Player Matchup

Geb
Geb
 
Geb
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
JupiterWingz
Scylla
Level 95
God Stats
3W - 5L
1,376 SR
Queue Stats
162W - 161L
1,429 Elo+
Solo
Skadi
Skadi
PrnkMaster
Skadi
Level 86
God Stats
9W - 6L
1,288 SR
Queue Stats
282W - 272L
1,371 Elo+
Party 2
Achilles
Achilles
Valarmurgules
Achilles
Level 153
God Stats
0W - 2L
1,280 SR
Queue Stats
10W - 18L
1,351 Elo+
Solo
Da Ji
Da Ji
biga456edu
Da Ji
Level 139
God Stats
3W - 4L
1,396 SR
Queue Stats
469W - 477L
1,487 Elo+
Solo
Team Averages
Level 106
1,368 SR
1,427 Elo+

VS

Team Averages
Level 111
1,558 SR
1,447 Elo+
Loki
Loki
AphroOrTroll
Loki
Level 146
God Stats
15W - 7L
1,636 SR
Queue Stats
411W - 393L
1,462 Elo+
Solo
Ra
Ra
B1Krusher8
Ra
Level 158
God Stats
471W - 456L
1,544 SR
Queue Stats
564W - 557L
1,461 Elo+
Solo
Athena
Athena
FullOnGritz
Athena
Level 64
God Stats
9W - 8L
1,579 SR
Queue Stats
55W - 63L
1,504 Elo+
Solo
Neith
Neith
SSS little T
Neith
Level 84
God Stats
5W - 5L
1,495 SR
Queue Stats
146W - 145L
1,384 Elo+
Party 1
Ymir
Ymir
jlmj1114
Ymir
Level 103
God Stats
5W - 2L
1,535 SR
Queue Stats
211W - 213L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 1
7,761
457
5,294
10,998
9,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
15
1 / 3 / 3
8,699
512
4,154
9,678
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
12
1 / 4 / 1
6,976
410
10,906
10,652
4,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Valarmurgules
Achilles
9
0 / 1 / 0
6,789
399
1,144
6,872
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
15
5 / 4 / 2
9,315
548
14,612
16,447
7,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
10,105
594
4,948
10,153
4,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
4 / 2 / 1
10,605
624
10,452
10,013
6,008
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
14
3 / 3 / 3
8,567
504
6,894
15,785
7,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 4
8,050
474
8,181
11,898
5,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
3 / 0 / 3
8,870
522
3,570
11,101
11,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
13
13
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
1
1.5
W
2
1
2
3
W
4
2
1
2.25
W
Athena
3
3
3
1.5
L
Scylla
1
3
3
0.83
L
Skadi
1
4
1
0.38
W
1
2
4
1.5
L
Achilles
Valarmurgules
Achilles
0
1
0
0
L
Da Ji
5
4
2
1.5
W
Ymir
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,110
Damage
34,045
54,647
Taken
58,950
30,206
Mitigated
34,083
8,064
Healing
19,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,294
382
0
2,707
10,998
9,470
0
3,425
7,573
35,928
0
W
4,948
994
0
2,559
10,153
4,008
1,068
661
9,492
0
82,937
W
10,452
210
744
4,623
10,013
6,008
2,015
3,263
6,750
92,278
0
W
Athena
6,894
2,139
0
6,302
15,785
7,532
0
1,099
14,686
54,228
0
L
Scylla
4,154
36
0
1,900
9,678
3,574
728
6,052
3,512
63,024
0
L
Skadi
10,906
3,615
0
1,190
10,652
4,551
127
3,219
7,433
0
49,068
W
8,181
3,688
0
2,820
11,898
5,166
250
2,076
9,822
0
61,620
L
Achilles
Valarmurgules
Achilles
1,144
133
0
978
6,872
5,126
0
389
6,483
0
27,513
L
Da Ji
14,612
3,118
0
1,289
16,447
7,485
0
7,717
8,730
0
74,891
W
Ymir
3,570
692
78
1,880
11,101
11,369
224
2,349
8,752
24,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,540
Gold Earned
46,197
370
Minions Killed
484
0
Camps Cleared
0
1,454,727
Distance Traveled
1,645,200
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,761
457
31
2
0
328,420
0
W
Loki
10,105
594
129
8
0
360,602
0
W
Ra
10,605
624
151
9
0
321,104
1
W
Athena
8,567
504
70
4
0
335,501
4
L
Scylla
8,699
512
120
7
0
305,297
0
L
Skadi
6,976
410
85
5
0
296,218
2
W
Neith
8,050
474
98
6
0
301,986
0
L
Achilles
6,789
399
45
3
0
192,459
0
L
Da Ji
9,315
548
89
5
0
332,333
0
W
Ymir
8,870
522
36
2
0
326,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role