Player Matchup

Hun Batz
Hun Batz
B3ASTG0ALIE22
Hun Batz
Level 127
God Stats
21W - 12L
1,671 SR
Queue Stats
577W - 545L
1,509 Elo+
Solo
The Morrigan
The Morrigan
TheZanderr
The Morrigan
Level 224
God Stats
142W - 104L
1,661 SR
Queue Stats
941W - 673L
1,593 Elo+
Solo
Cabrakan
Cabrakan
Wind-Kage-
Cabrakan
Level 129
God Stats
6W - 8L
1,454 SR
Queue Stats
32W - 34L
1,446 Elo+
Solo
Charybdis
Charybdis
jumbo_mullet8
Charybdis
Level 109
God Stats
154W - 152L
1,496 SR
Queue Stats
457W - 467L
1,446 Elo+
Solo
Poseidon
Poseidon
ryandris1
Poseidon
Level 173
God Stats
11W - 14L
1,500 SR
Queue Stats
627W - 574L
1,525 Elo+
Solo
Team Averages
Level 152
1,556 SR
1,504 Elo+

VS

Team Averages
Level 132
1,628 SR
1,509 Elo+
Anubis
Anubis
Gaysani
Anubis
Level 118
God Stats
3W - 1L
1,639 SR
Queue Stats
194W - 162L
1,503 Elo+
Solo
Serqet
Serqet
HyddynReaper
Serqet
Level 149
God Stats
2W - 1L
1,464 SR
Queue Stats
17W - 17L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
SetoKaiba666lol
Gilgamesh
Level 147
God Stats
145W - 84L
1,595 SR
Queue Stats
940W - 883L
1,523 Elo+
Solo
Rama
Rama
SoftG Dark
Rama
Level 121
God Stats
16W - 13L
1,634 SR
Queue Stats
689W - 632L
1,590 Elo+
Solo
Geb
Geb
Tekato90135
Geb
Level 126
God Stats
9W - 2L
1,809 SR
Queue Stats
631W - 572L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
B3ASTG0ALIE22
Hun Batz
14
2 / 4 / 1
8,683
482
8,073
17,097
5,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
TheZanderr
The Morrigan
17
3 / 1 / 2
10,308
573
13,701
9,821
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Wind-Kage-
Cabrakan
13
0 / 3 / 4
7,643
425
3,725
14,330
14,522
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
jumbo_mullet8
Charybdis
14
0 / 3 / 1
8,564
476
5,860
13,430
5,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
ryandris1
Poseidon
14
3 / 6 / 1
9,069
504
7,007
9,580
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gaysani
Anubis
17
9 / 2 / 2
11,548
642
11,316
12,179
6,397
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
13
3 / 3 / 3
8,955
498
8,194
14,665
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
SetoKaiba666lol
Gilgamesh
15
1 / 3 / 3
9,760
542
7,694
17,762
10,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
4 / 0 / 2
10,435
580
10,971
11,566
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 1 / 8
8,882
493
7,820
14,399
11,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
17
17
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
B3ASTG0ALIE22
Hun Batz
2
4
1
0.63
W
Anubis
Gaysani
Anubis
9
2
2
5
W
Serqet
3
3
3
1.5
W
Gilgamesh
SetoKaiba666lol
Gilgamesh
1
3
3
0.83
W
4
0
2
5
W
0
1
8
4
L
The Morrigan
TheZanderr
The Morrigan
3
1
2
4
L
Cabrakan
Wind-Kage-
Cabrakan
0
3
4
0.67
L
Charybdis
jumbo_mullet8
Charybdis
0
3
1
0.17
L
Poseidon
ryandris1
Poseidon
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,366
Damage
45,995
64,258
Taken
70,571
32,375
Mitigated
39,670
18,336
Healing
20,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
B3ASTG0ALIE22
Hun Batz
8,073
2,370
0
4,583
17,097
5,624
0
3,942
12,009
0
73,179
W
Anubis
Gaysani
Anubis
11,316
548
0
6,556
12,179
6,397
0
4,999
7,180
106,319
0
W
Serqet
8,194
2,324
0
424
14,665
6,383
0
2,155
12,510
25
75,496
W
Gilgamesh
SetoKaiba666lol
Gilgamesh
7,694
1,721
0
1,453
17,762
10,899
0
9,313
8,449
0
76,211
W
10,971
9,523
0
7,791
11,566
4,880
1,832
1,800
9,766
0
98,864
W
7,820
1,196
0
4,001
14,399
11,111
399
5,786
8,613
27,207
0
L
The Morrigan
TheZanderr
The Morrigan
13,701
3,389
0
4,374
9,821
4,007
23
1,352
8,469
87,819
4,677
L
Cabrakan
Wind-Kage-
Cabrakan
3,725
585
0
4,553
14,330
14,522
0
4,811
9,519
33,201
0
L
Charybdis
jumbo_mullet8
Charybdis
5,860
2,917
0
4,158
13,430
5,194
342
1,749
11,600
0
80,244
L
Poseidon
ryandris1
Poseidon
7,007
1,727
0
668
9,580
3,028
0
7,307
2,273
64,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,267
Gold Earned
49,580
566
Minions Killed
535
0
Camps Cleared
0
1,729,672
Distance Traveled
1,846,396
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,683
482
106
6
0
333,210
0
W
Anubis
11,548
642
161
9
0
333,650
5
W
Serqet
8,955
498
88
5
0
370,957
3
W
Gilgamesh
9,760
542
105
6
0
392,075
0
W
Rama
10,435
580
159
9
0
339,497
4
W
Geb
8,882
493
22
1
0
410,217
3
L
The Morrigan
10,308
573
141
8
0
352,650
10
L
Cabrakan
7,643
425
60
3
0
363,663
4
L
Charybdis
8,564
476
138
8
0
345,055
3
L
Poseidon
9,069
504
121
7
0
335,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role