Player Matchup

King Arthur
King Arthur
BigT1226
King Arthur
Level 122
God Stats
6W - 5L
1,515 SR
Queue Stats
65W - 69L
1,431 Elo+
Party 1
Anubis
Anubis
HellsGames
Anubis
Level 123
God Stats
7W - 7L
1,589 SR
Queue Stats
126W - 129L
1,453 Elo+
Party 1
Atlas
Atlas
Ol Twitchy
Atlas
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 86L
1,448 Elo+
Party 1
Team Averages
Level 103
1,535 SR
1,444 Elo+

VS

Team Averages
Level 115
1,512 SR
1,479 Elo+
Kuzenbo
Kuzenbo
MingledDegree6
Kuzenbo
Level 86
God Stats
8W - 6L
1,539 SR
Queue Stats
218W - 212L
1,439 Elo+
Solo
He Bo
He Bo
UmmMaji
He Bo
Level 135
God Stats
3W - 2L
1,404 SR
Queue Stats
13W - 13L
1,478 Elo+
Solo
Izanami
Izanami
apeoflight
Izanami
Level 123
God Stats
11W - 13L
1,592 SR
Queue Stats
185W - 174L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigT1226
King Arthur
12
0 / 5 / 10
10,567
704
10,706
22,494
22,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
HellsGames
Anubis
16
9 / 2 / 2
13,244
883
17,825
10,757
6,142
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
15
2 / 2 / 9
11,110
741
9,442
14,683
16,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 8
10,302
687
9,816
15,772
20,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
UmmMaji
He Bo
14
5 / 2 / 3
11,261
751
11,791
12,770
4,375
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
apeoflight
Izanami
12
2 / 5 / 4
10,328
689
13,111
13,914
4,275
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
11
Kills
8
9
Deaths
11
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigT1226
King Arthur
0
5
10
1
W
Anubis
HellsGames
Anubis
9
2
2
5
L
1
4
8
1.25
W
Atlas
2
2
9
3.25
L
He Bo
UmmMaji
He Bo
5
2
3
3.25
L
Izanami
apeoflight
Izanami
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,973
Damage
34,718
47,934
Taken
42,456
44,255
Mitigated
29,344
13,138
Healing
2,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigT1226
King Arthur
10,706
1,389
0
3,028
22,494
22,050
361
9,181
13,313
0
40,837
W
Anubis
HellsGames
Anubis
17,825
71
214
6,996
10,757
6,142
1,897
5,904
4,853
81,398
0
L
9,816
4,236
0
2,200
15,772
20,694
87
10,563
4,770
24,486
0
W
Atlas
9,442
2,530
0
2,900
14,683
16,063
739
7,178
7,505
25,403
551
L
He Bo
UmmMaji
He Bo
11,791
1,095
0
690
12,770
4,375
281
6,432
6,069
33,824
0
L
Izanami
apeoflight
Izanami
13,111
9,022
0
0
13,914
4,275
1,281
9,359
4,177
0
52,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,921
Gold Earned
31,891
173
Minions Killed
131
0
Camps Cleared
0
791,689
Distance Traveled
788,195
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,567
704
34
2
0
275,555
0
W
Anubis
13,244
883
117
8
0
250,073
0
L
Kuzenbo
10,302
687
32
2
0
271,360
2
W
Atlas
11,110
741
22
1
0
266,061
0
L
He Bo
11,261
751
32
2
0
284,690
0
L
Izanami
10,328
689
67
4
0
232,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role