Player Matchup

Kukulkan
Kukulkan
Fibonatical
Kukulkan
Level 85
God Stats
17W - 16L
1,712 SR
Queue Stats
51W - 51L
1,546 Elo+
Party 2
Heimdallr
Heimdallr
Kratty_19
Heimdallr
Level 47
God Stats
9W - 9L
1,623 SR
Queue Stats
46W - 42L
1,465 Elo+
Party 2
Arachne
Arachne
Mezhah
Arachne
Level 29
God Stats
2W - 0L
1,708 SR
Queue Stats
2W - 1L
1,681 Elo+
Party 2
Shiva
Shiva
RidnSolo1Dep
Shiva
Level 127
God Stats
150W - 128L
1,521 SR
Queue Stats
387W - 360L
1,427 Elo+
Solo
Ymir
Ymir
WhiteBoyRick003
Ymir
Level 16
God Stats
6W - 1L
1,838 SR
Queue Stats
87W - 69L
1,559 Elo+
Party 2
Team Averages
Level 61
1,680 SR
1,536 Elo+

VS

Team Averages
Level 113
1,485 SR
1,456 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
BeardedAngel315
Hades
Level 103
God Stats
8W - 8L
1,460 SR
Queue Stats
183W - 201L
1,419 Elo+
Party 1
Ra
Ra
ELFULA
Ra
Level 129
God Stats
11W - 8L
1,477 SR
Queue Stats
211W - 229L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
KINGxDANTEs
Sun Wukong
Level 86
God Stats
1W - 3L
1,458 SR
Queue Stats
102W - 99L
1,461 Elo+
Party 1
Cernunnos
Cernunnos
fallsky54
Cernunnos
Level 117
God Stats
20W - 17L
1,530 SR
Queue Stats
320W - 307L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fibonatical
Kukulkan
18
5 / 2 / 2
11,327
566
12,186
9,214
3,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Kratty_19
Heimdallr
17
3 / 1 / 1
10,587
529
6,976
8,404
3,935
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Mezhah
Arachne
16
0 / 0 / 8
9,710
486
4,894
12,067
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 4 / 0
11,692
585
12,722
19,813
14,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 1 / 10
9,843
492
6,381
16,435
16,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
3 / 2 / 0
9,096
455
7,904
16,420
11,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 3 / 1
8,293
415
9,765
14,256
9,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
14
3 / 5 / 1
8,970
449
9,333
13,423
5,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
KINGxDANTEs
Sun Wukong
15
2 / 3 / 2
8,954
448
5,751
15,064
8,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
fallsky54
Cernunnos
17
0 / 2 / 1
9,831
492
5,799
10,643
5,104
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
8
8
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
2
0
1.5
L
0
3
1
0.17
L
Ra
3
5
1
0.7
W
Kukulkan
Fibonatical
Kukulkan
5
2
2
3
L
Sun Wukong
KINGxDANTEs
Sun Wukong
2
3
2
1
W
Heimdallr
Kratty_19
Heimdallr
3
1
1
3.5
W
Arachne
Mezhah
Arachne
0
0
8
4
W
3
4
0
0.75
W
3
1
10
8
L
Cernunnos
fallsky54
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,159
Damage
38,552
65,933
Taken
69,806
43,591
Mitigated
40,125
15,490
Healing
21,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,904
1,103
0
4,401
16,420
11,757
0
0
16,420
41,384
9,079
L
9,765
292
125
5,833
14,256
9,425
0
8,586
5,670
65,021
0
L
Ra
9,333
1,941
1,083
3,421
13,423
5,589
120
4,339
9,084
61,088
0
W
Kukulkan
Fibonatical
Kukulkan
12,186
886
0
871
9,214
3,813
0
6,671
2,432
101,796
0
L
Sun Wukong
KINGxDANTEs
Sun Wukong
5,751
1,206
0
1,063
15,064
8,250
0
4,270
10,794
0
69,395
W
Heimdallr
Kratty_19
Heimdallr
6,976
3,341
0
5,118
8,404
3,935
435
1,927
6,477
0
91,930
W
Arachne
Mezhah
Arachne
4,894
3,496
0
3,798
12,067
5,293
0
2,296
9,771
0
94,917
W
12,722
1,617
0
2,482
19,813
14,368
358
8,306
11,507
0
92,538
W
6,381
1,586
277
2,944
16,435
16,182
0
7,500
8,858
28,855
0
L
Cernunnos
fallsky54
Cernunnos
5,799
2,372
0
5,209
10,643
5,104
46
1,372
9,271
0
93,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,159
Gold Earned
45,144
621
Minions Killed
535
0
Camps Cleared
0
2,041,635
Distance Traveled
1,785,172
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,096
455
71
4
0
253,479
4
L
Hades
8,293
415
110
6
0
345,470
2
L
Ra
8,970
449
112
6
0
337,540
4
W
Kukulkan
11,327
566
187
9
0
394,554
8
L
Sun Wukong
8,954
448
94
5
0
451,825
3
W
Heimdallr
10,587
529
138
7
0
368,390
6
W
Arachne
9,710
486
121
6
0
487,041
0
W
Shiva
11,692
585
158
8
0
384,057
4
W
Ymir
9,843
492
17
1
0
407,593
2
L
Cernunnos
9,831
492
148
7
0
396,858
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role