Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Pablittoo999
Poseidon
Level 108
God Stats
4W - 3L
1,699 SR
Queue Stats
123W - 103L
1,456 Elo+
Solo
Charybdis
Charybdis
Taylor333111
Charybdis
Level 85
God Stats
11W - 5L
1,789 SR
Queue Stats
65W - 47L
1,606 Elo+
Solo
Zeus
Zeus
Troykie
Zeus
Level 106
God Stats
6W - 1L
1,779 SR
Queue Stats
145W - 115L
1,513 Elo+
Solo
Jormungandr
Jormungandr
cat4284_0
Jormungandr
Level 16
God Stats
9W - 6L
1,206 SR
Queue Stats
68W - 60L
1,337 Elo+
Party 1
Team Averages
Level 81
1,595 SR
1,482 Elo+

VS

Team Averages
Level 59
1,350 SR
1,377 Elo+
He Bo
He Bo
Diio Buns
He Bo
Level 89
God Stats
1W - 4L
1,290 SR
Queue Stats
108W - 95L
1,483 Elo+
Solo
Thanatos
Thanatos
Dx0675
Thanatos
Level 64
God Stats
19W - 15L
1,571 SR
Queue Stats
134W - 107L
1,464 Elo+
Solo
Shiva
Shiva
Lucass29tb
Shiva
Level 44
God Stats
9W - 5L
1,188 SR
Queue Stats
85W - 98L
1,331 Elo+
Solo
Medusa
Medusa
Ss_metalslime_sS
Medusa
Level 82
God Stats
1W - 2L
1,204 SR
Queue Stats
59W - 72L
1,300 Elo+
Party 2
Charon
Charon
pillasmos99
Charon
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 62L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
8 / 0 / 1
6,461
646
7,028
6,196
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Pablittoo999
Poseidon
12
2 / 1 / 1
7,217
722
6,312
7,895
3,888
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Taylor333111
Charybdis
9
1 / 1 / 1
5,726
573
5,197
7,866
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
Troykie
Zeus
12
0 / 0 / 1
6,650
665
1,185
3,756
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
cat4284_0
Jormungandr
8
0 / 1 / 4
5,487
549
3,737
6,691
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Diio Buns
He Bo
10
0 / 2 / 0
5,584
558
1,634
5,630
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Dx0675
Thanatos
10
2 / 2 / 0
5,763
576
2,399
7,110
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
10
0 / 3 / 1
5,069
507
5,694
10,925
6,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 1
5,012
501
4,166
7,898
2,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
9
1 / 1 / 0
5,782
578
3,047
7,397
5,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
3
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
1
8.5
L
He Bo
Diio Buns
He Bo
0
2
0
0
L
Thanatos
Dx0675
Thanatos
2
2
0
1
L
Shiva
0
3
1
0.17
W
Poseidon
Pablittoo999
Poseidon
2
1
1
2.5
L
0
3
1
0.17
W
Charybdis
Taylor333111
Charybdis
1
1
1
1.5
W
Zeus
Troykie
Zeus
0
0
1
0.5
W
Jormungandr
cat4284_0
Jormungandr
0
1
4
2
L
Charon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,459
Damage
16,940
32,404
Taken
38,960
14,348
Mitigated
18,704
12,105
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,028
1,133
0
1,025
6,196
2,349
0
1,517
4,679
0
22,587
L
He Bo
Diio Buns
He Bo
1,634
104
0
1,385
5,630
1,453
0
195
5,383
42,380
0
L
Thanatos
Dx0675
Thanatos
2,399
389
0
4,081
7,110
2,459
0
1,034
6,032
0
32,677
L
Shiva
5,694
619
0
996
10,925
6,919
0
6,273
4,652
233
34,688
W
Poseidon
Pablittoo999
Poseidon
6,312
1,207
0
4,857
7,895
3,888
117
233
7,662
54,394
0
L
4,166
1,733
0
1,482
7,898
2,647
0
1,425
6,473
0
39,054
W
Charybdis
Taylor333111
Charybdis
5,197
2,307
0
3,866
7,866
2,436
0
935
6,931
0
41,782
W
Zeus
Troykie
Zeus
1,185
0
0
1,673
3,756
1,107
830
201
3,555
56,559
0
W
Jormungandr
cat4284_0
Jormungandr
3,737
1,289
0
684
6,691
4,568
0
2,028
4,663
18,818
0
L
Charon
3,047
905
210
3,254
7,397
5,226
0
2,165
5,186
18,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,541
Gold Earned
27,210
344
Minions Killed
276
0
Camps Cleared
0
1,036,104
Distance Traveled
997,592
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,461
646
29
3
0
240,505
0
L
He Bo
5,584
558
85
9
0
192,076
0
L
Thanatos
5,763
576
55
6
0
232,431
4
L
Shiva
5,069
507
43
4
0
201,736
0
W
Poseidon
7,217
722
98
10
0
195,772
0
L
Medusa
5,012
501
62
6
0
178,615
0
W
Charybdis
5,726
573
84
8
0
179,739
0
W
Zeus
6,650
665
112
11
0
195,459
1
W
Jormungandr
5,487
549
21
2
0
224,629
0
L
Charon
5,782
578
31
3
0
192,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role