Player Matchup

Ganesha
Ganesha
Angero12
Ganesha
Level 110
God Stats
4W - 5L
1,530 SR
Queue Stats
21W - 19L
1,469 Elo+
Solo
Zeus
Zeus
NNN Frank251
Zeus
Level 19
God Stats
2W - 5L
1,358 SR
Queue Stats
48W - 54L
1,468 Elo+
Party 1
Discordia
Discordia
SmithJ 13
Discordia
Level 142
God Stats
6W - 3L
1,701 SR
Queue Stats
21W - 18L
1,552 Elo+
Party 1
Izanami
Izanami
Sotexlogic101
Izanami
Level 87
God Stats
12W - 13L
1,480 SR
Queue Stats
73W - 59L
1,517 Elo+
Solo
Surtr
Surtr
kpshowinit11
Surtr
Level 120
God Stats
13W - 20L
1,461 SR
Queue Stats
306W - 322L
1,530 Elo+
Party 1
Team Averages
Level 96
1,506 SR
1,507 Elo+

VS

Team Averages
Level 121
1,608 SR
1,484 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Ddrаig
King Arthur
Level 127
God Stats
1W - 0L
1,615 SR
Queue Stats
22W - 20L
1,505 Elo+
Party 2
Bastet
Bastet
Dαριυѕ
Bastet
Level 161
God Stats
36W - 23L
1,688 SR
Queue Stats
681W - 696L
1,454 Elo+
Solo
Jing Wei
Jing Wei
LudwigRash
Jing Wei
Level 125
God Stats
1W - 0L
1,782 SR
Queue Stats
62W - 61L
1,554 Elo+
Party 2
Aphrodite
Aphrodite
RoseQuartz22
Aphrodite
Level 86
God Stats
522W - 507L
1,456 SR
Queue Stats
559W - 565L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Angero12
Ganesha
10
0 / 2 / 1
6,080
1,216
3,146
7,335
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 1
5,260
1,052
4,843
6,158
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
SmithJ 13
Discordia
10
1 / 0 / 0
5,496
1,099
6,141
3,417
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
10
0 / 1 / 1
5,408
1,082
3,846
4,159
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,042
1,008
2,301
5,384
2,304
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

333

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 1 / 8
5,905
1,181
3,484
6,448
6,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Ddrаig
King Arthur
11
0 / 0 / 10
5,844
1,169
6,456
7,398
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
11
5 / 0 / 5
7,162
1,432
9,705
4,764
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
LudwigRash
Jing Wei
11
4 / 0 / 4
6,325
1,265
3,177
2,368
1,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
RoseQuartz22
Aphrodite
11
1 / 0 / 7
5,912
1,182
2,000
3,343
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
1
Kills
11
11
Deaths
1
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
8
5
L
Ganesha
Angero12
Ganesha
0
2
1
0.25
W
King Arthur
Ddrаig
King Arthur
0
0
10
5
W
Bastet
5
0
5
7.5
W
Jing Wei
LudwigRash
Jing Wei
4
0
4
6
L
0
5
1
0.1
W
Aphrodite
RoseQuartz22
Aphrodite
1
0
7
4.5
L
Discordia
SmithJ 13
Discordia
1
0
0
1
L
Izanami
0
1
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,277
Damage
24,822
26,453
Taken
24,321
13,124
Mitigated
15,155
2,163
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,484
486
694
1,683
6,448
6,000
0
3,951
2,497
0
5,476
L
Ganesha
Angero12
Ganesha
3,146
221
0
1,309
7,335
7,260
0
1,283
6,052
10,191
0
W
King Arthur
Ddrаig
King Arthur
6,456
776
0
1,206
7,398
4,250
0
4,673
2,725
0
17,039
W
Bastet
9,705
3,098
0
939
4,764
2,173
0
1,958
2,806
0
19,894
W
Jing Wei
LudwigRash
Jing Wei
3,177
2,758
0
0
2,368
1,014
0
1,517
851
0
12,866
L
4,843
427
0
0
6,158
1,512
0
180
5,978
12,627
0
W
Aphrodite
RoseQuartz22
Aphrodite
2,000
160
1,414
1,574
3,343
1,718
0
2,119
1,224
13,417
0
L
Discordia
SmithJ 13
Discordia
6,141
264
0
0
3,417
752
0
165
3,252
11,748
0
L
Izanami
3,846
2,093
0
392
4,159
1,296
0
0
4,159
0
13,265
L
2,301
811
0
462
5,384
2,304
0
372
5,012
149
6,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,286
Gold Earned
31,148
90
Minions Killed
110
3
Camps Cleared
7
411,907
Distance Traveled
523,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,905
1,181
5
1
1
104,624
0
L
Ganesha
6,080
1,216
0
0
0
96,400
0
W
King Arthur
5,844
1,169
22
4
1
100,485
0
W
Bastet
7,162
1,432
24
5
1
105,693
0
W
Jing Wei
6,325
1,265
21
4
3
107,454
0
L
Zeus
5,260
1,052
25
5
1
73,665
0
W
Aphrodite
5,912
1,182
38
8
1
105,364
0
L
Discordia
5,496
1,099
19
4
0
97,967
0
L
Izanami
5,408
1,082
36
7
2
87,915
0
L
Surtr
5,042
1,008
10
2
0
55,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role