Player Matchup

Sylvanus
Sylvanus
Masters
FerchoZen
Sylvanus
Masters
Level 128
God Stats
3W - 1L
2,005 SR
Queue Stats
51W - 14L
2,917 MMR
Party 2
Ne Zha
Ne Zha
Masters
Metca
Ne Zha
Masters
Level 210
God Stats
9W - 0L
1,962 SR
Queue Stats
219W - 57L
3,102 MMR
Party 2
Kukulkan
Kukulkan
Grandmaster
Shírō
Kukulkan
Grandmaster
Level 182
God Stats
13W - 0L
1,811 SR
Queue Stats
268W - 57L
3,500 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 173
1,926 SR
3,173 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 100
1,636 SR
2,366 MMR
Ix Chel
Ix Chel
Diamond V
TwoCoffees
Ix Chel
Diamond V
Level 81
God Stats
2W - 5L
1,607 SR
Queue Stats
35W - 21L
2,155 MMR
Party 1
Shiva
Shiva
Diamond II
UpTIltOP
Shiva
Diamond II
Level 99
God Stats
4W - 3L
1,759 SR
Queue Stats
78W - 67L
2,458 MMR
Solo
Merlin
Merlin
Diamond III
eltnamsiD
Merlin
Diamond III
Level 120
God Stats
1W - 1L
1,541 SR
Queue Stats
32W - 8L
2,485 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FerchoZen
Sylvanus
16
3 / 2 / 11
12,495
735
7,327
15,691
18,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Metca
Ne Zha
16
7 / 1 / 8
13,151
774
21,028
18,522
25,584
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Shírō
Kukulkan
16
5 / 5 / 7
13,277
781
17,509
12,718
6,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MartichorasAthenaCharonThothAchilles

VS

Bans
KuzenboHorusHadesOdinMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
TwoCoffees
Ix Chel
14
2 / 5 / 4
11,797
694
8,479
15,086
6,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
UpTIltOP
Shiva
14
1 / 5 / 5
11,295
664
12,814
24,077
30,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
eltnamsiD
Merlin
13
3 / 5 / 3
11,253
662
13,795
13,855
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
15
Kills
6
8
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
FerchoZen
Sylvanus
3
2
11
4.25
W
Ne Zha
Metca
Ne Zha
7
1
8
11
W
Kukulkan
Shírō
Kukulkan
5
5
7
1.7
L
Ix Chel
TwoCoffees
Ix Chel
2
5
4
0.8
L
Shiva
UpTIltOP
Shiva
1
5
5
0.7
L
Merlin
eltnamsiD
Merlin
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,864
Damage
35,088
46,931
Taken
53,018
51,063
Mitigated
41,939
19,558
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
FerchoZen
Sylvanus
7,327
1,085
4,576
5,207
15,691
18,961
492
5,538
9,819
20,664
0
W
Ne Zha
Metca
Ne Zha
21,028
3,952
0
6,904
18,522
25,584
715
8,663
8,544
0
49,133
W
Kukulkan
Shírō
Kukulkan
17,509
1,295
0
2,871
12,718
6,518
1,437
7,659
4,895
93,053
0
L
Ix Chel
TwoCoffees
Ix Chel
8,479
591
3,827
3,234
15,086
6,434
0
8,185
6,428
47,219
0
L
Shiva
UpTIltOP
Shiva
12,814
1,292
82
1,756
24,077
30,190
0
10,910
11,720
0
39,203
L
Merlin
eltnamsiD
Merlin
13,795
580
0
930
13,855
5,315
0
5,128
8,154
49,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,923
Gold Earned
34,345
196
Minions Killed
191
0
Camps Cleared
0
885,895
Distance Traveled
866,615
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,495
735
28
2
0
276,933
0
W
Ne Zha
13,151
774
31
2
0
340,869
0
W
Kukulkan
13,277
781
137
8
0
268,093
2
L
Ix Chel
11,797
694
80
5
0
290,878
0
L
Shiva
11,295
664
41
2
0
313,145
1
L
Merlin
11,253
662
70
4
0
262,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role