Player Matchup

Ishtar
Ishtar
DanielRenegade
Ishtar
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 35L
1,331 Elo+
Party 2
Ra
Ra
Hugestompa
Ra
Level 122
God Stats
4W - 2L
1,778 SR
Queue Stats
108W - 46L
1,736 Elo+
Party 1
Geb
Geb
ParagonJerrad
Geb
Level 156
God Stats
4W - 4L
1,386 SR
Queue Stats
50W - 65L
1,335 Elo+
Party 2
Ix Chel
Ix Chel
SoraRiku
Ix Chel
Level 123
God Stats
16W - 6L
1,827 SR
Queue Stats
61W - 31L
1,701 Elo+
Party 1
Sun Wukong
Sun Wukong
Ziie
Sun Wukong
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
73W - 28L
1,776 Elo+
Party 1
Team Averages
Level 125
1,598 SR
1,576 Elo+

VS

Team Averages
Level 115
1,523 SR
1,514 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Aslatia
Kali
Level 120
God Stats
2W - 2L
1,653 SR
Queue Stats
10W - 12L
1,449 Elo+
Solo
Janus
Janus
ConsiderAnarchy
Janus
Level 136
God Stats
5W - 3L
1,536 SR
Queue Stats
44W - 37L
1,551 Elo+
Solo
Guan Yu
Guan Yu
Gamer21centry
Guan Yu
Level 121
God Stats
0W - 2L
1,356 SR
Queue Stats
241W - 236L
1,557 Elo+
Solo
Nu Wa
Nu Wa
kill4muther
Nu Wa
Level 166
God Stats
188W - 152L
1,573 SR
Queue Stats
270W - 284L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 11
8,179
1,022
5,470
5,581
2,634
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 14
8,896
1,112
12,807
5,758
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 0 / 16
8,260
1,033
7,403
9,094
7,828
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
SoraRiku
Ix Chel
15
4 / 0 / 12
9,266
1,158
13,254
6,881
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Ziie
Sun Wukong
15
11 / 1 / 7
10,654
1,332
14,411
11,262
11,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Team 1 Tickets

337

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
0 / 2 / 0
7,219
902
4,081
3,944
1,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
Aslatia
Kali
13
0 / 4 / 1
7,431
929
7,830
12,497
6,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 5 / 1
8,151
1,019
11,045
11,436
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
13
1 / 6 / 0
8,249
1,031
4,318
18,600
21,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
0 / 3 / 1
7,652
957
7,069
9,075
3,257
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
4
20
Kills
1
1
Deaths
20
60
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
2
0
0
L
Kali
Aslatia
Kali
0
4
1
0.13
L
0
5
1
0.1
W
2
0
11
7.5
L
Guan Yu
1
6
0
0.17
W
3
0
14
10
W
0
0
16
8
W
Ix Chel
SoraRiku
Ix Chel
4
0
12
10
W
Sun Wukong
Ziie
Sun Wukong
11
1
7
14.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,345
Damage
34,343
38,576
Taken
55,552
27,528
Mitigated
37,865
10,544
Healing
7,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,081
1,570
0
185
3,944
1,622
0
2,891
990
0
7,820
L
Kali
Aslatia
Kali
7,830
2,478
0
1,062
12,497
6,981
0
6,868
5,629
0
10,172
L
11,045
905
0
658
11,436
4,460
0
6,631
4,733
46,571
0
W
5,470
2,349
0
0
5,581
2,634
0
2,347
3,032
0
15,154
L
Guan Yu
4,318
581
843
3,342
18,600
21,545
0
11,369
7,015
0
10,740
W
12,807
1,081
4,360
1,960
5,758
2,521
0
2,743
2,798
37,939
0
W
7,403
65
0
326
9,094
7,828
0
4,615
4,199
13,130
0
W
Ix Chel
SoraRiku
Ix Chel
13,254
2,453
1,388
562
6,881
2,980
0
3,905
2,791
31,106
0
W
Sun Wukong
Ziie
Sun Wukong
14,411
2,412
0
1,948
11,262
11,565
0
3,840
6,942
0
40,270
L
7,069
1,740
125
977
9,075
3,257
0
5,354
3,721
21,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,255
Gold Earned
38,702
189
Minions Killed
156
7
Camps Cleared
4
843,650
Distance Traveled
726,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,219
902
9
1
0
96,052
0
L
Kali
7,431
929
6
1
1
173,358
0
L
Janus
8,151
1,019
109
14
1
143,007
0
W
Ishtar
8,179
1,022
25
3
1
143,802
0
L
Guan Yu
8,249
1,031
11
1
1
162,122
0
W
Ra
8,896
1,112
62
8
2
173,531
0
W
Geb
8,260
1,033
16
2
1
169,934
0
W
Ix Chel
9,266
1,158
45
6
2
165,885
0
W
Sun Wukong
10,654
1,332
41
5
1
190,498
0
L
Nu Wa
7,652
957
21
3
1
152,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role