Player Matchup

Jormungandr
Jormungandr
GameShowFlow
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
Retchunky
Cthulhu
Level 24
God Stats
2W - 0L
1,698 SR
Queue Stats
15W - 16L
1,423 Elo+
Party 2
King Arthur
King Arthur
SimonMagus11
King Arthur
Level 28
God Stats
1W - 2L
1,295 SR
Queue Stats
37W - 43L
1,428 Elo+
Solo
Raijin
Raijin
poop o sama
Raijin
Level 76
God Stats
3W - 3L
1,500 SR
Queue Stats
174W - 182L
1,433 Elo+
Solo
Merlin
Merlin
x FireBawl x
Merlin
Level 115
God Stats
2W - 0L
1,718 SR
Queue Stats
122W - 105L
1,469 Elo+
Solo
Team Averages
Level 54
1,542 SR
1,435 Elo+

VS

Team Averages
Level 97
1,448 SR
1,490 Elo+
Geb
Geb
Ahappysnowman722
Geb
Level 69
God Stats
2W - 3L
1,423 SR
Queue Stats
341W - 296L
1,515 Elo+
Solo
He Bo
He Bo
BunnzyBunz
He Bo
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 99L
1,549 Elo+
Solo
Medusa
Medusa
Handswet
Medusa
Level 121
God Stats
3W - 5L
1,385 SR
Queue Stats
472W - 495L
1,432 Elo+
Solo
Hachiman
Hachiman
Iammojojojox
Hachiman
Level 68
God Stats
1W - 6L
1,199 SR
Queue Stats
133W - 121L
1,495 Elo+
Party 1
Osiris
Osiris
QuadThulhu
Osiris
Level 143
God Stats
8W - 4L
1,731 SR
Queue Stats
467W - 455L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GameShowFlow
Jormungandr
20
2 / 3 / 19
11,434
762
18,407
16,120
22,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Retchunky
Cthulhu
18
5 / 3 / 12
12,087
806
11,515
17,812
25,825
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
SimonMagus11
King Arthur
20
5 / 1 / 12
11,840
789
13,166
26,338
19,503
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Raijin
17
7 / 4 / 10
11,662
777
14,946
14,395
7,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
17
3 / 3 / 8
11,014
734
12,523
7,876
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 6
10,379
692
13,355
23,840
29,987
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

He Bo
9
0 / 2 / 2
7,578
505
2,362
3,013
1,092
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Handswet
Medusa
17
3 / 5 / 4
9,968
665
13,813
17,191
8,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
Iammojojojox
Hachiman
16
3 / 7 / 5
9,516
634
14,321
16,439
8,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Osiris
QuadThulhu
Osiris
17
5 / 5 / 3
9,668
645
17,958
19,731
26,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
34
22
Kills
14
14
Deaths
22
61
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
L
He Bo
0
2
2
0.5
W
Jormungandr
GameShowFlow
Jormungandr
2
3
19
3.83
L
Medusa
Handswet
Medusa
3
5
4
1
L
Hachiman
Iammojojojox
Hachiman
3
7
5
0.79
L
Osiris
QuadThulhu
Osiris
5
5
3
1.3
W
Cthulhu
Retchunky
Cthulhu
5
3
12
3.67
W
King Arthur
SimonMagus11
King Arthur
5
1
12
11
W
Raijin
7
4
10
3
W
Merlin
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,557
Damage
61,809
82,541
Taken
80,214
78,738
Mitigated
73,433
32,219
Healing
23,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,355
905
2,308
9,212
23,840
29,987
0
13,842
9,424
28,605
0
L
He Bo
2,362
306
0
250
3,013
1,092
0
2,144
755
3,813
0
W
Jormungandr
GameShowFlow
Jormungandr
18,407
3,796
94
3,144
16,120
22,001
783
2,570
13,021
36,460
0
L
Medusa
Handswet
Medusa
13,813
5,525
245
3,633
17,191
8,103
0
13,546
3,332
0
27,757
L
Hachiman
Iammojojojox
Hachiman
14,321
9,923
839
2,268
16,439
8,226
0
12,466
3,444
0
30,298
L
Osiris
QuadThulhu
Osiris
17,958
2,987
1,367
2,932
19,731
26,025
0
13,264
5,868
0
24,334
W
Cthulhu
Retchunky
Cthulhu
11,515
307
1,899
6,925
17,812
25,825
1,044
2,828
14,618
19,813
0
W
King Arthur
SimonMagus11
King Arthur
13,166
1,016
891
11,266
26,338
19,503
1,112
6,264
18,763
0
32,097
W
Raijin
14,946
1,453
2,012
3,364
14,395
7,271
3,076
1,808
12,376
24,938
0
W
Merlin
12,523
513
1,204
1,420
7,876
4,138
496
2,247
5,327
30,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,037
Gold Earned
47,109
161
Minions Killed
110
0
Camps Cleared
0
1,484,612
Distance Traveled
1,150,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,379
692
20
1
0
328,482
0
L
He Bo
7,578
505
6
0
0
80,621
0
W
Jormungandr
11,434
762
35
2
0
289,038
0
L
Medusa
9,968
665
32
2
0
227,802
0
L
Hachiman
9,516
634
42
3
0
220,452
0
L
Osiris
9,668
645
10
1
0
293,290
0
W
Cthulhu
12,087
806
22
1
0
307,088
0
W
King Arthur
11,840
789
40
3
0
337,801
0
W
Raijin
11,662
777
19
1
0
276,166
0
W
Merlin
11,014
734
45
3
0
274,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role