Player Matchup

Izanami
Izanami
DevilSky2
Izanami
Level 20
God Stats
9W - 23L
1,283 SR
Queue Stats
9W - 24L
1,202 Elo+
Party 1
Thanatos
Thanatos
MichiMiguel
Thanatos
Level 27
God Stats
14W - 27L
1,354 SR
Queue Stats
58W - 78L
1,376 Elo+
Party 1
Achilles
Achilles
Sheymen7
Achilles
Level 79
God Stats
3W - 1L
1,799 SR
Queue Stats
346W - 390L
1,433 Elo+
Party 1
Team Averages
Level 42
1,479 SR
1,337 Elo+

VS

Team Averages
Level 92
1,603 SR
1,394 Elo+
Ix Chel
Ix Chel
AnxiousArcana
Ix Chel
Level 125
God Stats
13W - 14L
1,537 SR
Queue Stats
251W - 275L
1,426 Elo+
Solo
Ne Zha
Ne Zha
seagate2424
Ne Zha
Level 92
God Stats
9W - 4L
1,620 SR
Queue Stats
446W - 460L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
xXFlor_RalosXx
Cthulhu
Level 59
God Stats
53W - 22L
1,653 SR
Queue Stats
141W - 145L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DevilSky2
Izanami
11
0 / 8 / 4
8,516
710
6,278
15,319
5,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
MichiMiguel
Thanatos
12
3 / 11 / 3
9,918
827
9,238
16,531
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Sheymen7
Achilles
13
4 / 6 / 2
10,291
858
11,288
21,441
25,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
13 / 0 / 11
12,763
1,064
22,731
9,846
4,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
14
8 / 3 / 15
11,644
970
10,122
12,327
9,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 4 / 16
10,447
871
12,242
19,168
16,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
7
Kills
25
25
Deaths
7
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
13
0
11
18.5
L
Izanami
DevilSky2
Izanami
0
8
4
0.25
L
Thanatos
MichiMiguel
Thanatos
3
11
3
0.41
L
Achilles
Sheymen7
Achilles
4
6
2
0.83
W
Ne Zha
8
3
15
5.17
W
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,804
Damage
45,095
53,291
Taken
41,341
37,731
Mitigated
30,308
5,391
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
22,731
1,915
1,599
2,739
9,846
4,513
567
371
9,475
65,576
0
L
Izanami
DevilSky2
Izanami
6,278
3,762
0
855
15,319
5,951
0
8,994
6,325
0
32,962
L
Thanatos
MichiMiguel
Thanatos
9,238
2,855
0
3,087
16,531
6,260
0
12,322
4,209
0
26,065
L
Achilles
Sheymen7
Achilles
11,288
1,352
0
1,449
21,441
25,520
0
13,849
7,592
1,174
24,017
W
Ne Zha
10,122
2,667
0
1,608
12,327
9,170
201
355
11,972
0
43,176
W
12,242
3,716
337
4,277
19,168
16,625
307
594
18,574
38,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,725
Gold Earned
34,854
85
Minions Killed
167
0
Camps Cleared
0
623,700
Distance Traveled
708,079
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,763
1,064
86
7
0
251,935
0
L
Izanami
8,516
710
39
3
0
201,395
0
L
Thanatos
9,918
827
33
3
0
187,917
0
L
Achilles
10,291
858
13
1
0
234,388
0
W
Ne Zha
11,644
970
49
4
0
238,861
0
W
Cthulhu
10,447
871
32
3
0
217,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role