Player Matchup

Fenrir
Fenrir
HiveRogue
Fenrir
Level 120
God Stats
1W - 2L
1,622 SR
Queue Stats
467W - 458L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
INbigDawg
Kukulkan
Level 139
God Stats
58W - 42L
1,563 SR
Queue Stats
428W - 442L
1,508 Elo+
Party 1
Freya
Freya
Ogmonkplays
Freya
Level 54
God Stats
3W - 0L
1,717 SR
Queue Stats
40W - 34L
1,460 Elo+
Party 1
Team Averages
Level 104
1,634 SR
1,491 Elo+

VS

Team Averages
Level 111
1,488 SR
1,452 Elo+
Achilles
Achilles
BLAKECMALCOM
Achilles
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 139L
1,414 Elo+
Solo
Zeus
Zeus
iamlove11111111
Zeus
Level 87
God Stats
6W - 11L
1,465 SR
Queue Stats
675W - 719L
1,474 Elo+
Solo
Jing Wei
Jing Wei
ziibbyy
Jing Wei
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 105L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HiveRogue
Fenrir
11
3 / 2 / 3
9,172
706
7,149
11,803
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Kukulkan
INbigDawg
Kukulkan
14
2 / 1 / 2
10,108
778
9,321
3,922
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 3
8,553
658
4,856
8,125
3,269
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BLAKECMALCOM
Achilles
12
5 / 0 / 1
9,625
740
9,634
10,285
13,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 4 / 4
9,714
747
3,896
7,036
2,164
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
ziibbyy
Jing Wei
12
0 / 2 / 5
8,834
680
5,995
8,983
3,224
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
6
6
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
BLAKECMALCOM
Achilles
5
0
1
5.5
W
Fenrir
HiveRogue
Fenrir
3
2
3
2.25
W
Kukulkan
INbigDawg
Kukulkan
2
1
2
3
W
1
3
3
0.83
L
1
4
4
0.75
L
Jing Wei
ziibbyy
Jing Wei
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,326
Damage
19,525
23,850
Taken
26,304
10,890
Mitigated
19,081
2,661
Healing
2,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BLAKECMALCOM
Achilles
9,634
2,406
0
1,005
10,285
13,693
0
6,218
4,067
0
18,756
W
Fenrir
HiveRogue
Fenrir
7,149
1,727
0
773
11,803
5,584
0
2,581
9,222
0
20,449
W
Kukulkan
INbigDawg
Kukulkan
9,321
443
116
455
3,922
2,037
0
542
3,380
63,735
0
W
4,856
1,509
23
1,294
8,125
3,269
0
1,375
6,750
12,352
0
L
3,896
579
0
706
7,036
2,164
735
2,938
4,098
48,225
0
L
Jing Wei
ziibbyy
Jing Wei
5,995
4,122
0
690
8,983
3,224
0
5,386
3,597
0
36,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,833
Gold Earned
28,173
134
Minions Killed
145
0
Camps Cleared
0
705,883
Distance Traveled
667,127
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,625
740
14
1
0
229,782
2
W
Fenrir
9,172
706
26
2
0
245,437
0
W
Kukulkan
10,108
778
97
7
0
238,105
3
W
Freya
8,553
658
11
1
0
222,341
0
L
Zeus
9,714
747
73
6
0
193,200
0
L
Jing Wei
8,834
680
58
4
0
244,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role