Player Matchup

Danzaburou
Danzaburou
Charlaz6221
Danzaburou
Level 49
God Stats
2W - 1L
1,730 SR
Queue Stats
124W - 140L
1,383 Elo+
Solo
Nemesis
Nemesis
DogMeatt5339
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,355 Elo+
Party 3
Bacchus
Bacchus
Kenpachibobby
Bacchus
Level 82
God Stats
2W - 0L
1,752 SR
Queue Stats
77W - 78L
1,401 Elo+
Solo
Cerberus
Cerberus
TYNGUY SK8
Cerberus
Level 64
God Stats
5W - 3L
1,505 SR
Queue Stats
152W - 129L
1,477 Elo+
Solo
Kukulkan
Kukulkan
UnbrokenxFear
Kukulkan
Level 87
God Stats
23W - 8L
1,516 SR
Queue Stats
36W - 22L
1,456 Elo+
Party 3
Team Averages
Level 59
1,601 SR
1,414 Elo+

VS

Team Averages
Level 76
1,570 SR
1,482 Elo+
Zeus
Zeus
 
Zeus
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BKJRlegend
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,642 Elo+
Party 1
Nu Wa
Nu Wa
CAPTA1N M3RICA
Nu Wa
Level 140
God Stats
8W - 2L
1,824 SR
Queue Stats
142W - 144L
1,443 Elo+
Party 2
Loki
Loki
Joelfight
Loki
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 83L
1,440 Elo+
Party 2
Yemoja
Yemoja
RunFromComp-_-
Yemoja
Level 35
God Stats
11W - 11L
1,527 SR
Queue Stats
83W - 92L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charlaz6221
Danzaburou
15
5 / 1 / 5
9,844
547
10,711
12,378
5,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis
DogMeatt5339
Nemesis
15
5 / 2 / 4
9,151
508
5,863
12,410
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
16
2 / 0 / 4
10,475
582
9,075
13,533
16,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TYNGUY SK8
Cerberus
14
2 / 0 / 8
9,089
505
6,932
12,752
11,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
UnbrokenxFear
Kukulkan
16
4 / 1 / 3
10,474
582
13,269
8,679
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 3 / 2
6,503
361
4,226
7,758
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Focus

Magic Focus

+20
Magical Power

Mulan
11
0 / 7 / 0
7,143
397
6,654
15,768
9,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 3
7,819
434
11,002
8,957
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
15
3 / 2 / 0
9,192
511
8,963
14,265
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 1
7,644
425
2,449
14,500
8,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
18
Kills
4
4
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
2
0.33
L
Mulan
0
7
0
0
L
0
3
3
0.5
W
Danzaburou
Charlaz6221
Danzaburou
5
1
5
7.5
W
Nemesis
DogMeatt5339
Nemesis
5
2
4
3.5
L
Loki
3
2
0
1.5
W
Bacchus
2
0
4
4
L
1
3
1
0.5
W
Cerberus
TYNGUY SK8
Cerberus
2
0
8
6
W
Kukulkan
UnbrokenxFear
Kukulkan
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,850
Damage
33,294
59,752
Taken
61,248
42,129
Mitigated
28,477
17,596
Healing
14,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,226
651
231
485
7,758
2,299
38
3,863
3,895
32,549
0
L
Mulan
6,654
2,198
0
1,788
15,768
9,405
0
9,619
6,149
16
30,361
L
11,002
2,140
278
634
8,957
3,081
18
4,181
4,776
55,632
0
W
Danzaburou
Charlaz6221
Danzaburou
10,711
3,843
0
6,210
12,378
5,174
2,435
4,077
8,301
0
70,866
W
Nemesis
DogMeatt5339
Nemesis
5,863
1,484
0
792
12,410
4,985
1,231
3,161
9,249
0
67,307
L
Loki
8,963
1,019
0
5,008
14,265
4,883
0
3,904
10,361
0
73,114
W
Bacchus
9,075
1,609
1,041
3,969
13,533
16,348
142
559
12,279
66,411
0
L
2,449
877
3,140
2,987
14,500
8,809
0
6,941
7,559
17,850
0
W
Cerberus
TYNGUY SK8
Cerberus
6,932
347
86
4,336
12,752
11,979
326
6,405
6,303
38,556
0
W
Kukulkan
UnbrokenxFear
Kukulkan
13,269
306
0
1,162
8,679
3,643
384
3,475
5,204
113,277
1,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,033
Gold Earned
38,301
581
Minions Killed
327
0
Camps Cleared
0
1,755,107
Distance Traveled
1,540,341
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,503
361
49
3
0
289,145
0
L
Mulan
7,143
397
49
3
0
288,897
0
L
Nu Wa
7,819
434
76
4
0
304,093
6
W
Danzaburou
9,844
547
97
5
0
329,400
0
W
Nemesis
9,151
508
91
5
0
450,522
0
L
Loki
9,192
511
123
7
0
387,511
0
W
Bacchus
10,475
582
99
6
0
268,595
0
L
Yemoja
7,644
425
30
2
0
270,695
0
W
Cerberus
9,089
505
99
6
0
361,865
8
W
Kukulkan
10,474
582
195
11
0
344,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role