Player Matchup

Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ChallyMaster8008
Ix Chel
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 33L
1,410 Elo+
Solo
Anhur
Anhur
ChechiGod
Anhur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,638 Elo+
Solo
Hercules
Hercules
Hyman_dingerMain
Hercules
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 113L
1,360 Elo+
Solo
Chronos
Chronos
ymirfritz420
Chronos
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 22L
1,411 Elo+
Solo
Team Averages
Level 53
1,500 SR
1,464 Elo+

VS

Team Averages
Level 58
1,447 SR
1,386 Elo+
Nike
Nike
HallyuRider99
Nike
Level 65
God Stats
0W - 2L
1,232 SR
Queue Stats
132W - 146L
1,435 Elo+
Solo
Hachiman
Hachiman
ItzcrB
Hachiman
Level 82
God Stats
0W - 1L
1,471 SR
Queue Stats
1W - 4L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
chenz0GotSauc3
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
funkmastarad
Ix Chel
Level 100
God Stats
5W - 5L
1,534 SR
Queue Stats
566W - 593L
1,370 Elo+
Solo
Fafnir
Fafnir
whoisulam
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 2 / 14
9,001
818
5,638
12,708
13,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

17
9 / 2 / 12
9,898
900
13,274
10,762
6,971
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
ChechiGod
Anhur
16
3 / 1 / 14
8,830
803
15,220
11,070
5,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 10
7,200
655
2,726
6,269
5,748
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
ymirfritz420
Chronos
18
8 / 2 / 10
10,092
917
15,681
9,929
5,767
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
7,513
683
10,079
17,959
12,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
ItzcrB
Hachiman
15
5 / 5 / 2
8,458
769
11,814
11,959
4,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
chenz0GotSauc3
Jormungandr
14
2 / 6 / 3
7,419
674
10,380
15,853
16,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
funkmastarad
Ix Chel
10
0 / 1 / 3
6,328
575
2,062
3,202
1,247
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
whoisulam
Fafnir
15
1 / 4 / 3
7,700
700
3,941
12,194
11,433
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
22
Kills
9
9
Deaths
22
60
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
14
4.5
W
9
2
12
7.5
W
Anhur
ChechiGod
Anhur
3
1
14
10
L
1
6
4
0.5
W
0
2
10
2.5
L
Hachiman
ItzcrB
Hachiman
5
5
2
1.2
L
Jormungandr
chenz0GotSauc3
Jormungandr
2
6
3
0.58
L
Ix Chel
funkmastarad
Ix Chel
0
1
3
1.5
L
Fafnir
whoisulam
Fafnir
1
4
3
0.63
W
Chronos
ymirfritz420
Chronos
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,539
Damage
38,276
50,738
Taken
61,167
38,333
Mitigated
46,648
17,800
Healing
11,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,638
492
857
4,518
12,708
13,871
301
5,448
7,260
11,630
0
W
13,274
1,737
699
1,181
10,762
6,971
172
3,311
7,451
22,335
0
W
Anhur
ChechiGod
Anhur
15,220
9,534
434
3,531
11,070
5,976
294
3,692
7,378
0
23,318
L
10,079
479
0
3,373
17,959
12,617
0
10,854
7,105
1,160
17,953
W
2,726
433
1,007
1,966
6,269
5,748
0
1,599
4,670
0
3,712
L
Hachiman
ItzcrB
Hachiman
11,814
4,350
0
1,126
11,959
4,842
0
6,109
5,850
0
22,299
L
Jormungandr
chenz0GotSauc3
Jormungandr
10,380
2,660
834
1,437
15,853
16,509
0
9,132
6,721
15,795
565
L
Ix Chel
funkmastarad
Ix Chel
2,062
536
1,509
1,072
3,202
1,247
0
2,381
821
6,191
0
L
Fafnir
whoisulam
Fafnir
3,941
534
0
2,390
12,194
11,433
7
6,117
6,077
9,204
0
W
Chronos
ymirfritz420
Chronos
15,681
5,106
780
2,827
9,929
5,767
304
2,608
7,321
38,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,021
Gold Earned
37,418
117
Minions Killed
71
0
Camps Cleared
0
950,109
Distance Traveled
781,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,001
818
11
1
0
212,617
0
W
Ix Chel
9,898
900
25
2
0
218,600
0
W
Anhur
8,830
803
29
3
0
185,255
0
L
Nike
7,513
683
12
1
0
192,411
0
W
Hercules
7,200
655
3
0
0
157,217
0
L
Hachiman
8,458
769
27
2
0
178,723
0
L
Jormungandr
7,419
674
13
1
0
155,096
0
L
Ix Chel
6,328
575
8
1
0
86,258
0
L
Fafnir
7,700
700
11
1
0
169,007
0
W
Chronos
10,092
917
49
4
0
176,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role