Player Matchup

Ix Chel
Ix Chel
Ares895
Ix Chel
Level 108
God Stats
2W - 3L
1,815 SR
Queue Stats
147W - 136L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
Spro Himself
Cthulhu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,438 Elo+
Party 1
Pele
Pele
Tempermine
Pele
Level 109
God Stats
3W - 1L
1,596 SR
Queue Stats
82W - 74L
1,481 Elo+
Party 1
Team Averages
Level 104
1,637 SR
1,470 Elo+

VS

Team Averages
Level 99
1,674 SR
1,464 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Asian-Wolff
Geb
Level 110
God Stats
3W - 1L
1,894 SR
Queue Stats
179W - 184L
1,489 Elo+
Party 2
Serqet
Serqet
Strength3nn
Serqet
Level 98
God Stats
4W - 2L
1,628 SR
Queue Stats
31W - 27L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ares895
Ix Chel
12
4 / 1 / 6
8,586
859
11,346
5,971
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Spro Himself
Cthulhu
10
1 / 1 / 7
7,235
724
3,074
5,412
3,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 2 / 5
8,371
837
7,291
8,734
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 6 / 3
6,943
694
3,820
9,232
3,255
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 1
6,455
646
4,109
9,156
7,349
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
11
4 / 2 / 0
8,323
832
4,720
7,582
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
4
4
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
3
0.25
W
Ix Chel
Ares895
Ix Chel
4
1
6
7
L
0
2
1
0.25
W
Cthulhu
Spro Himself
Cthulhu
1
1
7
4.5
L
Serqet
4
2
0
2
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
12,649
20,117
Taken
25,970
8,520
Mitigated
14,220
4,080
Healing
1,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,820
1,796
0
504
9,232
3,255
0
5,665
3,567
0
12,285
W
Ix Chel
Ares895
Ix Chel
11,346
1,986
585
1,140
5,971
2,231
228
1,820
4,059
39,911
0
L
4,109
352
0
494
9,156
7,349
0
5,451
3,705
20,701
0
W
Cthulhu
Spro Himself
Cthulhu
3,074
276
52
17
5,412
3,270
0
783
4,419
16,877
0
L
Serqet
4,720
1,292
0
500
7,582
3,616
0
3,556
4,026
0
18,570
W
7,291
2,814
0
2,286
8,734
3,019
232
1,870
6,666
0
24,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,192
Gold Earned
21,721
110
Minions Killed
63
0
Camps Cleared
0
550,870
Distance Traveled
491,269
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,943
694
14
1
0
146,475
3
W
Ix Chel
8,586
859
51
5
0
176,347
0
L
Geb
6,455
646
14
1
0
176,021
0
W
Cthulhu
7,235
724
24
2
0
179,496
0
L
Serqet
8,323
832
35
4
0
168,773
0
W
Pele
8,371
837
35
4
0
195,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role