Player Matchup

Merlin
Merlin
SidijuS
Merlin
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 1L
1,822 Elo+
Party 2
Tyr
Tyr
XaniX
Tyr
Level 126
God Stats
2W - 1L
1,626 SR
Queue Stats
9W - 1L
1,822 Elo+
Party 2
Danzaburou
Danzaburou
bossyemma
Danzaburou
Level 88
God Stats
2W - 0L
1,582 SR
Queue Stats
3W - 0L
1,762 Elo+
Party 2
Team Averages
Level 121
1,569 SR
1,802 Elo+

VS

Team Averages
Level 122
1,562 SR
1,558 Elo+
Izanami
Izanami
KaraKTheWhiteMan
Izanami
Level 3
God Stats
1W - 1L
1,702 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 1
Janus
Janus
McD33N
Janus
Level 215
God Stats
16W - 34L
1,430 SR
Queue Stats
641W - 602L
1,497 Elo+
Party 1
Ares
Ares
Paddiy
Ares
Level 149
God Stats
5W - 6L
1,555 SR
Queue Stats
174W - 183L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SidijuS
Merlin
17
16 / 1 / 12
14,853
928
27,815
12,691
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tyr
XaniX
Tyr
14
8 / 2 / 12
13,027
814
9,573
18,673
18,726
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
bossyemma
Danzaburou
17
5 / 0 / 19
13,871
867
17,788
12,182
5,837
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 16 / 2
9,811
613
7,903
21,192
7,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
McD33N
Janus
14
3 / 7 / 0
11,885
743
15,752
15,523
6,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Paddiy
Ares
12
0 / 6 / 3
10,313
645
11,389
23,960
26,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
8
29
Kills
3
3
Deaths
29
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
16
2
0.06
L
Janus
McD33N
Janus
3
7
0
0.43
L
Ares
Paddiy
Ares
0
6
3
0.25
W
Merlin
SidijuS
Merlin
16
1
12
22
W
Tyr
XaniX
Tyr
8
2
12
7
W
Danzaburou
bossyemma
Danzaburou
5
0
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,176
Damage
35,044
43,546
Taken
60,675
29,919
Mitigated
41,005
7,399
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,903
5,440
0
220
21,192
7,932
217
8,944
11,635
0
32,999
L
Janus
McD33N
Janus
15,752
1,442
0
2,487
15,523
6,618
0
8,741
6,408
72,700
0
L
Ares
Paddiy
Ares
11,389
740
454
1,955
23,960
26,455
0
9,162
14,169
24,139
0
W
Merlin
SidijuS
Merlin
27,815
1,130
0
1,181
12,691
5,356
909
6,498
6,193
69,993
0
W
Tyr
XaniX
Tyr
9,573
1,090
0
1,830
18,673
18,726
521
12,390
6,283
0
26,321
W
Danzaburou
bossyemma
Danzaburou
17,788
9,394
0
4,388
12,182
5,837
926
8,809
3,373
0
70,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,751
Gold Earned
32,009
172
Minions Killed
175
0
Camps Cleared
0
931,419
Distance Traveled
745,802
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,811
613
56
4
0
212,837
0
L
Janus
11,885
743
96
6
0
262,041
4
L
Ares
10,313
645
23
1
0
270,924
0
W
Merlin
14,853
928
73
5
0
306,021
0
W
Tyr
13,027
814
23
1
0
329,024
0
W
Danzaburou
13,871
867
76
5
0
296,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role