Player Matchup

Hera
Hera
Platinum IV
Chromiecrith
Hera
Platinum IV
Level 107
God Stats
11W - 6L
1,681 SR
Queue Stats
117W - 111L
1,640 MMR
Solo
Cthulhu
Cthulhu
Gold II
Gamb1t0
Cthulhu
Gold II
Level 65
God Stats
4W - 0L
1,537 SR
Queue Stats
29W - 29L
1,641 MMR
Party 2
Ne Zha
Ne Zha
Gold I
Kuykendall
Ne Zha
Gold I
Level 62
God Stats
2W - 2L
1,395 SR
Queue Stats
14W - 19L
1,713 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 78
1,538 SR
1,665 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,636 SR
1,682 MMR
Kukulkan
Kukulkan
Gold II
ChawpyJR
Kukulkan
Gold II
Level 120
God Stats
6W - 4L
1,668 SR
Queue Stats
15W - 14L
1,699 MMR
Party 1
Athena
Athena
Platinum V
SiN210
Athena
Platinum V
Level 178
God Stats
18W - 16L
1,586 SR
Queue Stats
70W - 70L
1,751 MMR
Party 1
Bakasura
Bakasura
Gold II
ZXxALTAIRxXZ
Bakasura
Gold II
Level 157
God Stats
1W - 2L
1,654 SR
Queue Stats
167W - 188L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 8
13,483
793
17,426
7,325
3,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Gamb1t0
Cthulhu
15
2 / 2 / 15
13,085
770
12,298
20,333
26,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
Kuykendall
Ne Zha
17
10 / 3 / 7
14,271
839
24,205
17,621
15,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAchillesKuzenboBacchusPersephone

VS

Bans
Baron SamediXbalanqueMorgan Le FayMedusaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChawpyJR
Kukulkan
15
4 / 9 / 1
12,889
758
16,772
16,273
9,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
SiN210
Athena
16
3 / 3 / 3
12,842
755
7,640
23,414
29,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
ZXxALTAIRxXZ
Bakasura
13
0 / 6 / 4
10,891
641
6,220
22,398
20,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
18
Kills
7
7
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ChawpyJR
Kukulkan
4
9
1
0.5
W
6
2
8
5
W
Cthulhu
Gamb1t0
Cthulhu
2
2
15
4.75
W
Ne Zha
Kuykendall
Ne Zha
10
3
7
4.5
L
Athena
SiN210
Athena
3
3
3
1.5
L
Bakasura
ZXxALTAIRxXZ
Bakasura
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,929
Damage
30,632
45,279
Taken
62,085
46,158
Mitigated
59,792
8,712
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ChawpyJR
Kukulkan
16,772
1,223
0
239
16,273
9,733
26
8,215
8,058
73,801
0
W
17,426
3,057
0
539
7,325
3,930
694
5,063
2,049
72,494
0
W
Cthulhu
Gamb1t0
Cthulhu
12,298
1,209
448
5,201
20,333
26,969
377
10,048
8,500
41,364
0
W
Ne Zha
Kuykendall
Ne Zha
24,205
4,593
0
2,524
17,621
15,259
1,566
7,264
8,433
0
69,253
L
Athena
SiN210
Athena
7,640
1,296
105
1,492
23,414
29,779
0
11,393
12,021
27,348
540
L
Bakasura
ZXxALTAIRxXZ
Bakasura
6,220
3,416
330
5,155
22,398
20,280
0
10,548
11,850
0
19,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,839
Gold Earned
36,622
192
Minions Killed
176
0
Camps Cleared
0
1,019,078
Distance Traveled
909,005
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,889
758
112
7
0
271,280
5
W
Hera
13,483
793
90
5
0
310,165
0
W
Cthulhu
13,085
770
49
3
0
346,870
0
W
Ne Zha
14,271
839
53
3
0
362,043
0
L
Athena
12,842
755
24
1
0
329,429
0
L
Bakasura
10,891
641
40
2
0
308,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role