Player Matchup

Ra
Ra
Courier Ten
Ra
Level 14
God Stats
7W - 6L
1,732 SR
Queue Stats
7W - 6L
1,710 Elo+
Party 1
Thanatos
Thanatos
IWTSONYDSFB
Thanatos
Level 7
God Stats
1W - 0L
1,481 SR
Queue Stats
6W - 1L
1,625 Elo+
Party 1
Freya
Freya
Mango Jull Pod
Freya
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,561 Elo+
Party 1
Neith
Neith
RubyAndScrim
Neith
Level 17
God Stats
3W - 1L
1,576 SR
Queue Stats
7W - 3L
1,589 Elo+
Solo
Tyr
Tyr
Torbjorns Dad
Tyr
Level 25
God Stats
1W - 0L
1,718 SR
Queue Stats
6W - 4L
1,317 Elo+
Party 1
Team Averages
Level 18
1,601 SR
1,560 Elo+

VS

Team Averages
Level 18
1,443 SR
1,369 Elo+
Hachiman
Hachiman
 
Hachiman
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
guitala_god
Ravana
Level 14
God Stats
1W - 7L
1,309 SR
Queue Stats
1W - 12L
1,217 Elo+
Solo
Hercules
Hercules
sonosheMclareN
Hercules
Level 22
God Stats
3W - 5L
1,406 SR
Queue Stats
26W - 34L
1,386 Elo+
Solo
Cthulhu
Cthulhu
suryafalls05
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 6
8,518
852
5,488
3,924
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
IWTSONYDSFB
Thanatos
16
8 / 1 / 8
9,829
983
12,719
7,970
3,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
10 / 2 / 6
10,467
1,047
12,931
11,429
5,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 13
9,468
947
12,090
8,880
4,357
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 3 / 7
8,425
843
9,171
12,762
11,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
4 / 5 / 4
8,540
854
12,278
12,047
3,822
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
13
1 / 1 / 1
7,769
777
4,022
8,269
5,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ravana
15
2 / 6 / 0
8,641
864
2,562
9,354
4,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
13
1 / 6 / 1
7,414
741
4,700
13,322
10,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
suryafalls05
Cthulhu
13
0 / 5 / 4
7,144
714
6,389
15,283
10,724
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
18
23
Kills
8
8
Deaths
23
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
5
4
1.2
L
Merlin
 
Merlin
1
1
1
1.5
W
1
1
6
4
W
Thanatos
IWTSONYDSFB
Thanatos
8
1
8
12
W
10
2
6
6.5
W
2
1
13
8.5
W
2
3
7
1.83
L
Ravana
2
6
0
0.33
L
Hercules
1
6
1
0.25
L
Cthulhu
suryafalls05
Cthulhu
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,399
Damage
29,951
44,965
Taken
58,275
26,693
Mitigated
34,870
17,268
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
12,278
7,999
0
885
12,047
3,822
0
3,492
8,555
0
27,425
L
Merlin
 
Merlin
4,022
522
0
131
8,269
5,658
0
1,405
6,864
14,421
269
W
5,488
514
513
546
3,924
1,769
882
474
3,450
26,080
0
W
Thanatos
IWTSONYDSFB
Thanatos
12,719
3,998
0
6,642
7,970
3,556
821
1,017
6,953
19
29,146
W
12,931
4,817
0
3,263
11,429
5,639
2,476
3,003
8,220
28,988
0
W
12,090
4,613
0
3,449
8,880
4,357
1,850
1,707
7,035
0
36,835
W
9,171
1,451
0
2,855
12,762
11,372
33
3,229
9,294
258
21,069
L
Ravana
2,562
585
0
468
9,354
4,004
185
1,730
7,624
0
14,364
L
Hercules
4,700
1,055
0
3,686
13,322
10,662
0
4,054
9,268
0
13,546
L
Cthulhu
suryafalls05
Cthulhu
6,389
27
191
232
15,283
10,724
0
8,015
7,268
15,370
712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,707
Gold Earned
39,508
221
Minions Killed
136
0
Camps Cleared
0
1,100,015
Distance Traveled
930,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,540
854
26
3
0
185,740
0
L
Merlin
7,769
777
27
3
0
143,371
0
W
Ra
8,518
852
57
6
0
207,527
0
W
Thanatos
9,829
983
35
4
0
264,780
0
W
Freya
10,467
1,047
40
4
0
210,573
0
W
Neith
9,468
947
65
7
0
196,716
0
W
Tyr
8,425
843
24
2
0
220,419
0
L
Ravana
8,641
864
30
3
0
194,276
0
L
Hercules
7,414
741
28
3
0
190,567
0
L
Cthulhu
7,144
714
25
3
0
216,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role