Player Matchup

Sun Wukong
Sun Wukong
Choas809
Sun Wukong
Level 84
God Stats
10W - 7L
1,657 SR
Queue Stats
115W - 115L
1,527 Elo+
Party 1
Ratatoskr
Ratatoskr
Jflor282
Ratatoskr
Level 105
God Stats
2W - 1L
1,573 SR
Queue Stats
105W - 95L
1,571 Elo+
Party 1
Kukulkan
Kukulkan
KAK27
Kukulkan
Level 75
God Stats
9W - 9L
1,486 SR
Queue Stats
69W - 73L
1,528 Elo+
Party 1
Team Averages
Level 88
1,572 SR
1,542 Elo+

VS

Team Averages
Level 160
1,631 SR
1,546 Elo+
Lancelot
Lancelot
H3AD C0ACH
Lancelot
Level 163
God Stats
81W - 83L
1,586 SR
Queue Stats
183W - 179L
1,529 Elo+
Solo
Discordia
Discordia
dragonredeemer
Discordia
Level 162
God Stats
16W - 11L
1,638 SR
Queue Stats
38W - 43L
1,526 Elo+
Solo
Achilles
Achilles
multiplespring5
Achilles
Level 156
God Stats
6W - 9L
1,668 SR
Queue Stats
330W - 354L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Choas809
Sun Wukong
12
1 / 2 / 9
9,231
710
6,311
13,499
16,565
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ratatoskr
Jflor282
Ratatoskr
13
6 / 5 / 5
10,417
801
12,249
14,721
12,091
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
KAK27
Kukulkan
13
5 / 5 / 5
10,335
795
5,634
9,381
3,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
H3AD C0ACH
Lancelot
12
2 / 7 / 5
9,627
741
8,835
12,785
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
dragonredeemer
Discordia
13
4 / 4 / 5
10,316
794
11,639
8,349
3,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
13
6 / 1 / 4
10,370
798
12,753
12,092
12,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
12
Kills
12
12
Deaths
12
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Choas809
Sun Wukong
1
2
9
2.75
L
Lancelot
H3AD C0ACH
Lancelot
2
7
5
0.64
W
Ratatoskr
Jflor282
Ratatoskr
6
5
5
1.7
W
Kukulkan
KAK27
Kukulkan
5
5
5
1.5
L
Discordia
dragonredeemer
Discordia
4
4
5
1.63
L
Achilles
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,194
Damage
33,227
37,601
Taken
33,226
32,523
Mitigated
21,865
3,057
Healing
4,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Choas809
Sun Wukong
6,311
1,549
0
1,226
13,499
16,565
0
5,225
7,709
0
19,875
L
Lancelot
H3AD C0ACH
Lancelot
8,835
1,853
0
1,125
12,785
6,202
151
2,738
9,505
50
33,660
W
Ratatoskr
Jflor282
Ratatoskr
12,249
2,449
0
1,831
14,721
12,091
0
3,189
10,967
0
26,263
W
Kukulkan
KAK27
Kukulkan
5,634
969
0
0
9,381
3,867
0
3,601
5,652
38,756
0
L
Discordia
dragonredeemer
Discordia
11,639
308
396
355
8,349
3,099
8
664
7,348
39,682
0
L
Achilles
12,753
3,049
0
2,802
12,092
12,564
0
2,582
9,299
0
28,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,983
Gold Earned
30,313
117
Minions Killed
120
0
Camps Cleared
0
759,507
Distance Traveled
657,082
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,231
710
22
2
0
255,341
0
L
Lancelot
9,627
741
50
4
0
258,799
0
W
Ratatoskr
10,417
801
37
3
0
261,247
0
W
Kukulkan
10,335
795
58
4
0
242,919
3
L
Discordia
10,316
794
44
3
0
192,435
1
L
Achilles
10,370
798
26
2
0
205,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role