Player Matchup

Baba Yaga
Baba Yaga
Anxenomoon
Baba Yaga
Level 143
God Stats
25W - 16L
1,609 SR
Queue Stats
575W - 579L
1,529 Elo+
Party 1
Mulan
Mulan
ArxAnge1
Mulan
Level 146
God Stats
13W - 6L
1,678 SR
Queue Stats
572W - 579L
1,529 Elo+
Party 1
Chang'e
Chang'e
Filko1903
Chang'e
Level 121
God Stats
2W - 0L
1,816 SR
Queue Stats
69W - 75L
1,502 Elo+
Solo
Hera
Hera
MaybeDefinite
Hera
Level 103
God Stats
8W - 0L
2,096 SR
Queue Stats
625W - 174L
1,790 Elo+
Solo
Shiva
Shiva
NemezisPrime
Shiva
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 139L
1,478 Elo+
Solo
Team Averages
Level 120
1,740 SR
1,566 Elo+

VS

Team Averages
Level 132
1,516 SR
1,463 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BIBIBeanca7
Danzaburou
Level 143
God Stats
8W - 8L
1,420 SR
Queue Stats
341W - 350L
1,469 Elo+
Solo
Lancelot
Lancelot
HeavyHoly
Lancelot
Level 82
God Stats
2W - 2L
1,613 SR
Queue Stats
139W - 137L
1,457 Elo+
Solo
Hun Batz
Hun Batz
MaxTheGod25
Hun Batz
Level 164
God Stats
5W - 2L
1,724 SR
Queue Stats
189W - 186L
1,419 Elo+
Party 2
Charon
Charon
iPascii
Charon
Level 82
God Stats
1W - 3L
1,325 SR
Queue Stats
225W - 241L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Anxenomoon
Baba Yaga
20
8 / 1 / 15
12,778
799
20,054
11,398
5,464
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
ArxAnge1
Mulan
17
2 / 2 / 16
10,483
655
12,525
18,860
17,820
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Filko1903
Chang'e
20
8 / 2 / 17
12,394
775
18,450
17,903
7,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 2 / 15
12,109
757
27,591
11,272
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 3 / 17
10,831
677
9,446
17,542
21,761
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
3 / 3 / 5
9,436
590
5,781
22,934
17,031
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
BIBIBeanca7
Danzaburou
16
0 / 5 / 8
9,235
577
13,149
20,269
10,782
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
HeavyHoly
Lancelot
15
0 / 6 / 7
8,883
555
9,502
16,739
15,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
MaxTheGod25
Hun Batz
17
6 / 7 / 3
10,733
671
21,920
17,757
11,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
iPascii
Charon
17
1 / 5 / 8
10,395
650
16,545
20,494
27,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
41
25
Kills
10
10
Deaths
26
80
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
5
1.83
W
Baba Yaga
Anxenomoon
Baba Yaga
8
1
15
15.5
W
Mulan
ArxAnge1
Mulan
2
2
16
5
L
Danzaburou
BIBIBeanca7
Danzaburou
0
5
8
0.8
W
Chang'e
Filko1903
Chang'e
8
2
17
8.25
L
Lancelot
HeavyHoly
Lancelot
0
6
7
0.58
L
Hun Batz
MaxTheGod25
Hun Batz
6
7
3
1.07
W
5
2
15
6.25
W
2
3
17
3.5
L
Charon
iPascii
Charon
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,066
Damage
66,897
76,975
Taken
98,193
57,245
Mitigated
82,625
39,103
Healing
34,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,781
1,849
10,977
10,468
22,934
17,031
70
16,184
6,750
21,708
0
W
Baba Yaga
Anxenomoon
Baba Yaga
20,054
516
728
2,767
11,398
5,464
1,473
2,116
9,282
47,831
0
W
Mulan
ArxAnge1
Mulan
12,525
1,056
517
855
18,860
17,820
514
6,349
12,511
0
19,575
L
Danzaburou
BIBIBeanca7
Danzaburou
13,149
1,837
2,542
3,832
20,269
10,782
776
15,967
4,302
0
31,501
W
Chang'e
Filko1903
Chang'e
18,450
596
14,077
9,977
17,903
7,543
1,502
4,413
13,490
41,893
0
L
Lancelot
HeavyHoly
Lancelot
9,502
613
663
811
16,739
15,940
495
9,736
7,003
0
15,526
L
Hun Batz
MaxTheGod25
Hun Batz
21,920
3,348
1,126
588
17,757
11,865
0
11,252
6,505
0
35,409
W
27,591
7,165
2,113
1,618
11,272
4,657
2,251
2,870
8,402
44,127
0
W
9,446
646
3,909
2,542
17,542
21,761
595
5,245
12,297
0
19,414
L
Charon
iPascii
Charon
16,545
1,551
1,190
1,970
20,494
27,007
260
12,956
7,538
32,443
1,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,595
Gold Earned
48,682
197
Minions Killed
128
0
Camps Cleared
0
1,544,096
Distance Traveled
1,249,532
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,436
590
23
1
0
237,594
0
W
Baba Yaga
12,778
799
53
3
0
328,067
0
W
Mulan
10,483
655
17
1
0
285,221
0
L
Danzaburou
9,235
577
39
2
0
284,942
3
W
Chang'e
12,394
775
50
3
0
328,370
0
L
Lancelot
8,883
555
11
1
0
235,049
0
L
Hun Batz
10,733
671
31
2
0
262,255
0
W
Hera
12,109
757
61
4
0
315,218
0
W
Shiva
10,831
677
16
1
0
287,220
0
L
Charon
10,395
650
24
2
0
229,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role