Player Matchup

Fenrir
Fenrir
FormidableHuntr
Fenrir
Level 130
God Stats
1W - 2L
1,609 SR
Queue Stats
125W - 132L
1,444 Elo+
Party 1
Ullr
Ullr
I WODIN I
Ullr
Level 107
God Stats
1W - 1L
1,734 SR
Queue Stats
124W - 121L
1,465 Elo+
Party 1
Yemoja
Yemoja
Knifes13b
Yemoja
Level 125
God Stats
2W - 2L
1,203 SR
Queue Stats
120W - 119L
1,461 Elo+
Party 1
Skadi
Skadi
THICKnYUMMY
Skadi
Level 96
God Stats
2W - 3L
1,419 SR
Queue Stats
110W - 126L
1,482 Elo+
Party 1
He Bo
He Bo
hatetank14
He Bo
Level 76
God Stats
1W - 2L
1,419 SR
Queue Stats
75W - 93L
1,478 Elo+
Solo
Team Averages
Level 107
1,477 SR
1,466 Elo+

VS

Team Averages
Level 104
1,540 SR
1,453 Elo+
Medusa
Medusa
BlSH WHA
Medusa
Level 142
God Stats
2W - 1L
1,688 SR
Queue Stats
197W - 208L
1,470 Elo+
Solo
Hel
Hel
EvokeLegendz01
Hel
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 39L
1,407 Elo+
Solo
Hou Yi
Hou Yi
FH Fanis
Hou Yi
Level 127
God Stats
5W - 2L
1,529 SR
Queue Stats
500W - 517L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
HQDIRECTEDTEA
Zhong Kui
Level 96
God Stats
2W - 0L
1,563 SR
Queue Stats
28W - 37L
1,425 Elo+
Solo
Nike
Nike
bus09
Nike
Level 127
God Stats
1W - 0L
1,420 SR
Queue Stats
54W - 43L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
7,488
749
6,235
12,385
10,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
13
1 / 7 / 8
6,745
675
5,575
13,637
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Knifes13b
Yemoja
13
0 / 4 / 6
7,254
725
3,542
13,919
8,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
3 / 7 / 3
7,910
791
10,019
14,061
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

He Bo
14
4 / 6 / 2
7,329
733
9,019
11,294
4,439
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BlSH WHA
Medusa
17
9 / 1 / 10
9,916
992
15,206
10,900
5,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 1 / 17
9,142
914
6,940
10,960
4,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
FH Fanis
Hou Yi
16
9 / 3 / 10
9,643
964
12,159
9,576
4,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
HQDIRECTEDTEA
Zhong Kui
14
4 / 3 / 16
9,126
913
14,216
15,093
16,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nike
bus09
Nike
14
2 / 3 / 15
8,638
864
10,939
13,934
13,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
98
10
Kills
30
30
Deaths
11
21
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Medusa
BlSH WHA
Medusa
9
1
10
14
W
6
1
17
14.5
W
Hou Yi
FH Fanis
Hou Yi
9
3
10
4.67
L
2
6
2
0.5
W
Zhong Kui
HQDIRECTEDTEA
Zhong Kui
4
3
16
4
L
Ullr
1
7
8
0.71
L
Yemoja
Knifes13b
Yemoja
0
4
6
0.75
L
3
7
3
0.64
W
Nike
bus09
Nike
2
3
15
3.17
L
He Bo
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,390
Damage
59,460
65,296
Taken
60,463
35,500
Mitigated
44,073
12,438
Healing
30,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BlSH WHA
Medusa
15,206
4,929
2,111
3,950
10,900
5,348
1,698
2,695
8,205
0
29,413
W
6,940
1,192
8,708
6,802
10,960
4,565
849
2,780
8,180
12,344
0
W
Hou Yi
FH Fanis
Hou Yi
12,159
2,728
339
712
9,576
4,275
2,211
2,239
7,337
0
19,713
L
6,235
271
299
1,170
12,385
10,835
0
3,914
8,471
0
8,535
W
Zhong Kui
HQDIRECTEDTEA
Zhong Kui
14,216
601
602
4,778
15,093
16,553
2,886
1,858
13,235
27,144
0
L
Ullr
5,575
2,126
424
608
13,637
6,101
0
5,068
8,569
0
8,129
L
Yemoja
Knifes13b
Yemoja
3,542
306
4,716
2,355
13,919
8,954
0
4,779
9,140
12,277
0
L
10,019
2,921
630
1,076
14,061
5,171
0
3,601
10,460
0
24,515
W
Nike
bus09
Nike
10,939
713
1,277
1,593
13,934
13,332
336
2,989
10,945
885
17,131
L
He Bo
9,019
180
537
623
11,294
4,439
0
4,276
7,018
13,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,726
Gold Earned
46,465
55
Minions Killed
106
0
Camps Cleared
0
800,832
Distance Traveled
937,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,916
992
32
3
0
188,700
0
W
Hel
9,142
914
15
2
0
217,465
0
W
Hou Yi
9,643
964
17
2
0
160,141
0
L
Fenrir
7,488
749
1
0
0
176,907
0
W
Zhong Kui
9,126
913
30
3
0
182,526
0
L
Ullr
6,745
675
3
0
0
158,249
0
L
Yemoja
7,254
725
7
1
0
146,599
0
L
Skadi
7,910
791
31
3
0
138,249
0
W
Nike
8,638
864
12
1
0
188,853
0
L
He Bo
7,329
733
13
1
0
180,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role