Player Matchup

Achilles
Achilles
Flailing Narwal
Achilles
Level 129
God Stats
6W - 6L
1,695 SR
Queue Stats
95W - 124L
1,448 Elo+
Solo
Vulcan
Vulcan
Lord Kidomaru
Vulcan
Level 148
God Stats
8W - 12L
1,573 SR
Queue Stats
317W - 347L
1,472 Elo+
Party 1
Jing Wei
Jing Wei
NateTheNorm
Jing Wei
Level 59
God Stats
1W - 1L
1,732 SR
Queue Stats
24W - 31L
1,463 Elo+
Party 1
Maui
Maui
SunMater
Maui
Level 143
God Stats
0W - 2L
1,289 SR
Queue Stats
455W - 454L
1,495 Elo+
Solo
Susano
Susano
TheDawGTaZ
Susano
Level 106
God Stats
0W - 3L
1,281 SR
Queue Stats
86W - 121L
1,458 Elo+
Party 1
Team Averages
Level 117
1,514 SR
1,467 Elo+

VS

Team Averages
Level 128
1,586 SR
1,435 Elo+
Thanatos
Thanatos
Bootyhunter07
Thanatos
Level 104
God Stats
2W - 0L
1,754 SR
Queue Stats
5W - 5L
1,368 Elo+
Solo
Neith
Neith
SETBOOK
Neith
Level 212
God Stats
17W - 17L
1,587 SR
Queue Stats
108W - 101L
1,472 Elo+
Solo
Anubis
Anubis
Sennna
Anubis
Level 112
God Stats
1W - 1L
1,481 SR
Queue Stats
34W - 37L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
muro43
Gilgamesh
Level 55
God Stats
132W - 123L
1,498 SR
Queue Stats
158W - 163L
1,401 Elo+
Party 2
Ganesha
Ganesha
ozzzy_68
Ganesha
Level 157
God Stats
3W - 1L
1,611 SR
Queue Stats
248W - 253L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 6 / 3
8,573
857
8,734
15,306
16,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 1 / 6
8,176
818
10,180
5,199
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
NateTheNorm
Jing Wei
14
0 / 1 / 2
7,804
780
4,874
11,031
3,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
14
1 / 3 / 4
7,856
786
5,049
14,250
11,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
TheDawGTaZ
Susano
15
2 / 6 / 3
8,232
823
7,223
10,542
3,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bootyhunter07
Thanatos
16
8 / 2 / 3
9,644
964
10,773
9,347
5,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
SETBOOK
Neith
16
1 / 0 / 10
8,751
875
11,764
7,394
3,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Sennna
Anubis
16
6 / 3 / 7
9,585
959
16,158
11,098
5,322
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
muro43
Gilgamesh
14
2 / 2 / 6
8,098
810
4,413
12,765
10,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
ozzzy_68
Ganesha
14
0 / 1 / 11
8,591
859
4,472
8,050
7,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
8
Kills
17
17
Deaths
8
18
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Bootyhunter07
Thanatos
8
2
3
4.75
L
Achilles
4
6
3
0.92
L
1
1
6
4
L
Jing Wei
NateTheNorm
Jing Wei
0
1
2
1
W
Neith
SETBOOK
Neith
1
0
10
6
W
Anubis
Sennna
Anubis
6
3
7
3.17
L
Maui
1
3
4
1
L
Susano
TheDawGTaZ
Susano
2
6
3
0.58
W
Gilgamesh
muro43
Gilgamesh
2
2
6
2.5
W
Ganesha
ozzzy_68
Ganesha
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,060
Damage
47,580
56,328
Taken
48,654
37,406
Mitigated
31,734
3,170
Healing
16,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Bootyhunter07
Thanatos
10,773
2,609
0
7,360
9,347
5,056
883
2,752
6,444
0
19,518
L
Achilles
8,734
1,651
0
1,501
15,306
16,895
0
4,850
10,099
299
13,709
L
10,180
4,650
0
500
5,199
1,974
0
2,530
2,669
32,633
0
L
Jing Wei
NateTheNorm
Jing Wei
4,874
3,876
0
809
11,031
3,627
0
5,872
5,072
0
21,609
W
Neith
SETBOOK
Neith
11,764
4,535
0
3,650
7,394
3,228
1,127
1,541
5,653
0
39,429
W
Anubis
Sennna
Anubis
16,158
230
0
3,839
11,098
5,322
997
3,501
7,234
39,381
0
L
Maui
5,049
996
0
360
14,250
11,311
0
3,356
10,502
15,147
0
L
Susano
TheDawGTaZ
Susano
7,223
469
0
0
10,542
3,599
0
4,022
6,251
0
22,583
W
Gilgamesh
muro43
Gilgamesh
4,413
1,084
0
648
12,765
10,824
154
3,968
8,442
0
17,600
W
Ganesha
ozzzy_68
Ganesha
4,472
298
0
1,412
8,050
7,304
0
3,142
4,567
13,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,641
Gold Earned
44,669
159
Minions Killed
205
0
Camps Cleared
0
1,078,861
Distance Traveled
1,115,341
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,644
964
29
3
0
234,124
1
L
Achilles
8,573
857
10
1
0
189,275
0
L
Vulcan
8,176
818
46
5
0
236,875
0
L
Jing Wei
7,804
780
44
4
0
227,310
0
W
Neith
8,751
875
74
7
0
197,963
2
W
Anubis
9,585
959
62
6
0
214,746
0
L
Maui
7,856
786
24
2
0
205,735
0
L
Susano
8,232
823
35
4
0
219,666
0
W
Gilgamesh
8,098
810
33
3
0
237,396
1
W
Ganesha
8,591
859
7
1
0
231,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role