Player Matchup

Shiva
Shiva
Tu Shoty
Shiva
Level 128
God Stats
4W - 4L
1,509 SR
Queue Stats
369W - 368L
1,460 Elo+
Solo
Xbalanque
Xbalanque
VentoNegro
Xbalanque
Level 158
God Stats
1W - 1L
1,699 SR
Queue Stats
112W - 120L
1,476 Elo+
Solo
Horus
Horus
candybeater18
Horus
Level 128
God Stats
4W - 3L
1,629 SR
Queue Stats
393W - 383L
1,472 Elo+
Party 1
Nox
Nox
jugon360 cl
Nox
Level 65
God Stats
0W - 1L
1,330 SR
Queue Stats
20W - 34L
1,041 Elo+
Solo
Hercules
Hercules
pooterpie07
Hercules
Level 94
God Stats
3W - 6L
1,406 SR
Queue Stats
355W - 383L
1,470 Elo+
Party 1
Team Averages
Level 115
1,514 SR
1,384 Elo+

VS

Team Averages
Level 99
1,602 SR
1,556 Elo+
Anubis
Anubis
AgentBacon10134
Anubis
Level 106
God Stats
1W - 0L
2,012 SR
Queue Stats
93W - 41L
1,637 Elo+
Party 3
He Bo
He Bo
Juupaa
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,573 Elo+
Party 2
Chang'e
Chang'e
MemeRMahn
Chang'e
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 42L
1,577 Elo+
Party 3
Shiva
Shiva
SapperSnowman
Shiva
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,412 Elo+
Solo
Awilix
Awilix
p0larisss
Awilix
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Tu Shoty
Shiva
14
1 / 3 / 4
7,747
704
9,697
11,623
10,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
VentoNegro
Xbalanque
14
4 / 5 / 2
8,222
747
12,492
12,078
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 6 / 6
7,430
675
2,505
16,910
16,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
0 / 2 / 5
8,162
742
7,755
7,403
3,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
pooterpie07
Hercules
14
2 / 5 / 3
7,631
694
8,798
18,158
18,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 12
9,885
899
14,149
7,431
4,009
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Juupaa
He Bo
15
1 / 1 / 16
8,376
761
16,055
8,794
2,856
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
MemeRMahn
Chang'e
15
4 / 2 / 10
8,884
808
8,775
8,938
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 1 / 18
8,142
740
8,562
9,496
9,708
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
p0larisss
Awilix
16
8 / 2 / 7
9,358
851
11,825
10,756
4,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
84
7
Kills
21
21
Deaths
7
20
Assists
63
Player
Kills
Deaths
Assists
KDA
W
8
1
12
14
W
He Bo
Juupaa
He Bo
1
1
16
9
W
Chang'e
MemeRMahn
Chang'e
4
2
10
4.5
W
0
1
18
9
L
Shiva
Tu Shoty
Shiva
1
3
4
1
L
Xbalanque
VentoNegro
Xbalanque
4
5
2
1
L
0
6
6
0.5
L
0
2
5
1.25
W
Awilix
p0larisss
Awilix
8
2
7
5.75
L
Hercules
pooterpie07
Hercules
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,247
Damage
59,366
66,172
Taken
45,415
53,665
Mitigated
24,286
23,325
Healing
23,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,149
225
2,540
3,442
7,431
4,009
324
790
6,592
30,737
0
W
He Bo
Juupaa
He Bo
16,055
673
1,068
1,162
8,794
2,856
446
1,622
6,809
20,387
0
W
Chang'e
MemeRMahn
Chang'e
8,775
629
6,715
4,380
8,938
3,020
357
2,282
6,420
18,608
0
W
8,562
618
1,234
861
9,496
9,708
111
2,004
7,414
0
14,809
L
Shiva
Tu Shoty
Shiva
9,697
914
1,265
2,126
11,623
10,441
0
7,587
4,036
1,770
10,180
L
Xbalanque
VentoNegro
Xbalanque
12,492
3,222
1,455
1,733
12,078
4,612
192
8,818
3,260
0
31,093
L
2,505
1,168
5,150
3,248
16,910
16,848
0
8,740
8,170
0
6,252
L
7,755
428
0
975
7,403
3,129
0
3,980
3,423
21,856
0
W
Awilix
p0larisss
Awilix
11,825
3,384
655
1,640
10,756
4,693
562
2,739
7,752
0
22,567
L
Hercules
pooterpie07
Hercules
8,798
2,033
1,110
6,263
18,158
18,635
0
9,854
8,304
0
14,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,192
Gold Earned
44,645
104
Minions Killed
112
0
Camps Cleared
0
956,448
Distance Traveled
1,133,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,885
899
51
5
0
214,489
0
W
He Bo
8,376
761
15
1
0
237,641
0
W
Chang'e
8,884
808
25
2
0
233,725
0
W
Shiva
8,142
740
8
1
0
207,809
0
L
Shiva
7,747
704
6
1
0
192,886
0
L
Xbalanque
8,222
747
46
4
0
170,621
0
L
Horus
7,430
675
2
0
0
194,461
0
L
Nox
8,162
742
39
4
0
203,294
0
W
Awilix
9,358
851
13
1
0
239,658
0
L
Hercules
7,631
694
11
1
0
195,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role