Player Matchup

Bakasura
Bakasura
SharoNy
Bakasura
Level 64
God Stats
1W - 5L
1,206 SR
Queue Stats
40W - 41L
1,449 Elo+
Party 2
Anubis
Anubis
scorpion38
Anubis
Level 69
God Stats
15W - 7L
1,757 SR
Queue Stats
55W - 54L
1,436 Elo+
Party 2
Sun Wukong
Sun Wukong
tolgaking38
Sun Wukong
Level 96
God Stats
1W - 2L
1,729 SR
Queue Stats
63W - 72L
1,440 Elo+
Party 2
Team Averages
Level 76
1,564 SR
1,441 Elo+

VS

Team Averages
Level 93
1,718 SR
1,474 Elo+
Bacchus
Bacchus
DoubleSoulAxe
Bacchus
Level 45
God Stats
8W - 7L
1,804 SR
Queue Stats
156W - 150L
1,447 Elo+
Solo
Bastet
Bastet
Pekopon
Bastet
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 65L
1,455 Elo+
Party 1
Chang'e
Chang'e
ShydyNight
Chang'e
Level 148
God Stats
1W - 1L
1,849 SR
Queue Stats
45W - 41L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SharoNy
Bakasura
12
2 / 7 / 2
9,478
729
4,634
10,735
4,808
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
scorpion38
Anubis
13
3 / 5 / 1
9,688
745
8,622
11,135
5,017
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
tolgaking38
Sun Wukong
12
1 / 7 / 3
9,509
731
8,415
16,079
12,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
5 / 1 / 13
10,806
831
6,241
8,815
9,610
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
Pekopon
Bastet
13
4 / 4 / 11
10,880
837
9,340
11,780
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
ShydyNight
Chang'e
15
10 / 1 / 9
11,973
921
16,208
10,127
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
19
19
Deaths
6
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
1
13
11.5
W
Bastet
Pekopon
Bastet
4
4
11
2.38
L
Bakasura
SharoNy
Bakasura
2
7
2
0.43
W
Chang'e
ShydyNight
Chang'e
10
1
9
14.5
L
Anubis
scorpion38
Anubis
3
5
1
0.7
L
Sun Wukong
tolgaking38
Sun Wukong
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,671
Damage
31,789
37,949
Taken
30,722
22,370
Mitigated
16,232
5,878
Healing
12,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,241
596
0
2,085
8,815
9,610
256
3,384
5,231
18,305
0
W
Bastet
Pekopon
Bastet
9,340
2,561
0
1,477
11,780
3,399
845
4,291
7,230
0
28,624
L
Bakasura
SharoNy
Bakasura
4,634
2,534
0
677
10,735
4,808
0
7,515
3,220
0
13,830
W
Chang'e
ShydyNight
Chang'e
16,208
1,028
3,268
5,525
10,127
3,223
1,710
1,877
7,689
71,797
0
L
Anubis
scorpion38
Anubis
8,622
940
0
3,533
11,135
5,017
0
5,793
5,342
57,363
0
L
Sun Wukong
tolgaking38
Sun Wukong
8,415
2,322
0
1,668
16,079
12,545
0
9,804
6,275
0
32,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,675
Gold Earned
33,659
145
Minions Killed
147
0
Camps Cleared
0
645,159
Distance Traveled
729,600
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,806
831
13
1
0
242,224
3
W
Bastet
10,880
837
42
3
0
253,408
0
L
Bakasura
9,478
729
27
2
0
201,792
4
W
Chang'e
11,973
921
92
7
0
233,968
0
L
Anubis
9,688
745
60
5
0
217,143
3
L
Sun Wukong
9,509
731
58
4
0
226,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role