Player Matchup

Hun Batz
Hun Batz
DukeMcFish
Hun Batz
Level 63
God Stats
2W - 5L
1,138 SR
Queue Stats
88W - 81L
1,460 Elo+
Solo
Charybdis
Charybdis
Metomiam
Charybdis
Level 85
God Stats
22W - 19L
1,483 SR
Queue Stats
322W - 302L
1,444 Elo+
Solo
Nu Wa
Nu Wa
RickPearson
Nu Wa
Level 147
God Stats
24W - 24L
1,488 SR
Queue Stats
410W - 399L
1,393 Elo+
Solo
Shiva
Shiva
SinkinShark
Shiva
Level 129
God Stats
1W - 0L
1,693 SR
Queue Stats
52W - 67L
1,358 Elo+
Solo
Ymir
Ymir
stevenv776
Ymir
Level 157
God Stats
13W - 10L
1,521 SR
Queue Stats
290W - 283L
1,412 Elo+
Solo
Team Averages
Level 116
1,465 SR
1,413 Elo+

VS

Team Averages
Level 56
1,589 SR
1,298 Elo+
Maui
Maui
BlowsChunks_
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 50L
1,252 Elo+
Party 1
Scylla
Scylla
JackOldDaniels
Scylla
Level 122
God Stats
8W - 5L
1,652 SR
Queue Stats
300W - 319L
1,340 Elo+
Solo
Tyr
Tyr
Tax_Man02
Tyr
Level 17
God Stats
2W - 2L
1,778 SR
Queue Stats
10W - 20L
1,260 Elo+
Party 1
Neith
Neith
sir Raddle
Neith
Level 56
God Stats
2W - 6L
1,368 SR
Queue Stats
9W - 17L
1,266 Elo+
Party 1
Mercury
Mercury
tr1stman
Mercury
Level 67
God Stats
4W - 4L
1,645 SR
Queue Stats
21W - 17L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DukeMcFish
Hun Batz
15
2 / 1 / 0
8,579
536
6,724
13,439
5,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Metomiam
Charybdis
15
1 / 0 / 1
9,068
567
4,280
8,646
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

1
0 / 0 / 0
3,151
197
0
0
0
11
1 / 2 / 0
7,533
471
7,336
13,408
7,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
8 / 1 / 4
9,333
583
13,064
12,696
10,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
7,186
449
3,915
12,540
10,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 0 / 0
8,052
503
4,036
4,912
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 0
8,289
518
9,725
15,306
13,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
0 / 6 / 1
6,723
420
4,981
9,991
3,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
tr1stman
Mercury
11
0 / 4 / 1
6,593
412
4,195
12,764
4,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
12
Kills
4
4
Deaths
13
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Hun Batz
DukeMcFish
Hun Batz
2
1
0
2
L
0
0
0
0
W
Charybdis
Metomiam
Charybdis
1
0
1
1.5
W
0
0
0
0
W
1
2
0
0.5
L
2
1
0
2
L
Neith
0
6
1
0.08
W
8
1
4
10
L
Mercury
tr1stman
Mercury
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,404
Damage
26,852
48,189
Taken
55,513
27,338
Mitigated
34,226
18,774
Healing
11,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,915
1,660
0
3,201
12,540
10,411
0
4,154
8,386
21,543
0
W
Hun Batz
DukeMcFish
Hun Batz
6,724
2,099
0
6,898
13,439
5,868
1
1,158
12,281
0
82,463
L
4,036
65
0
500
4,912
1,599
0
805
4,107
72,914
0
W
Charybdis
Metomiam
Charybdis
4,280
2,015
0
5,606
8,646
3,314
909
3,332
5,314
0
76,685
W
0
0
0
0
0
0
0
0
0
0
0
W
7,336
2,314
0
2,063
13,408
7,455
0
0
13,408
0
47,819
L
9,725
1,683
0
4,824
15,306
13,750
12
0
15,306
0
55,069
L
Neith
4,981
1,691
0
765
9,991
3,606
1,036
4,288
5,703
0
41,555
W
13,064
4,367
0
4,207
12,696
10,701
0
3,461
9,235
55,293
0
L
Mercury
tr1stman
Mercury
4,195
2,205
0
2,100
12,764
4,860
0
3,817
8,947
0
49,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,664
Gold Earned
36,843
403
Minions Killed
366
0
Camps Cleared
0
1,232,234
Distance Traveled
1,509,137
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,186
449
22
1
0
322,753
0
W
Hun Batz
8,579
536
120
8
0
359,531
0
L
Scylla
8,052
503
139
9
0
289,932
0
W
Charybdis
9,068
567
143
9
0
304,506
0
W
Nu Wa
3,151
197
0
0
0
0
0
W
Shiva
7,533
471
62
4
0
279,645
0
L
Tyr
8,289
518
87
5
0
284,912
1
L
Neith
6,723
420
58
4
0
259,969
0
W
Ymir
9,333
583
78
5
0
288,552
2
L
Mercury
6,593
412
60
4
0
351,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role