Player Matchup

Sylvanus
Sylvanus
Cartelo
Sylvanus
Level 96
God Stats
5W - 5L
1,485 SR
Queue Stats
300W - 267L
1,505 Elo+
Party 1
Merlin
Merlin
Hyubee
Merlin
Level 95
God Stats
3W - 0L
1,640 SR
Queue Stats
128W - 103L
1,512 Elo+
Party 2
Ix Chel
Ix Chel
Thunderrun7898
Ix Chel
Level 49
God Stats
15W - 15L
1,488 SR
Queue Stats
191W - 206L
1,365 Elo+
Solo
Thanatos
Thanatos
hellhero8
Thanatos
Level 79
God Stats
3W - 5L
1,430 SR
Queue Stats
93W - 98L
1,459 Elo+
Party 2
Jing Wei
Jing Wei
lanareu
Jing Wei
Level 57
God Stats
20W - 15L
1,783 SR
Queue Stats
246W - 256L
1,481 Elo+
Party 1
Team Averages
Level 75
1,565 SR
1,464 Elo+

VS

Team Averages
Level 82
1,608 SR
1,437 Elo+
Raijin
Raijin
Irish-Titan-27
Raijin
Level 76
God Stats
6W - 3L
1,636 SR
Queue Stats
36W - 24L
1,541 Elo+
Solo
Izanami
Izanami
Rangersight
Izanami
Level 103
God Stats
9W - 13L
1,586 SR
Queue Stats
558W - 536L
1,457 Elo+
Solo
Yemoja
Yemoja
WlNSTROL
Yemoja
Level 101
God Stats
3W - 2L
1,695 SR
Queue Stats
50W - 66L
1,370 Elo+
Solo
Danzaburou
Danzaburou
XxISCOPEYOUxX
Danzaburou
Level 75
God Stats
0W - 3L
1,483 SR
Queue Stats
88W - 87L
1,425 Elo+
Solo
Cliodhna
Cliodhna
gobidog2015
Cliodhna
Level 57
God Stats
5W - 4L
1,641 SR
Queue Stats
62W - 76L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cartelo
Sylvanus
16
4 / 0 / 7
10,433
497
12,172
16,111
15,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Merlin
Hyubee
Merlin
18
1 / 1 / 3
11,373
542
12,267
11,183
8,700
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 6 / 1
10,025
477
6,879
14,574
8,774
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
hellhero8
Thanatos
18
7 / 3 / 3
11,114
529
9,028
20,237
10,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
lanareu
Jing Wei
17
2 / 1 / 5
10,201
486
8,743
10,582
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
10,749
512
15,846
14,393
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Rangersight
Izanami
15
0 / 4 / 1
9,578
456
7,735
15,485
6,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
WlNSTROL
Yemoja
13
0 / 1 / 5
8,910
424
4,699
17,422
16,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
XxISCOPEYOUxX
Danzaburou
13
1 / 6 / 2
8,906
424
5,823
16,409
6,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
gobidog2015
Cliodhna
16
4 / 5 / 3
9,981
475
11,583
17,601
7,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
17
Kills
11
11
Deaths
18
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Cartelo
Sylvanus
4
0
7
7.5
W
Merlin
Hyubee
Merlin
1
1
3
2.5
L
6
2
4
4
L
Izanami
Rangersight
Izanami
0
4
1
0.13
W
3
6
1
0.58
L
Yemoja
WlNSTROL
Yemoja
0
1
5
2.5
L
Danzaburou
XxISCOPEYOUxX
Danzaburou
1
6
2
0.33
L
Cliodhna
gobidog2015
Cliodhna
4
5
3
1.1
W
Thanatos
hellhero8
Thanatos
7
3
3
2.83
W
Jing Wei
lanareu
Jing Wei
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,089
Damage
45,686
72,687
Taken
81,310
48,173
Mitigated
42,275
37,925
Healing
23,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Cartelo
Sylvanus
12,172
1,630
2,548
8,090
16,111
15,642
0
4,797
11,314
45,377
0
W
Merlin
Hyubee
Merlin
12,267
361
0
5,640
11,183
8,700
222
1,539
9,644
98,432
0
L
15,846
1,360
0
3,204
14,393
5,950
865
8,332
6,061
78,717
0
L
Izanami
Rangersight
Izanami
7,735
4,518
0
3,852
15,485
6,168
102
7,576
7,909
0
72,048
W
6,879
876
214
2,739
14,574
8,774
188
4,769
9,805
61,610
0
L
Yemoja
WlNSTROL
Yemoja
4,699
1,202
4,785
3,670
17,422
16,298
801
5,447
11,975
27,963
0
L
Danzaburou
XxISCOPEYOUxX
Danzaburou
5,823
3,208
0
2,233
16,409
6,491
4,107
5,600
10,809
0
57,136
L
Cliodhna
gobidog2015
Cliodhna
11,583
2,634
0
5,733
17,601
7,368
69
4,363
13,238
0
77,075
W
Thanatos
hellhero8
Thanatos
9,028
3,116
0
13,850
20,237
10,051
122
5,632
14,605
0
91,468
W
Jing Wei
lanareu
Jing Wei
8,743
4,703
0
4,844
10,582
5,006
1,011
3,808
6,774
0
99,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,146
Gold Earned
48,124
583
Minions Killed
480
0
Camps Cleared
0
1,948,744
Distance Traveled
1,880,698
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,433
497
64
3
0
362,148
6
W
Merlin
11,373
542
174
8
0
369,352
8
L
Raijin
10,749
512
128
6
0
372,585
0
L
Izanami
9,578
456
133
6
0
339,758
0
W
Ix Chel
10,025
477
91
4
0
325,740
3
L
Yemoja
8,910
424
33
2
0
361,382
0
L
Danzaburou
8,906
424
79
4
0
383,654
0
L
Cliodhna
9,981
475
107
5
0
423,319
2
W
Thanatos
11,114
529
117
6
0
461,608
0
W
Jing Wei
10,201
486
137
7
0
429,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role