Player Matchup

Ishtar
Ishtar
IxallgoodxI
Ishtar
Level 189
God Stats
0W - 5L
1,147 SR
Queue Stats
860W - 868L
1,511 Elo+
Party 2
Charon
Charon
RoseZa_77
Charon
Level 94
God Stats
4W - 2L
1,714 SR
Queue Stats
74W - 63L
1,555 Elo+
Solo
Serqet
Serqet
UnderLeveled
Serqet
Level 221
God Stats
4W - 4L
1,552 SR
Queue Stats
509W - 503L
1,513 Elo+
Party 2
Hun Batz
Hun Batz
Vagrantwinner
Hun Batz
Level 149
God Stats
5W - 8L
1,392 SR
Queue Stats
312W - 303L
1,484 Elo+
Solo
Ix Chel
Ix Chel
xToxic-Gambitx
Ix Chel
Level 119
God Stats
2W - 1L
1,792 SR
Queue Stats
425W - 459L
1,477 Elo+
Solo
Team Averages
Level 154
1,519 SR
1,508 Elo+

VS

Team Averages
Level 135
1,435 SR
1,517 Elo+
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BigSimpin666
Rama
Level 119
God Stats
4W - 5L
1,223 SR
Queue Stats
529W - 503L
1,540 Elo+
Party 1
Fenrir
Fenrir
GetTheGotGet
Fenrir
Level 154
God Stats
2W - 2L
1,485 SR
Queue Stats
90W - 87L
1,521 Elo+
Party 1
Ix Chel
Ix Chel
THG Paranoia
Ix Chel
Level 126
God Stats
1W - 1L
1,196 SR
Queue Stats
209W - 208L
1,528 Elo+
Solo
Charon
Charon
XGingerMaster
Charon
Level 127
God Stats
5W - 1L
1,773 SR
Queue Stats
520W - 542L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
3 / 2 / 6
8,223
822
13,759
8,786
3,952
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
RoseZa_77
Charon
12
0 / 5 / 8
7,537
754
7,121
11,746
9,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
13
2 / 3 / 6
7,398
740
7,868
11,186
10,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
Vagrantwinner
Hun Batz
13
2 / 5 / 6
7,778
778
10,288
9,463
6,192
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 4
8,665
867
7,039
9,626
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 2 / 15
8,466
847
7,784
13,202
14,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
6 / 1 / 10
10,084
1,008
11,039
7,571
4,153
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
15
7 / 2 / 6
9,491
949
6,051
13,728
10,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
THG Paranoia
Ix Chel
14
2 / 3 / 13
8,521
852
9,554
11,644
6,184
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 1 / 16
8,923
892
9,564
12,823
15,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
77
9
Kills
17
18
Deaths
9
30
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
2
15
3.75
W
6
1
10
11
W
Fenrir
7
2
6
5
L
Ishtar
3
2
6
3
L
Charon
RoseZa_77
Charon
0
5
8
0.8
W
Ix Chel
THG Paranoia
Ix Chel
2
3
13
2.83
L
Serqet
2
3
6
1.67
L
Hun Batz
Vagrantwinner
Hun Batz
2
5
6
1
W
2
1
16
10
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,075
Damage
43,992
50,807
Taken
58,968
35,125
Mitigated
51,320
16,100
Healing
24,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
7,784
1,077
2,173
1,810
13,202
14,633
52
4,235
8,871
12,105
0
W
11,039
8,433
0
2,064
7,571
4,153
3,170
2,324
5,206
0
34,895
W
Fenrir
6,051
1,072
2,765
3,196
13,728
10,639
869
2,522
10,170
0
9,650
L
Ishtar
13,759
7,683
308
341
8,786
3,952
0
5,465
3,040
0
27,466
L
Charon
RoseZa_77
Charon
7,121
1,046
653
689
11,746
9,932
24
4,535
7,079
17,258
0
W
Ix Chel
THG Paranoia
Ix Chel
9,554
1,132
6,574
3,378
11,644
6,184
0
2,848
8,248
22,994
0
L
Serqet
7,868
1,463
2,418
2,363
11,186
10,665
0
5,394
5,380
282
7,851
L
Hun Batz
Vagrantwinner
Hun Batz
10,288
1,169
202
507
9,463
6,192
0
4,528
4,654
0
19,881
W
9,564
1,234
796
1,737
12,823
15,711
493
2,513
10,135
15,811
0
L
7,039
1,229
5,044
3,575
9,626
4,384
0
5,662
3,752
18,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,601
Gold Earned
45,485
96
Minions Killed
124
0
Camps Cleared
0
916,704
Distance Traveled
1,042,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,466
847
8
1
0
188,195
0
W
Rama
10,084
1,008
58
6
0
204,496
0
W
Fenrir
9,491
949
10
1
0
224,983
0
L
Ishtar
8,223
822
28
3
0
188,002
0
L
Charon
7,537
754
18
2
0
163,218
0
W
Ix Chel
8,521
852
34
3
0
208,967
0
L
Serqet
7,398
740
6
1
0
204,698
0
L
Hun Batz
7,778
778
14
1
0
188,445
0
W
Charon
8,923
892
14
1
0
216,263
0
L
Ix Chel
8,665
867
30
3
0
172,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role