Player Matchup

Anubis
Anubis
Itzrailingtime
Anubis
Level 148
God Stats
13W - 17L
1,603 SR
Queue Stats
213W - 172L
1,612 Elo+
Solo
Horus
Horus
Nmelesfce
Horus
Level 157
God Stats
2W - 0L
1,766 SR
Queue Stats
99W - 107L
1,498 Elo+
Solo
Hun Batz
Hun Batz
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Hun Batz
Level 145
God Stats
13W - 3L
1,586 SR
Queue Stats
419W - 404L
1,624 Elo+
Solo
Team Averages
Level 150
1,651 SR
1,578 Elo+

VS

Team Averages
Level 100
1,642 SR
1,557 Elo+
Cliodhna
Cliodhna
Fearsntears
Cliodhna
Level 92
God Stats
0W - 1L
1,980 SR
Queue Stats
44W - 35L
1,604 Elo+
Party 1
Hercules
Hercules
Kazerith
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,472 Elo+
Party 1
Poseidon
Poseidon
TheCurrentMeta
Poseidon
Level 144
God Stats
0W - 2L
1,447 SR
Queue Stats
68W - 56L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 9
12,338
949
21,339
12,699
6,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
Nmelesfce
Horus
13
3 / 1 / 20
10,855
835
7,721
13,636
16,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
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Hun Batz
14
7 / 3 / 12
11,316
870
14,990
11,931
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Fearsntears
Cliodhna
12
1 / 10 / 3
9,748
750
7,392
17,072
3,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
Kazerith
Hercules
10
0 / 5 / 5
9,009
693
7,969
19,295
13,066
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
14
4 / 8 / 1
11,032
849
15,041
13,724
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
23
Kills
5
5
Deaths
23
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Fearsntears
Cliodhna
1
10
3
0.25
W
13
1
9
17.5
L
Hercules
Kazerith
Hercules
0
5
5
0.5
W
Horus
Nmelesfce
Horus
3
1
20
13
L
Poseidon
4
8
1
0.56
W
Hun Batz
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Hun Batz
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,050
Damage
30,402
38,266
Taken
50,091
28,513
Mitigated
20,441
15,696
Healing
4,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Fearsntears
Cliodhna
7,392
1,186
0
1,269
17,072
3,996
693
6,791
10,281
0
32,002
W
21,339
1,359
0
7,098
12,699
6,806
651
5,795
6,904
74,553
0
L
Hercules
Kazerith
Hercules
7,969
803
0
1,784
19,295
13,066
160
10,991
8,304
2,114
14,063
W
Horus
Nmelesfce
Horus
7,721
2,582
1,962
4,620
13,636
16,060
422
5,974
7,662
3,174
15,205
L
Poseidon
15,041
2,385
0
1,361
13,724
3,379
719
6,404
7,320
56,069
0
W
Hun Batz
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Hun Batz
14,990
3,106
0
2,016
11,931
5,647
1,028
4,779
7,152
0
45,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,509
Gold Earned
29,789
147
Minions Killed
133
0
Camps Cleared
0
718,994
Distance Traveled
680,217
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,748
750
43
3
0
218,689
0
W
Anubis
12,338
949
77
6
0
227,193
0
L
Hercules
9,009
693
12
1
0
239,210
0
W
Horus
10,855
835
19
1
0
263,141
2
L
Poseidon
11,032
849
78
6
0
222,318
0
W
Hun Batz
11,316
870
51
4
0
228,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role