Player Matchup

Thanatos
Thanatos
DreamKiller_PR87
Thanatos
Level 150
God Stats
11W - 25L
1,344 SR
Queue Stats
335W - 343L
1,419 Elo+
Solo
Sol
Sol
FireEyeIcyStare
Sol
Level 156
God Stats
3W - 1L
1,751 SR
Queue Stats
69W - 74L
1,566 Elo+
Party 3
Chaac
Chaac
NEON GENESIS885
Chaac
Level 120
God Stats
0W - 2L
1,310 SR
Queue Stats
75W - 54L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
PR1ME DESTROYER
Cthulhu
Level 102
God Stats
8W - 12L
1,359 SR
Queue Stats
82W - 68L
1,476 Elo+
Party 2
Izanami
Izanami
StudCarter
Izanami
Level 159
God Stats
14W - 16L
1,601 SR
Queue Stats
398W - 353L
1,517 Elo+
Party 3
Team Averages
Level 137
1,473 SR
1,502 Elo+

VS

Team Averages
Level 157
1,587 SR
1,475 Elo+
Guan Yu
Guan Yu
CALLMEPAPATRUMP
Guan Yu
Level 154
God Stats
2W - 0L
1,726 SR
Queue Stats
124W - 130L
1,467 Elo+
Party 1
Skadi
Skadi
Fenrisulfr129
Skadi
Level 128
God Stats
4W - 2L
1,553 SR
Queue Stats
487W - 469L
1,461 Elo+
Solo
Ares
Ares
MAICONIGHT89
Ares
Level 206
God Stats
6W - 3L
1,703 SR
Queue Stats
1,564W - 1,526L
1,453 Elo+
Solo
Da Ji
Da Ji
SWAT Hawaii
Da Ji
Level 154
God Stats
3W - 5L
1,458 SR
Queue Stats
157W - 150L
1,534 Elo+
Party 1
Janus
Janus
Steiner43
Janus
Level 141
God Stats
10W - 9L
1,496 SR
Queue Stats
196W - 206L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
6,106
407
1,806
9,566
3,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 2 / 1
8,566
571
6,848
10,131
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 3 / 0
7,099
473
8,655
13,823
9,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
1 / 2 / 1
6,456
430
5,566
11,312
7,478
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
StudCarter
Izanami
13
1 / 4 / 1
7,613
508
5,783
10,157
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
6,383
426
6,820
11,145
8,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 2 / 5
7,504
500
7,117
8,075
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 1 / 2
8,313
554
5,884
12,189
11,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
8 / 0 / 1
8,633
576
9,873
14,262
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Steiner43
Janus
14
2 / 1 / 4
8,091
539
5,162
5,809
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
12
12
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
1
1
0
1
W
0
2
5
1.25
L
1
2
1
0.75
W
1
1
2
2
L
1
3
0
0.33
L
1
2
1
0.75
W
8
0
1
8.5
W
Janus
Steiner43
Janus
2
1
4
4
L
Izanami
StudCarter
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,658
Damage
34,856
54,989
Taken
51,480
26,829
Mitigated
32,211
18,948
Healing
17,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,820
431
695
1,687
11,145
8,651
0
4,983
6,162
0
23,335
L
1,806
259
0
3,802
9,566
3,181
0
1,154
8,352
0
29,941
W
7,117
1,934
0
1,097
8,075
2,729
984
2,218
5,857
0
66,850
L
6,848
2,285
0
6,027
10,131
2,843
316
1,840
8,173
65,490
2,046
W
5,884
1,383
0
5,635
12,189
11,963
0
0
12,189
53,403
0
L
8,655
3,028
0
4,418
13,823
9,695
0
5,884
7,939
0
41,285
L
5,566
1,000
241
2,190
11,312
7,478
214
1,886
9,322
31,858
0
W
9,873
2,390
0
6,396
14,262
6,544
0
2,829
11,433
0
66,476
W
Janus
Steiner43
Janus
5,162
240
0
2,147
5,809
2,324
0
2,251
3,558
69,641
0
L
Izanami
StudCarter
Izanami
5,783
4,202
0
2,270
10,157
3,632
1,189
0
10,157
0
73,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,840
Gold Earned
38,924
375
Minions Killed
433
0
Camps Cleared
0
1,427,865
Distance Traveled
1,516,635
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,383
426
31
2
0
334,137
1
L
Thanatos
6,106
407
47
3
0
318,387
0
W
Skadi
7,504
500
110
7
0
274,311
0
L
Sol
8,566
571
116
8
0
274,522
0
W
Ares
8,313
554
71
5
0
263,429
2
L
Chaac
7,099
473
55
4
0
279,991
0
L
Cthulhu
6,456
430
31
2
0
286,835
0
W
Da Ji
8,633
576
101
7
0
348,643
2
W
Janus
8,091
539
120
8
0
296,115
2
L
Izanami
7,613
508
126
8
0
268,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role