Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Room_Temp_IQ
Sun Wukong
Level 162
God Stats
6W - 5L
1,611 SR
Queue Stats
663W - 612L
1,562 Elo+
Party 1
Heimdallr
Heimdallr
Scalez_Jacques
Heimdallr
Level 17
God Stats
0W - 2L
1,150 SR
Queue Stats
1W - 6L
1,165 Elo+
Party 1
Bastet
Bastet
SneakyNFreaky
Bastet
Level 120
God Stats
13W - 14L
1,575 SR
Queue Stats
194W - 204L
1,516 Elo+
Party 1
Ix Chel
Ix Chel
calvinclink
Ix Chel
Level 85
God Stats
2W - 5L
1,463 SR
Queue Stats
28W - 29L
1,518 Elo+
Party 1
Team Averages
Level 99
1,460 SR
1,452 Elo+

VS

Team Averages
Level 145
1,585 SR
1,488 Elo+
Cupid
Cupid
Glitch 013
Cupid
Level 158
God Stats
8W - 5L
1,571 SR
Queue Stats
508W - 495L
1,493 Elo+
Solo
Nemesis
Nemesis
LegendaryNES
Nemesis
Level 107
God Stats
6W - 3L
1,725 SR
Queue Stats
105W - 83L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
Vixsinationz
Baron Samedi
Level 157
God Stats
27W - 30L
1,529 SR
Queue Stats
103W - 103L
1,546 Elo+
Party 2
Athena
Athena
XxZahhxX
Athena
Level 166
God Stats
15W - 7L
1,584 SR
Queue Stats
75W - 80L
1,512 Elo+
Party 2
Artemis
Artemis
YungKillaX
Artemis
Level 138
God Stats
1W - 0L
1,516 SR
Queue Stats
18W - 36L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 3 / 4
9,709
485
10,246
16,648
7,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Room_Temp_IQ
Sun Wukong
17
4 / 2 / 2
11,219
561
14,105
21,475
19,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heimdallr
Scalez_Jacques
Heimdallr
13
0 / 6 / 1
8,353
418
5,173
13,665
5,900
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 8 / 3
8,007
400
7,572
22,566
19,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
calvinclink
Ix Chel
15
2 / 5 / 3
9,207
460
9,193
13,371
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
6 / 1 / 3
11,035
552
11,528
12,898
4,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
LegendaryNES
Nemesis
18
11 / 1 / 10
11,829
591
26,391
18,610
8,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Vixsinationz
Baron Samedi
14
3 / 7 / 5
9,136
457
8,122
13,787
7,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
XxZahhxX
Athena
14
1 / 1 / 13
9,879
494
6,280
15,223
16,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
YungKillaX
Artemis
17
3 / 1 / 2
10,272
514
9,074
13,448
5,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
10
Kills
24
24
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
3
4
1.67
W
Cupid
6
1
3
7.5
W
Nemesis
LegendaryNES
Nemesis
11
1
10
16
L
Sun Wukong
Room_Temp_IQ
Sun Wukong
4
2
2
2.5
L
Heimdallr
Scalez_Jacques
Heimdallr
0
6
1
0.08
L
1
8
3
0.31
W
Baron Samedi
Vixsinationz
Baron Samedi
3
7
5
0.79
W
Athena
XxZahhxX
Athena
1
1
13
7.5
W
Artemis
YungKillaX
Artemis
3
1
2
4
L
Ix Chel
calvinclink
Ix Chel
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,289
Damage
61,395
87,725
Taken
73,966
58,093
Mitigated
43,727
23,797
Healing
23,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,246
3,123
0
6,922
16,648
7,536
0
2,175
14,473
0
88,935
W
Cupid
11,528
6,798
192
6,902
12,898
4,962
3,742
201
12,697
0
90,516
W
Nemesis
LegendaryNES
Nemesis
26,391
12,519
0
4,128
18,610
8,644
819
2,046
16,564
0
117,844
L
Sun Wukong
Room_Temp_IQ
Sun Wukong
14,105
2,816
0
8,370
21,475
19,495
68
701
20,774
0
99,531
L
Heimdallr
Scalez_Jacques
Heimdallr
5,173
2,942
0
1,622
13,665
5,900
342
1,793
11,872
0
42,859
L
7,572
1,249
109
2,852
22,566
19,321
0
5,470
17,096
0
33,196
W
Baron Samedi
Vixsinationz
Baron Samedi
8,122
614
876
2,498
13,787
7,411
784
4,223
9,564
52,585
0
W
Athena
XxZahhxX
Athena
6,280
1,919
0
2,812
15,223
16,888
214
2,524
12,699
22,404
0
W
Artemis
YungKillaX
Artemis
9,074
5,292
0
6,310
13,448
5,822
0
199
13,249
0
74,141
L
Ix Chel
calvinclink
Ix Chel
9,193
746
1,212
2,710
13,371
5,841
0
4,263
9,108
69,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,495
Gold Earned
52,151
481
Minions Killed
504
0
Camps Cleared
0
1,894,368
Distance Traveled
2,022,374
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,709
485
112
6
0
373,524
2
W
Cupid
11,035
552
134
7
0
403,747
4
W
Nemesis
11,829
591
143
7
0
503,604
2
L
Sun Wukong
11,219
561
146
7
0
390,538
2
L
Heimdallr
8,353
418
85
4
0
342,836
0
L
Bastet
8,007
400
29
1
0
417,318
2
W
Baron Samedi
9,136
457
73
4
0
341,863
7
W
Athena
9,879
494
38
2
0
409,793
6
W
Artemis
10,272
514
116
6
0
363,367
0
L
Ix Chel
9,207
460
109
5
0
370,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role