Player Matchup

Hercules
Hercules
Broken_Riot_115
Hercules
Level 20
God Stats
1W - 2L
1,207 SR
Queue Stats
163W - 181L
1,342 Elo+
Party 2
Izanami
Izanami
SeangerHarfe
Izanami
Level 30
God Stats
7W - 12L
1,230 SR
Queue Stats
73W - 72L
1,300 Elo+
Solo
Chang'e
Chang'e
sin-of-wrathx
Chang'e
Level 108
God Stats
1W - 1L
1,207 SR
Queue Stats
195W - 212L
1,410 Elo+
Party 2
Team Averages
Level 53
1,214 SR
1,351 Elo+

VS

Team Averages
Level 58
1,451 SR
1,445 Elo+
Loki
Loki
BaitingBanana
Loki
Level 106
God Stats
3W - 5L
1,500 SR
Queue Stats
53W - 65L
1,426 Elo+
Party 1
Ao Kuang
Ao Kuang
TheW00lf
Ao Kuang
Level 65
God Stats
3W - 14L
1,353 SR
Queue Stats
77W - 96L
1,409 Elo+
Solo
Bellona
Bellona
k1arm1n
Bellona
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 3 / 13
9,599
800
6,301
10,248
7,271
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
SeangerHarfe
Izanami
15
13 / 1 / 9
12,588
1,049
12,008
7,163
2,566
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
13
7 / 1 / 13
11,064
922
15,172
9,174
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 3
8,720
727
9,483
13,994
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
TheW00lf
Ao Kuang
11
2 / 6 / 2
9,343
779
5,848
13,257
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
k1arm1n
Bellona
11
2 / 9 / 2
8,585
715
3,666
13,902
13,521
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
22
Kills
5
5
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Hercules
2
3
13
2.83
W
Izanami
SeangerHarfe
Izanami
13
1
9
17.5
L
Ao Kuang
TheW00lf
Ao Kuang
2
6
2
0.5
L
Bellona
k1arm1n
Bellona
2
9
2
0.33
W
Chang'e
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,481
Damage
18,997
26,585
Taken
41,153
13,105
Mitigated
24,538
7,640
Healing
3,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,483
1,170
0
939
13,994
5,376
0
5,000
8,994
0
44,933
W
Hercules
6,301
1,442
0
1,228
10,248
7,271
288
2,550
7,698
853
15,433
W
Izanami
SeangerHarfe
Izanami
12,008
9,108
0
488
7,163
2,566
1,301
1,128
6,035
0
58,305
L
Ao Kuang
TheW00lf
Ao Kuang
5,848
908
0
2,217
13,257
5,641
0
6,352
6,905
16,712
0
L
Bellona
k1arm1n
Bellona
3,666
737
0
263
13,902
13,521
0
4,600
9,302
0
11,274
W
Chang'e
15,172
1,208
2,189
3,735
9,174
3,268
1,052
2,621
6,553
46,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,251
Gold Earned
26,648
145
Minions Killed
76
0
Camps Cleared
0
623,484
Distance Traveled
564,342
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,720
727
47
4
0
206,582
0
W
Hercules
9,599
800
15
1
0
185,127
0
W
Izanami
12,588
1,049
86
7
0
217,328
0
L
Ao Kuang
9,343
779
20
2
0
182,233
2
L
Bellona
8,585
715
9
1
0
175,527
0
W
Chang'e
11,064
922
44
4
0
221,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role