Player Matchup

Merlin
Merlin
Silver I
Guite_or_White
Merlin
Silver I
Level 115
God Stats
14W - 13L
1,582 SR
Queue Stats
27W - 34L
1,276 MMR
Party 2
Tyr
Tyr
Silver IV
NiGhtMaRE_64R
Tyr
Silver IV
Level 114
God Stats
9W - 8L
1,357 SR
Queue Stats
18W - 25L
1,093 MMR
Party 2
Bastet
Bastet
Gold III
albert8lh
Bastet
Gold III
Level 120
God Stats
19W - 9L
1,755 SR
Queue Stats
63W - 54L
1,571 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,565 SR
1,313 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,371 SR
1,318 MMR
Bacchus
Bacchus
Silver II
Dytanen
Bacchus
Silver II
Level 87
God Stats
2W - 5L
1,398 SR
Queue Stats
90W - 123L
1,243 MMR
Party 1
Hachiman
Hachiman
Silver V
LordByron628
Hachiman
Silver V
Level 146
God Stats
1W - 3L
1,436 SR
Queue Stats
35W - 45L
1,330 MMR
Solo
Thoth
Thoth
Silver II
kder8
Thoth
Silver II
Level 82
God Stats
7W - 6L
1,278 SR
Queue Stats
36W - 53L
1,380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
11,198
800
9,086
8,638
3,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 0 / 3
11,286
806
8,957
11,878
11,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Bastet
albert8lh
Bastet
14
2 / 2 / 7
10,918
780
14,809
15,276
5,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
NoxAtlasDiscordiaCharonKuzenbo

VS

Bans
AresMulanSobekAchillesCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dytanen
Bacchus
10
0 / 5 / 2
9,024
645
7,521
18,122
18,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hachiman
LordByron628
Hachiman
13
1 / 2 / 1
9,981
713
3,337
12,298
4,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
kder8
Thoth
13
2 / 3 / 1
9,916
708
15,488
8,302
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
3
4
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dytanen
Bacchus
0
5
2
0.2
W
3
2
4
2.5
L
Hachiman
LordByron628
Hachiman
1
2
1
0.75
W
5
0
3
6.5
W
Bastet
albert8lh
Bastet
2
2
7
2.75
L
Thoth
kder8
Thoth
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,852
Damage
26,346
35,792
Taken
38,722
20,002
Mitigated
25,218
11,105
Healing
3,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dytanen
Bacchus
7,521
603
402
1,682
18,122
18,411
0
3,477
14,645
21,125
0
W
9,086
306
0
650
8,638
3,336
1,124
5,216
3,422
61,732
0
L
Hachiman
LordByron628
Hachiman
3,337
1,778
0
480
12,298
4,261
0
2,859
9,439
0
31,300
W
8,957
330
0
4,852
11,878
11,241
442
6,689
5,189
306
36,627
W
Bastet
albert8lh
Bastet
14,809
2,911
0
5,603
15,276
5,425
1,314
11,575
3,701
0
40,980
L
Thoth
kder8
Thoth
15,488
412
0
582
8,302
2,546
0
3,281
5,021
41,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,402
Gold Earned
28,921
173
Minions Killed
134
0
Camps Cleared
0
869,036
Distance Traveled
807,546
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,024
645
16
1
0
264,412
3
W
Merlin
11,198
800
90
6
0
240,191
0
L
Hachiman
9,981
713
59
4
0
269,571
3
W
Tyr
11,286
806
46
3
0
321,347
0
W
Bastet
10,918
780
37
3
0
307,498
0
L
Thoth
9,916
708
59
4
0
273,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role