Player Matchup

Danzaburou
Danzaburou
Iceiswarm
Danzaburou
Level 106
God Stats
1W - 0L
1,285 SR
Queue Stats
23W - 16L
1,628 Elo+
Party 1
Aphrodite
Aphrodite
WholesumJit
Aphrodite
Level 108
God Stats
2W - 1L
1,402 SR
Queue Stats
33W - 24L
1,623 Elo+
Party 1
Bacchus
Bacchus
WholesumThief
Bacchus
Level 128
God Stats
2W - 0L
1,229 SR
Queue Stats
76W - 52L
1,602 Elo+
Party 1
Team Averages
Level 114
1,305 SR
1,618 Elo+

VS

Team Averages
Level 136
1,441 SR
1,542 Elo+
Zhong Kui
Zhong Kui
BaByGriM9155
Zhong Kui
Level 83
God Stats
99W - 75L
1,595 SR
Queue Stats
501W - 483L
1,499 Elo+
Solo
Odin
Odin
CALLINGICEMAN
Odin
Level 199
God Stats
0W - 2L
1,500 SR
Queue Stats
533W - 490L
1,543 Elo+
Party 2
Atlas
Atlas
ZestyWombtomb
Atlas
Level 126
God Stats
6W - 9L
1,228 SR
Queue Stats
732W - 607L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iceiswarm
Danzaburou
11
2 / 0 / 6
8,521
852
8,554
6,147
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Aphrodite
WholesumJit
Aphrodite
10
1 / 3 / 7
7,842
784
6,742
8,132
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
11
7 / 0 / 3
9,011
901
10,097
10,165
11,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BaByGriM9155
Zhong Kui
10
2 / 6 / 1
7,406
741
8,854
10,185
6,296
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 3 / 2
6,680
668
6,438
11,645
6,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 2
7,315
732
4,502
7,803
6,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BaByGriM9155
Zhong Kui
2
6
1
0.42
L
0
3
2
0.33
W
Danzaburou
Iceiswarm
Danzaburou
2
0
6
5
W
Aphrodite
WholesumJit
Aphrodite
1
3
7
1.5
W
Bacchus
7
0
3
8.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,393
Damage
19,794
24,444
Taken
29,633
18,843
Mitigated
19,682
11,430
Healing
3,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BaByGriM9155
Zhong Kui
8,854
654
0
1,792
10,185
6,296
0
6,106
3,489
30,189
0
L
6,438
920
0
628
11,645
6,800
0
6,047
4,961
1,046
11,849
W
Danzaburou
Iceiswarm
Danzaburou
8,554
4,777
0
2,459
6,147
2,874
1,039
3,446
2,701
0
32,498
W
Aphrodite
WholesumJit
Aphrodite
6,742
713
2,679
4,056
8,132
4,083
82
4,549
3,583
24,083
0
W
Bacchus
10,097
2,305
0
2,236
10,165
11,886
0
6,213
3,952
22,107
0
L
4,502
1,877
0
1,243
7,803
6,586
0
3,355
4,184
20,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,374
Gold Earned
21,401
106
Minions Killed
87
0
Camps Cleared
0
556,484
Distance Traveled
546,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,406
741
49
5
0
152,383
0
L
Odin
6,680
668
13
1
0
203,986
0
W
Danzaburou
8,521
852
50
5
0
190,796
0
W
Aphrodite
7,842
784
39
4
0
175,734
0
W
Bacchus
9,011
901
17
2
0
189,954
0
L
Atlas
7,315
732
25
3
0
190,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role