Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
B00G3MZ
Pele
Level 167
God Stats
11W - 12L
1,453 SR
Queue Stats
278W - 249L
1,504 Elo+
Solo
Bacchus
Bacchus
MrSoloDolo5165
Bacchus
Level 149
God Stats
140W - 116L
1,556 SR
Queue Stats
1,438W - 1,356L
1,494 Elo+
Solo
Tyr
Tyr
SilencedChild
Tyr
Level 109
God Stats
6W - 3L
1,735 SR
Queue Stats
132W - 124L
1,453 Elo+
Solo
Team Averages
Level 132
1,549 SR
1,490 Elo+

VS

Team Averages
Level 103
1,461 SR
1,489 Elo+
Susano
Susano
BBDibelrt
Susano
Level 155
God Stats
14W - 14L
1,469 SR
Queue Stats
173W - 154L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
LordoftheDrake
Gilgamesh
Level 37
God Stats
5W - 2L
1,500 SR
Queue Stats
140W - 116L
1,411 Elo+
Party 1
Scylla
Scylla
MageMainlol
Scylla
Level 126
God Stats
3W - 3L
1,274 SR
Queue Stats
178W - 174L
1,443 Elo+
Solo
Khepri
Khepri
hectorcruz1234
Khepri
Level 105
God Stats
5W - 3L
1,561 SR
Queue Stats
173W - 147L
1,506 Elo+
Solo
Anhur
Anhur
xxHARDKNOXxx
Anhur
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 130L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 2 / 0
7,471
575
5,269
6,505
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
 
Ix Chel
11
0 / 0 / 0
6,344
488
6,988
5,919
2,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
B00G3MZ
Pele
11
0 / 0 / 1
6,290
484
3,216
9,065
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 3
6,260
482
3,880
12,063
12,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 0
6,489
499
7,059
10,184
9,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BBDibelrt
Susano
13
3 / 0 / 3
7,316
563
7,789
11,984
5,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
LordoftheDrake
Gilgamesh
11
1 / 1 / 2
6,463
497
4,323
9,177
6,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
12
0 / 0 / 2
7,113
547
3,718
6,185
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 2
5,940
457
3,969
7,322
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 1 / 2
6,240
480
3,011
7,406
2,699
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
6
6
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
2
0
1.5
L
Ix Chel
 
Ix Chel
0
0
0
0
L
Pele
B00G3MZ
Pele
0
0
1
0.5
W
Susano
BBDibelrt
Susano
3
0
3
4.5
W
Gilgamesh
LordoftheDrake
Gilgamesh
1
1
2
2
W
Scylla
0
0
2
1
L
0
3
3
0.5
L
1
1
0
1
W
1
2
2
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,412
Damage
22,810
43,736
Taken
42,074
29,897
Mitigated
23,401
16,656
Healing
12,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,269
2,228
124
1,703
6,505
2,080
529
643
5,862
0
48,181
L
Ix Chel
 
Ix Chel
6,988
1,206
1,120
3,959
5,919
2,295
144
2,623
3,296
59,172
0
L
Pele
B00G3MZ
Pele
3,216
439
0
2,395
9,065
2,944
69
860
8,205
0
51,349
W
Susano
BBDibelrt
Susano
7,789
1,414
0
5,227
11,984
5,014
0
1,627
10,357
0
56,686
W
Gilgamesh
LordoftheDrake
Gilgamesh
4,323
706
0
849
9,177
6,732
0
759
8,418
0
28,809
W
Scylla
3,718
751
0
1,976
6,185
2,681
0
3,076
3,109
57,800
0
L
3,880
551
0
3,633
12,063
12,932
0
2,774
9,289
13,940
0
L
7,059
311
0
3,722
10,184
9,646
38
787
9,397
0
40,885
W
3,969
558
0
1,456
7,322
6,275
0
3,958
3,364
15,147
0
W
3,011
2,048
0
2,586
7,406
2,699
0
1,448
5,958
0
31,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,854
Gold Earned
33,072
327
Minions Killed
332
0
Camps Cleared
0
1,259,266
Distance Traveled
1,357,571
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,471
575
92
7
0
224,986
3
L
Ix Chel
6,344
488
86
7
0
232,013
2
L
Pele
6,290
484
78
6
0
267,659
0
W
Susano
7,316
563
89
7
0
305,624
1
W
Gilgamesh
6,463
497
48
4
0
294,439
2
W
Scylla
7,113
547
126
10
0
244,731
0
L
Bacchus
6,260
482
7
1
0
254,609
4
L
Tyr
6,489
499
64
5
0
279,999
7
W
Khepri
5,940
457
11
1
0
271,654
1
W
Anhur
6,240
480
58
4
0
241,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role