Player Matchup

Apollo
Apollo
 
Apollo
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Arnium
Janus
Level 114
God Stats
6W - 9L
1,409 SR
Queue Stats
100W - 89L
1,566 Elo+
Party 1
Kuzenbo
Kuzenbo
Stevantus
Kuzenbo
Level 89
God Stats
3W - 9L
1,190 SR
Queue Stats
171W - 179L
1,433 Elo+
Party 1
Fenrir
Fenrir
Xíón
Fenrir
Level 76
God Stats
15W - 12L
1,536 SR
Queue Stats
170W - 152L
1,444 Elo+
Party 1
Artio
Artio
xwolfman4x
Artio
Level 89
God Stats
7W - 8L
1,503 SR
Queue Stats
110W - 118L
1,454 Elo+
Solo
Team Averages
Level 84
1,428 SR
1,479 Elo+

VS

Team Averages
Level 106
1,511 SR
1,502 Elo+
Chernobog
Chernobog
 
Chernobog
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fenahsil
Fenrir
Level 88
God Stats
24W - 30L
1,464 SR
Queue Stats
341W - 333L
1,486 Elo+
Solo
Ne Zha
Ne Zha
PACERS_Hibiki5
Ne Zha
Level 98
God Stats
1W - 3L
1,514 SR
Queue Stats
121W - 115L
1,462 Elo+
Party 2
Terra
Terra
PACERS_Mojito7
Terra
Level 115
God Stats
2W - 3L
1,580 SR
Queue Stats
137W - 136L
1,462 Elo+
Party 2
Janus
Janus
Synthisis
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 86L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
3 / 1 / 6
9,460
631
11,311
10,880
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
Arnium
Janus
15
6 / 1 / 12
9,405
627
12,115
7,193
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
Stevantus
Kuzenbo
14
6 / 3 / 9
8,930
595
12,586
14,170
14,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Xíón
Fenrir
15
10 / 2 / 8
9,231
615
12,174
14,537
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
13
4 / 1 / 11
8,371
558
7,072
12,855
11,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
1 / 5 / 1
7,699
513
7,972
13,858
5,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Fenahsil
Fenrir
11
0 / 6 / 4
6,762
451
4,326
15,043
9,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 8 / 2
6,818
455
5,101
15,195
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 1
7,075
472
4,237
16,259
12,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Synthisis
Janus
15
4 / 7 / 2
8,905
594
9,999
12,409
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
29
Kills
7
8
Deaths
29
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
6
6
L
Chernobog
 
Chernobog
1
5
1
0.3
W
Janus
Arnium
Janus
6
1
12
12
L
Fenrir
Fenahsil
Fenrir
0
6
4
0.33
L
1
8
2
0.25
L
1
3
1
0.5
W
Kuzenbo
Stevantus
Kuzenbo
6
3
9
3.5
L
Janus
Synthisis
Janus
4
7
2
0.71
W
Fenrir
Xíón
Fenrir
10
2
8
7
W
Artio
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,258
Damage
31,635
59,635
Taken
72,764
40,779
Mitigated
36,668
19,433
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,311
9,480
0
5,188
10,880
4,672
1,236
1,673
9,163
0
95,215
L
Chernobog
 
Chernobog
7,972
5,442
0
2,231
13,858
5,048
0
2,582
11,276
0
69,697
W
Janus
Arnium
Janus
12,115
1,236
0
750
7,193
2,748
758
3,348
3,688
73,444
0
L
Fenrir
Fenahsil
Fenrir
4,326
1,269
0
4,238
15,043
9,995
0
8,753
5,569
0
28,085
L
5,101
780
0
828
15,195
5,369
0
6,432
8,551
0
47,750
L
4,237
293
2,376
2,991
16,259
12,408
0
6,971
8,948
22,486
0
W
Kuzenbo
Stevantus
Kuzenbo
12,586
4,098
0
1,944
14,170
14,808
221
3,328
10,303
56,518
0
L
Janus
Synthisis
Janus
9,999
655
0
750
12,409
3,848
0
5,497
6,647
66,433
0
W
Fenrir
Xíón
Fenrir
12,174
2,628
0
4,954
14,537
6,956
283
2,056
12,271
0
56,377
W
Artio
7,072
1,090
846
5,751
12,855
11,595
129
3,336
9,370
23,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,397
Gold Earned
37,259
451
Minions Killed
377
0
Camps Cleared
0
1,560,568
Distance Traveled
1,473,182
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,460
631
161
11
0
282,368
0
L
Chernobog
7,699
513
117
8
0
269,518
3
W
Janus
9,405
627
136
9
0
308,900
5
L
Fenrir
6,762
451
38
3
0
282,958
4
L
Ne Zha
6,818
455
73
5
0
315,666
0
L
Terra
7,075
472
27
2
0
320,612
4
W
Kuzenbo
8,930
595
66
4
0
287,986
3
L
Janus
8,905
594
122
8
0
284,428
0
W
Fenrir
9,231
615
66
4
0
361,508
0
W
Artio
8,371
558
22
1
0
319,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role