Player Matchup

Discordia
Discordia
Silver I
CNABrm
Discordia
Silver I
Level 137
God Stats
2W - 3L
1,555 SR
Queue Stats
28W - 15L
1,533 MMR
Party 2
Sobek
Sobek
Bronze III
ooGump
Sobek
Bronze III
Level 108
God Stats
6W - 2L
1,500 SR
Queue Stats
27W - 17L
1,423 MMR
Party 2
Izanami
Izanami
Bronze III
ooNero
Izanami
Bronze III
Level 108
God Stats
13W - 9L
1,571 SR
Queue Stats
31W - 18L
1,467 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 118
1,542 SR
1,474 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,534 SR
1,267 MMR
Janus
Janus
Gold II
DandiestTulip
Janus
Gold II
Level 140
God Stats
11W - 8L
1,573 SR
Queue Stats
68W - 53L
1,405 MMR
Party 1
Ullr
Ullr
Silver I
OpportuneHook9
Ullr
Silver I
Level 157
God Stats
32W - 29L
1,496 SR
Queue Stats
82W - 90L
1,125 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
PariPassu
Sylvanus
Gold IV
Level 151
God Stats
3W - 3L
1,532 SR
Queue Stats
97W - 86L
1,271 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CNABrm
Discordia
15
3 / 0 / 9
10,996
846
15,794
5,998
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
ooGump
Sobek
13
3 / 1 / 9
10,477
806
5,467
11,507
13,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
ooNero
Izanami
14
6 / 1 / 5
10,895
838
10,962
8,747
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniAchillesAthenaHeraXbalanque

VS

Bans
KuzenboDanzaburouGebHachimanSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
9,317
717
10,352
9,023
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 1
8,626
664
5,698
13,669
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
PariPassu
Sylvanus
12
1 / 5 / 1
9,011
693
5,424
13,911
10,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
12
Kills
2
2
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
CNABrm
Discordia
3
0
9
7.5
L
1
3
1
0.5
L
0
4
1
0.13
L
Sylvanus
PariPassu
Sylvanus
1
5
1
0.3
W
Sobek
ooGump
Sobek
3
1
9
7.5
W
Izanami
ooNero
Izanami
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,223
Damage
21,474
26,252
Taken
36,603
19,608
Mitigated
18,963
3,348
Healing
9,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CNABrm
Discordia
15,794
860
0
250
5,998
2,330
966
3,519
2,255
52,781
0
L
10,352
154
0
1,262
9,023
3,443
0
5,597
3,426
53,024
0
L
5,698
2,026
0
2,089
13,669
5,050
0
7,880
5,789
0
31,899
L
Sylvanus
PariPassu
Sylvanus
5,424
566
2,507
3,526
13,911
10,470
0
8,058
5,853
12,240
227
W
Sobek
ooGump
Sobek
5,467
459
0
1,855
11,507
13,196
222
5,725
5,440
10,213
0
W
Izanami
ooNero
Izanami
10,962
7,031
0
1,243
8,747
4,082
1,708
5,690
2,869
0
54,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,368
Gold Earned
26,954
164
Minions Killed
147
0
Camps Cleared
0
738,687
Distance Traveled
730,733
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,996
846
69
5
0
260,673
0
L
Janus
9,317
717
84
6
0
256,104
0
L
Ullr
8,626
664
47
4
0
237,228
3
L
Sylvanus
9,011
693
16
1
0
237,401
2
W
Sobek
10,477
806
11
1
0
243,077
0
W
Izanami
10,895
838
84
6
0
234,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role