Player Matchup

Serqet
Serqet
Gleipnirr
Serqet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 34L
1,275 Elo+
Party 1
Hachiman
Hachiman
HadesDark1712
Hachiman
Level 64
God Stats
7W - 9L
1,294 SR
Queue Stats
163W - 194L
1,366 Elo+
Solo
Hercules
Hercules
IIlllII-IlII
Hercules
Level 50
God Stats
4W - 5L
1,477 SR
Queue Stats
85W - 118L
1,412 Elo+
Party 1
Ra
Ra
IM__BACK_2005
Ra
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 67L
1,391 Elo+
Party 1
Nox
Nox
TTK NANE
Nox
Level 128
God Stats
4W - 0L
1,568 SR
Queue Stats
179W - 165L
1,433 Elo+
Solo
Team Averages
Level 61
1,468 SR
1,375 Elo+

VS

Team Averages
Level 55
1,477 SR
1,336 Elo+
Fenrir
Fenrir
Auiez
Fenrir
Level 105
God Stats
14W - 15L
1,385 SR
Queue Stats
170W - 175L
1,422 Elo+
Solo
Danzaburou
Danzaburou
Haniel_PR23
Danzaburou
Level 64
God Stats
9W - 5L
1,266 SR
Queue Stats
37W - 44L
1,224 Elo+
Party 2
Terra
Terra
Official_Btd
Terra
Level 47
God Stats
2W - 6L
1,634 SR
Queue Stats
96W - 121L
1,421 Elo+
Solo
Ymir
Ymir
WS326
Ymir
Level 11
God Stats
1W - 1L
1,715 SR
Queue Stats
31W - 35L
1,242 Elo+
Party 2
Hades
Hades
peluchin12346
Hades
Level 46
God Stats
1W - 2L
1,383 SR
Queue Stats
44W - 71L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Gleipnirr
Serqet
12
6 / 3 / 4
8,361
557
6,844
12,169
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
HadesDark1712
Hachiman
14
2 / 1 / 1
8,402
560
6,085
5,739
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
IIlllII-IlII
Hercules
12
2 / 0 / 5
8,370
558
6,403
16,338
12,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
11 / 1 / 4
10,096
673
18,535
8,493
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 6
7,679
512
5,250
7,934
6,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Auiez
Fenrir
14
4 / 2 / 0
8,393
560
8,948
15,351
6,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Haniel_PR23
Danzaburou
13
1 / 3 / 0
7,554
504
4,542
9,186
3,939
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 6 / 1
6,756
450
8,195
16,532
14,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ymir
WS326
Ymir
9
0 / 0 / 0
6,499
433
3,115
10,815
8,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 10 / 0
6,478
432
1,993
14,347
5,881
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
21
Kills
5
5
Deaths
21
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Auiez
Fenrir
4
2
0
2
W
Serqet
Gleipnirr
Serqet
6
3
4
2.67
W
Hachiman
HadesDark1712
Hachiman
2
1
1
2.5
L
Danzaburou
Haniel_PR23
Danzaburou
1
3
0
0.33
W
Hercules
IIlllII-IlII
Hercules
2
0
5
4.5
W
11
1
4
13
L
0
6
1
0.08
W
0
0
6
3
L
Ymir
WS326
Ymir
0
0
0
0
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,117
Damage
26,793
50,673
Taken
66,231
30,015
Mitigated
39,106
22,554
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Auiez
Fenrir
8,948
1,901
0
4,465
15,351
6,961
0
4,980
10,321
0
66,348
W
Serqet
Gleipnirr
Serqet
6,844
1,809
0
1,367
12,169
4,992
285
1,174
10,797
0
40,970
W
Hachiman
HadesDark1712
Hachiman
6,085
3,992
0
2,375
5,739
2,057
820
489
5,250
0
65,414
L
Danzaburou
Haniel_PR23
Danzaburou
4,542
2,161
0
4,298
9,186
3,939
728
1,941
7,245
0
51,054
W
Hercules
IIlllII-IlII
Hercules
6,403
2,062
1,099
10,203
16,338
12,199
447
5,386
10,438
0
40,162
W
18,535
2,649
624
3,257
8,493
3,881
1,001
3,818
4,515
82,440
0
L
8,195
1,018
161
3,476
16,532
14,270
0
4,795
11,354
36,203
0
W
5,250
650
0
3,629
7,934
6,886
17
1,480
6,370
33,075
0
L
Ymir
WS326
Ymir
3,115
661
0
2,869
10,815
8,055
0
5,106
5,608
24,420
0
L
1,993
254
105
580
14,347
5,881
723
6,639
7,509
28,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,908
Gold Earned
35,680
394
Minions Killed
303
0
Camps Cleared
0
1,444,841
Distance Traveled
1,361,922
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,393
560
95
6
0
321,487
0
W
Serqet
8,361
557
61
4
0
327,853
0
W
Hachiman
8,402
560
125
8
0
263,656
0
L
Danzaburou
7,554
504
76
5
0
255,975
0
W
Hercules
8,370
558
48
3
0
271,830
0
W
Ra
10,096
673
122
8
0
300,823
0
L
Terra
6,756
450
63
4
0
279,378
0
W
Nox
7,679
512
38
3
0
280,679
0
L
Ymir
6,499
433
27
2
0
276,154
3
L
Hades
6,478
432
42
3
0
228,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role