Player Matchup

Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ChaosTurtle6
Zeus
Level 38
God Stats
143W - 109L
1,498 SR
Queue Stats
230W - 219L
1,420 Elo+
Solo
Olorun
Olorun
CrystalPug
Olorun
Level 27
God Stats
15W - 25L
1,416 SR
Queue Stats
101W - 94L
1,542 Elo+
Party 3
Nemesis
Nemesis
HerpinUrDerpin
Nemesis
Level 155
God Stats
4W - 1L
1,602 SR
Queue Stats
150W - 146L
1,531 Elo+
Party 3
Cupid
Cupid
SbtKaiser
Cupid
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 13L
1,537 Elo+
Solo
Team Averages
Level 81
1,503 SR
1,506 Elo+

VS

Team Averages
Level 90
1,561 SR
1,590 Elo+
Achilles
Achilles
KinKade101
Achilles
Level 83
God Stats
7W - 3L
1,731 SR
Queue Stats
126W - 84L
1,681 Elo+
Party 1
Persephone
Persephone
McDamage
Persephone
Level 66
God Stats
1W - 5L
1,279 SR
Queue Stats
164W - 105L
1,710 Elo+
Party 1
Hades
Hades
Periphus22
Hades
Level 97
God Stats
4W - 4L
1,615 SR
Queue Stats
159W - 154L
1,518 Elo+
Party 2
Neith
Neith
SlumBrew
Neith
Level 88
God Stats
7W - 4L
1,701 SR
Queue Stats
207W - 174L
1,539 Elo+
Party 2
Ravana
Ravana
escc28
Ravana
Level 115
God Stats
8W - 12L
1,481 SR
Queue Stats
192W - 189L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
4 / 0 / 7
9,235
1,154
10,561
8,578
7,378
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 1 / 5
9,510
1,189
10,124
5,135
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
CrystalPug
Olorun
15
3 / 0 / 8
9,251
1,156
6,274
5,240
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 4 / 10
8,426
1,053
7,589
11,698
5,532
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
SbtKaiser
Cupid
14
1 / 0 / 6
8,603
1,075
5,678
8,883
3,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

288

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KinKade101
Achilles
14
2 / 3 / 3
8,466
1,058
9,093
13,677
13,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Persephone
McDamage
Persephone
14
2 / 0 / 1
9,052
1,132
9,547
5,120
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
14
1 / 6 / 4
8,746
1,093
5,984
13,752
7,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
SlumBrew
Neith
14
0 / 1 / 4
8,538
1,067
7,863
5,497
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
escc28
Ravana
13
0 / 2 / 0
7,573
947
4,066
5,351
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
12
Kills
5
5
Deaths
12
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
7
7.5
W
4
1
5
6.5
W
Olorun
CrystalPug
Olorun
3
0
8
7
W
0
4
10
1.25
L
Achilles
KinKade101
Achilles
2
3
3
1.17
L
Persephone
McDamage
Persephone
2
0
1
2.5
L
Hades
1
6
4
0.5
W
Cupid
SbtKaiser
Cupid
1
0
6
4
L
Neith
SlumBrew
Neith
0
1
4
2
L
Ravana
escc28
Ravana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,226
Damage
36,553
39,534
Taken
43,397
20,792
Mitigated
28,129
8,774
Healing
5,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,561
323
0
3,499
8,578
7,378
0
1,927
6,312
957
14,526
W
10,124
772
0
250
5,135
1,857
0
2,440
2,576
34,561
0
W
Olorun
CrystalPug
Olorun
6,274
3,401
258
1,117
5,240
2,131
0
3,373
1,867
22,347
0
W
7,589
3,734
0
735
11,698
5,532
0
3,914
7,475
0
16,789
L
Achilles
KinKade101
Achilles
9,093
1,225
0
1,705
13,677
13,177
0
6,096
7,581
0
12,861
L
Persephone
McDamage
Persephone
9,547
96
0
61
5,120
2,012
0
1,682
3,438
36,735
0
L
Hades
5,984
757
180
2,234
13,752
7,524
0
5,910
7,842
19,633
0
W
Cupid
SbtKaiser
Cupid
5,678
2,319
856
2,059
8,883
3,894
0
3,877
4,910
0
22,716
L
Neith
SlumBrew
Neith
7,863
2,372
0
1,183
5,497
2,515
0
1,154
4,343
0
31,010
L
Ravana
escc28
Ravana
4,066
326
0
620
5,351
2,901
0
2,208
3,143
0
13,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,025
Gold Earned
42,375
180
Minions Killed
180
7
Camps Cleared
4
810,542
Distance Traveled
769,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,235
1,154
5
1
0
189,949
0
W
Zeus
9,510
1,189
64
8
1
151,099
0
W
Olorun
9,251
1,156
43
5
1
159,060
0
W
Nemesis
8,426
1,053
22
3
2
167,190
0
L
Achilles
8,466
1,058
7
1
0
180,978
0
L
Persephone
9,052
1,132
73
9
1
176,148
0
L
Hades
8,746
1,093
28
4
3
150,044
0
W
Cupid
8,603
1,075
46
6
3
143,244
0
L
Neith
8,538
1,067
53
7
0
154,606
0
L
Ravana
7,573
947
19
2
0
107,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role