Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Chandogg
Mercury
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,766 Elo+
Solo
Kuzenbo
Kuzenbo
MediumSad
Kuzenbo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo
Zeus
Zeus
PAIN-1453
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 70L
1,223 Elo+
Solo
Fenrir
Fenrir
StiffyRiffics
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,330 Elo+
Solo
Team Averages
Level 90
1,500 SR
1,414 Elo+

VS

Team Averages
Level 91
1,418 SR
1,459 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
NoLivsMatter
Tiamat
Level 73
God Stats
3W - 3L
1,284 SR
Queue Stats
199W - 236L
1,445 Elo+
Solo
Ra
Ra
Taz_901
Ra
Level 101
God Stats
12W - 8L
1,561 SR
Queue Stats
566W - 582L
1,455 Elo+
Solo
Lancelot
Lancelot
jhonb01CO
Lancelot
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 181L
1,494 Elo+
Solo
Arachne
Arachne
ttv_ItzFrikz
Arachne
Level 63
God Stats
1W - 1L
1,244 SR
Queue Stats
42W - 47L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
3 / 0 / 4
7,823
711
2,479
10,270
10,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
Chandogg
Mercury
12
1 / 8 / 6
7,304
664
3,119
11,890
5,682
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
MediumSad
Kuzenbo
14
3 / 5 / 6
7,769
706
7,849
12,579
18,427
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
16
2 / 3 / 5
7,594
690
14,797
12,459
5,885
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 4 / 5
6,973
634
6,153
12,225
12,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
3 / 3 / 8
9,345
850
11,641
10,327
4,411
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
16
3 / 2 / 9
9,330
848
10,024
11,649
6,305
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 1 / 9
10,408
946
13,609
6,851
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
jhonb01CO
Lancelot
16
6 / 3 / 5
9,462
860
8,179
10,337
7,744
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
ttv_ItzFrikz
Arachne
15
2 / 1 / 9
8,570
779
10,678
8,254
7,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
9
Kills
20
20
Deaths
10
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
0
4
5
W
Kukulkan
 
Kukulkan
3
3
8
2.33
L
Mercury
Chandogg
Mercury
1
8
6
0.5
L
Kuzenbo
MediumSad
Kuzenbo
3
5
6
1.2
W
Tiamat
3
2
9
3.75
L
Zeus
2
3
5
1.5
L
0
4
5
0.63
W
6
1
9
10.5
W
Lancelot
jhonb01CO
Lancelot
6
3
5
2.83
W
Arachne
ttv_ItzFrikz
Arachne
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,397
Damage
54,131
59,423
Taken
47,418
52,742
Mitigated
28,735
16,343
Healing
21,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,479
1,444
5,092
5,813
10,270
10,657
0
5,235
4,655
0
12,049
W
Kukulkan
 
Kukulkan
11,641
1,289
411
2,977
10,327
4,411
34
5,078
5,249
23,245
0
L
Mercury
Chandogg
Mercury
3,119
1,520
0
90
11,890
5,682
0
8,686
3,060
0
14,041
L
Kuzenbo
MediumSad
Kuzenbo
7,849
2,099
0
28
12,579
18,427
0
5,023
7,217
14,098
0
W
Tiamat
10,024
737
307
2,113
11,649
6,305
0
5,327
6,322
19,549
0
L
Zeus
14,797
1,717
0
3,169
12,459
5,885
0
6,888
5,316
33,469
0
L
6,153
962
432
1,719
12,225
12,091
0
8,609
3,369
0
12,081
W
13,609
779
6,581
3,929
6,851
3,136
676
3,970
2,881
40,232
0
W
Lancelot
jhonb01CO
Lancelot
8,179
2,044
716
1,776
10,337
7,744
797
3,462
6,875
0
13,992
W
Arachne
ttv_ItzFrikz
Arachne
10,678
9,378
597
1,825
8,254
7,139
1,161
4,809
3,445
0
12,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,463
Gold Earned
47,115
108
Minions Killed
152
0
Camps Cleared
0
996,696
Distance Traveled
1,083,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,823
711
15
1
0
214,300
0
W
Kukulkan
9,345
850
30
3
0
199,366
0
L
Mercury
7,304
664
24
2
0
172,491
0
L
Kuzenbo
7,769
706
9
1
0
203,396
0
W
Tiamat
9,330
848
17
2
0
185,003
0
L
Zeus
7,594
690
46
4
0
189,746
0
L
Fenrir
6,973
634
14
1
0
216,763
0
W
Ra
10,408
946
75
7
0
226,671
0
W
Lancelot
9,462
860
21
2
0
240,245
0
W
Arachne
8,570
779
9
1
0
231,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role