Player Matchup

Danzaburou
Danzaburou
Heckenkotzer
Danzaburou
Level 60
God Stats
20W - 11L
1,628 SR
Queue Stats
163W - 171L
1,412 Elo+
Party 1
Cerberus
Cerberus
Lemmler_65
Cerberus
Level 5
God Stats
2W - 2L
1,349 SR
Queue Stats
5W - 10L
1,345 Elo+
Party 1
Amaterasu
Amaterasu
Yacatee
Amaterasu
Level 67
God Stats
6W - 8L
1,652 SR
Queue Stats
109W - 109L
1,414 Elo+
Party 1
Team Averages
Level 44
1,543 SR
1,390 Elo+

VS

Team Averages
Level 72
1,866 SR
1,870 Elo+
Raijin
Raijin
Guille12MC
Raijin
Level 89
God Stats
6W - 0L
1,787 SR
Queue Stats
265W - 30L
1,997 Elo+
Party 2
Charon
Charon
MyWayLight
Charon
Level 67
God Stats
4W - 0L
1,770 SR
Queue Stats
36W - 14L
1,592 Elo+
Solo
Heimdallr
Heimdallr
Richie97
Heimdallr
Level 59
God Stats
9W - 0L
2,040 SR
Queue Stats
235W - 18L
2,021 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Heckenkotzer
Danzaburou
11
0 / 6 / 2
9,304
620
8,354
13,216
5,399
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Lemmler_65
Cerberus
11
1 / 7 / 1
9,117
608
2,736
18,561
22,097
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Yacatee
Amaterasu
12
0 / 5 / 0
9,287
619
8,077
20,455
17,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Guille12MC
Raijin
15
8 / 0 / 8
12,637
842
17,221
12,532
5,685
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
MyWayLight
Charon
15
3 / 1 / 14
11,697
780
12,600
12,832
14,158
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Richie97
Heimdallr
15
6 / 2 / 11
12,478
832
15,629
11,301
9,404
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
1
Kills
17
18
Deaths
3
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Raijin
Guille12MC
Raijin
8
0
8
12
L
Danzaburou
Heckenkotzer
Danzaburou
0
6
2
0.17
L
Cerberus
Lemmler_65
Cerberus
1
7
1
0.21
W
Charon
MyWayLight
Charon
3
1
14
10
W
Heimdallr
Richie97
Heimdallr
6
2
11
5.75
L
Amaterasu
Yacatee
Amaterasu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,167
Damage
45,450
52,232
Taken
36,665
44,637
Mitigated
29,247
7,325
Healing
9,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Guille12MC
Raijin
17,221
2,629
0
5,560
12,532
5,685
660
1,745
10,451
68,333
0
L
Danzaburou
Heckenkotzer
Danzaburou
8,354
1,040
0
1,811
13,216
5,399
0
9,148
4,068
0
45,658
L
Cerberus
Lemmler_65
Cerberus
2,736
143
0
2,353
18,561
22,097
0
10,420
8,138
15,530
0
W
Charon
MyWayLight
Charon
12,600
1,232
0
2,773
12,832
14,158
285
1,120
11,597
31,305
0
W
Heimdallr
Richie97
Heimdallr
15,629
8,968
0
1,265
11,301
9,404
1,250
850
10,241
0
74,234
L
Amaterasu
Yacatee
Amaterasu
8,077
2,518
0
3,161
20,455
17,141
0
10,522
9,933
0
27,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,708
Gold Earned
36,812
144
Minions Killed
215
0
Camps Cleared
0
894,199
Distance Traveled
802,218
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,637
842
86
6
0
249,911
0
L
Danzaburou
9,304
620
57
4
0
307,652
1
L
Cerberus
9,117
608
47
3
0
277,180
0
W
Charon
11,697
780
30
2
0
284,277
0
W
Heimdallr
12,478
832
99
7
0
268,030
0
L
Amaterasu
9,287
619
40
3
0
309,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role