Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Denverking23
Fenrir
Level 46
God Stats
1W - 3L
1,737 SR
Queue Stats
134W - 167L
1,424 Elo+
Solo
Nu Wa
Nu Wa
High---Jinx
Nu Wa
Level 89
God Stats
6W - 6L
1,199 SR
Queue Stats
53W - 51L
1,134 Elo+
Solo
Poseidon
Poseidon
turko7891
Poseidon
Level 98
God Stats
1W - 4L
1,433 SR
Queue Stats
55W - 69L
1,409 Elo+
Solo
Charon
Charon
xavier132209
Charon
Level 46
God Stats
3W - 3L
1,670 SR
Queue Stats
6W - 9L
1,358 Elo+
Solo
Team Averages
Level 88
1,508 SR
1,365 Elo+

VS

Team Averages
Level 60
1,413 SR
1,296 Elo+
Serqet
Serqet
AlejoDrew
Serqet
Level 48
God Stats
2W - 1L
1,290 SR
Queue Stats
18W - 19L
1,389 Elo+
Solo
Poseidon
Poseidon
EpEdEmEk
Poseidon
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 41L
1,202 Elo+
Party 2
Odin
Odin
Sleepy Llama846
Odin
Level 78
God Stats
2W - 0L
1,444 SR
Queue Stats
59W - 70L
1,378 Elo+
Party 2
Izanami
Izanami
Yayodreamin
Izanami
Level 6
God Stats
3W - 3L
1,354 SR
Queue Stats
5W - 12L
1,272 Elo+
Party 1
Cthulhu
Cthulhu
Zodiac36
Cthulhu
Level 76
God Stats
3W - 1L
1,475 SR
Queue Stats
9W - 19L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 0 / 0
6,186
884
0
0
0
Fenrir
13
2 / 5 / 4
7,727
1,104
7,561
12,054
5,279
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 0 / 5
8,342
1,192
9,409
4,131
1,432
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
turko7891
Poseidon
13
4 / 5 / 3
8,675
1,239
9,639
9,543
3,170
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
11
0 / 2 / 3
6,774
968
2,140
5,120
3,057
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

274

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AlejoDrew
Serqet
13
2 / 2 / 7
7,762
1,109
4,549
6,851
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
EpEdEmEk
Poseidon
13
1 / 2 / 8
7,728
1,104
5,229
4,980
1,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 5
8,381
1,197
7,337
9,002
3,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
Yayodreamin
Izanami
13
1 / 2 / 3
7,137
1,020
3,820
5,863
1,626
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Zodiac36
Cthulhu
14
3 / 0 / 6
8,139
1,163
5,010
4,149
2,413
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
8
Kills
12
12
Deaths
8
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Serqet
AlejoDrew
Serqet
2
2
7
2.75
L
Fenrir
2
5
4
0.8
W
Poseidon
EpEdEmEk
Poseidon
1
2
8
2.5
L
2
0
5
4.5
W
5
2
5
3.75
W
Izanami
Yayodreamin
Izanami
1
2
3
1.25
W
Cthulhu
Zodiac36
Cthulhu
3
0
6
6
L
Poseidon
turko7891
Poseidon
4
5
3
1.1
L
Charon
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,749
Damage
25,945
30,848
Taken
30,845
12,938
Mitigated
12,441
1,060
Healing
1,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
AlejoDrew
Serqet
4,549
2,110
0
90
6,851
2,918
0
5,648
1,203
0
9,370
L
Fenrir
7,561
2,875
0
554
12,054
5,279
0
3,187
8,867
0
16,598
W
Poseidon
EpEdEmEk
Poseidon
5,229
754
0
0
4,980
1,551
0
3,669
1,311
14,137
0
L
9,409
2,758
0
73
4,131
1,432
0
1,067
2,794
27,464
0
W
7,337
2,762
0
0
9,002
3,933
0
5,112
3,890
0
14,121
W
Izanami
Yayodreamin
Izanami
3,820
3,554
0
0
5,863
1,626
0
4,463
1,400
0
17,532
W
Cthulhu
Zodiac36
Cthulhu
5,010
0
229
706
4,149
2,413
0
2,296
1,853
21,189
0
L
Poseidon
turko7891
Poseidon
9,639
2,785
0
53
9,543
3,170
0
3,012
6,159
24,691
0
L
Charon
2,140
468
0
380
5,120
3,057
0
2,973
1,985
7,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,704
Gold Earned
39,147
92
Minions Killed
118
4
Camps Cleared
3
403,783
Distance Traveled
638,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,186
884
0
0
0
0
0
W
Serqet
7,762
1,109
14
2
1
144,988
0
L
Fenrir
7,727
1,104
13
2
2
127,342
0
W
Poseidon
7,728
1,104
22
3
1
125,805
0
L
Nu Wa
8,342
1,192
35
5
0
112,450
0
W
Odin
8,381
1,197
15
2
1
125,991
0
W
Izanami
7,137
1,020
30
4
0
114,125
0
W
Cthulhu
8,139
1,163
37
5
0
127,537
0
L
Poseidon
8,675
1,239
33
5
2
112,119
0
L
Charon
6,774
968
11
2
0
51,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role