Player Matchup

Cabrakan
Cabrakan
Gold IV
Greatwitenarwal
Cabrakan
Gold IV
Level 130
God Stats
1W - 3L
1,197 SR
Queue Stats
47W - 38L
1,341 MMR
Solo
Thoth
Thoth
Gold IV
Highlight_TK1
Thoth
Gold IV
Level 129
God Stats
3W - 2L
1,516 SR
Queue Stats
321W - 335L
1,341 MMR
Solo
Fenrir
Fenrir
Gold II
JoeGreer50
Fenrir
Gold II
Level 154
God Stats
3W - 4L
1,388 SR
Queue Stats
457W - 464L
1,342 MMR
Solo
Anubis
Anubis
Gold V
kirito1738
Anubis
Gold V
Level 98
God Stats
4W - 4L
1,535 SR
Queue Stats
35W - 46L
1,318 MMR
Solo
Danzaburou
Danzaburou
Gold V
xXCHIEFXx
Danzaburou
Gold V
Level 108
God Stats
44W - 46L
1,485 SR
Queue Stats
652W - 686L
1,317 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,424 SR
1,332 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,498 SR
1,371 MMR
Hades
Hades
Gold V
 
Hades
Gold V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold III
KS DN0VAW0LF
Hera
Gold III
Level 233
God Stats
23W - 19L
1,622 SR
Queue Stats
980W - 980L
1,351 MMR
Solo
Bakasura
Bakasura
Gold IV
StardustBreakerV
Bakasura
Gold IV
Level 149
God Stats
0W - 1L
1,323 SR
Queue Stats
63W - 67L
1,313 MMR
Solo
Hachiman
Hachiman
Silver I
Zasaif05
Hachiman
Silver I
Level 58
God Stats
31W - 35L
1,533 SR
Queue Stats
163W - 162L
1,331 MMR
Solo
Hercules
Hercules
Gold IV
adventivehail2
Hercules
Gold IV
Level 156
God Stats
18W - 20L
1,511 SR
Queue Stats
141W - 139L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
0 / 1 / 9
8,533
502
5,510
9,983
13,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 0 / 4
9,884
581
9,887
6,417
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
JoeGreer50
Fenrir
14
9 / 0 / 2
9,499
559
7,023
15,434
8,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
kirito1738
Anubis
14
1 / 3 / 6
9,265
545
10,572
11,422
5,346
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
xXCHIEFXx
Danzaburou
15
1 / 1 / 1
8,815
519
3,853
10,551
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Maman BrigitteSusanoChernobogAthena

VS

Bans
Cu ChulainnPoseidonThanatosMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 1 / 1
6,883
405
3,660
10,378
8,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 5 / 1
8,000
471
5,508
9,637
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 3 / 2
8,233
484
6,389
14,733
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Zasaif05
Hachiman
15
1 / 1 / 0
8,691
511
6,660
7,461
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
3 / 5 / 1
7,887
464
7,520
17,888
13,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
15
Kills
5
5
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
1
1
0.5
W
Cabrakan
0
1
9
4.5
W
4
0
4
6
W
Fenrir
JoeGreer50
Fenrir
9
0
2
10
L
0
5
1
0.1
L
1
3
2
0.67
L
Hachiman
Zasaif05
Hachiman
1
1
0
1
L
Hercules
3
5
1
0.7
W
Anubis
kirito1738
Anubis
1
3
6
1.33
W
Danzaburou
xXCHIEFXx
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,845
Damage
29,737
53,807
Taken
60,097
34,844
Mitigated
33,044
21,027
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,660
226
551
3,625
10,378
8,210
0
4,572
5,806
34,511
0
W
Cabrakan
5,510
676
0
1,585
9,983
13,848
62
2,408
7,114
17,482
0
W
9,887
585
0
1,732
6,417
2,560
199
3,592
2,770
99,338
0
W
Fenrir
JoeGreer50
Fenrir
7,023
1,844
0
5,678
15,434
8,463
522
1,660
13,532
0
57,374
L
5,508
1,358
0
575
9,637
2,909
0
5,379
4,258
75,024
0
L
6,389
4,593
0
1,953
14,733
5,205
0
6,021
8,712
0
59,418
L
Hachiman
Zasaif05
Hachiman
6,660
3,407
0
2,407
7,461
2,917
0
1,618
5,843
0
71,170
L
Hercules
7,520
2,655
0
7,911
17,888
13,803
0
8,267
9,509
0
45,018
W
Anubis
kirito1738
Anubis
10,572
749
0
6,237
11,422
5,346
536
1,267
9,813
69,471
0
W
Danzaburou
xXCHIEFXx
Danzaburou
3,853
1,358
0
5,795
10,551
4,627
450
713
9,838
0
71,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,996
Gold Earned
39,694
509
Minions Killed
504
0
Camps Cleared
0
1,722,390
Distance Traveled
1,530,754
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,883
405
45
3
0
308,487
3
W
Cabrakan
8,533
502
19
1
0
331,992
0
W
Thoth
9,884
581
176
10
0
352,469
1
W
Fenrir
9,499
559
81
5
0
389,102
0
L
Hera
8,000
471
146
9
0
244,919
2
L
Bakasura
8,233
484
105
6
0
402,648
0
L
Hachiman
8,691
511
135
8
0
292,127
3
L
Hercules
7,887
464
73
4
0
282,573
4
W
Anubis
9,265
545
115
7
0
328,977
0
W
Danzaburou
8,815
519
118
7
0
319,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role