Player Matchup

Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Dariuzbd
Cernunnos
Level 155
God Stats
17W - 11L
1,579 SR
Queue Stats
358W - 342L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
Gun5NRos3s
Zhong Kui
Level 154
God Stats
0W - 1L
1,514 SR
Queue Stats
325W - 310L
1,474 Elo+
Party 2
Fenrir
Fenrir
MUG3NSC
Fenrir
Level 195
God Stats
6W - 9L
1,428 SR
Queue Stats
427W - 424L
1,485 Elo+
Party 2
Loki
Loki
xXcamarontwoXx
Loki
Level 49
God Stats
2W - 5L
1,303 SR
Queue Stats
5W - 13L
1,387 Elo+
Solo
Team Averages
Level 142
1,465 SR
1,462 Elo+

VS

Team Averages
Level 139
1,559 SR
1,488 Elo+
Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
I-Chaos1-l
Charybdis
Level 139
God Stats
24W - 23L
1,515 SR
Queue Stats
1,098W - 1,046L
1,532 Elo+
Solo
Horus
Horus
RoneBr
Horus
Level 156
God Stats
13W - 8L
1,581 SR
Queue Stats
65W - 72L
1,461 Elo+
Solo
Nike
Nike
xRock3T_Jv
Nike
Level 100
God Stats
11W - 5L
1,701 SR
Queue Stats
318W - 340L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
7
1 / 3 / 2
4,968
497
4,203
8,784
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Dariuzbd
Cernunnos
8
2 / 1 / 2
4,992
499
6,849
7,420
2,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Gun5NRos3s
Zhong Kui
8
0 / 5 / 0
4,768
477
4,686
7,889
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
MUG3NSC
Fenrir
10
1 / 0 / 2
5,461
546
3,134
9,700
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 3 / 1
4,282
428
558
6,008
2,007
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
5 / 0 / 2
7,326
733
3,603
6,560
2,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
10
2 / 0 / 4
6,317
632
7,568
5,241
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
I-Chaos1-l
Charybdis
10
3 / 1 / 0
6,164
616
7,099
7,273
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
RoneBr
Horus
9
2 / 1 / 3
5,456
546
3,660
9,739
4,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

8
0 / 2 / 3
5,438
544
4,449
9,060
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
12
12
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
3
2
0.67
W
Loki
 
Loki
5
0
2
6
W
Nu Wa
 
Nu Wa
2
0
4
4
L
Cernunnos
Dariuzbd
Cernunnos
2
1
2
3
L
Zhong Kui
Gun5NRos3s
Zhong Kui
0
5
0
0
W
Charybdis
I-Chaos1-l
Charybdis
3
1
0
3
L
Fenrir
MUG3NSC
Fenrir
1
0
2
2
W
Horus
RoneBr
Horus
2
1
3
3.5
W
0
2
3
0.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,430
Damage
26,379
39,801
Taken
37,873
20,074
Mitigated
16,703
9,525
Healing
14,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,203
956
0
1,476
8,784
6,983
0
660
8,088
13,718
0
W
Loki
 
Loki
3,603
1,039
0
1,000
6,560
2,302
0
528
6,032
0
47,617
W
Nu Wa
 
Nu Wa
7,568
2,160
0
1,750
5,241
1,809
114
3,357
1,884
37,970
0
L
Cernunnos
Dariuzbd
Cernunnos
6,849
3,460
0
2,529
7,420
2,417
0
362
7,020
0
30,330
L
Zhong Kui
Gun5NRos3s
Zhong Kui
4,686
509
0
676
7,889
5,408
0
4,249
3,240
29,489
0
W
Charybdis
I-Chaos1-l
Charybdis
7,099
3,702
0
3,972
7,273
2,697
242
1,906
5,367
0
44,745
L
Fenrir
MUG3NSC
Fenrir
3,134
776
0
4,844
9,700
3,259
0
1,022
8,584
0
35,207
W
Horus
RoneBr
Horus
3,660
1,536
385
4,171
9,739
4,278
0
1,338
8,401
64
24,039
W
4,449
191
0
2,792
9,060
5,617
0
1,760
7,300
0
17,736
L
558
76
0
0
6,008
2,007
0
699
5,237
0
18,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,471
Gold Earned
30,701
188
Minions Killed
298
0
Camps Cleared
0
1,009,047
Distance Traveled
997,373
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,968
497
10
1
0
200,278
0
W
Loki
7,326
733
84
8
0
239,612
0
W
Nu Wa
6,317
632
71
7
0
176,441
0
L
Cernunnos
4,992
499
52
5
0
184,113
0
L
Zhong Kui
4,768
477
41
4
0
182,722
0
W
Charybdis
6,164
616
70
7
0
172,242
0
L
Fenrir
5,461
546
55
6
0
242,248
0
W
Horus
5,456
546
41
4
0
194,905
2
W
Nike
5,438
544
32
3
0
214,173
0
L
Loki
4,282
428
30
3
0
199,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role