Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Electic comet77
Tiamat
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,547 Elo+
Solo
Zhong Kui
Zhong Kui
IriaZeph
Zhong Kui
Level 159
God Stats
27W - 26L
1,528 SR
Queue Stats
253W - 267L
1,433 Elo+
Solo
Hachiman
Hachiman
biscobibble
Hachiman
Level 156
God Stats
2W - 4L
1,505 SR
Queue Stats
319W - 314L
1,485 Elo+
Solo
Team Averages
Level 122
1,507 SR
1,493 Elo+

VS

Team Averages
Level 140
1,525 SR
1,463 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
GENTELMAN_BEHOLD
Charybdis
Level 64
God Stats
3W - 6L
1,424 SR
Queue Stats
73W - 114L
1,329 Elo+
Solo
Janus
Janus
Hachy_Hanz
Janus
Level 156
God Stats
19W - 16L
1,511 SR
Queue Stats
389W - 397L
1,490 Elo+
Party 1
Ao Kuang
Ao Kuang
Megabriel
Ao Kuang
Level 140
God Stats
12W - 6L
1,624 SR
Queue Stats
207W - 194L
1,473 Elo+
Solo
Bacchus
Bacchus
paillalef
Bacchus
Level 180
God Stats
10W - 5L
1,567 SR
Queue Stats
199W - 197L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 1
7,621
586
9,214
13,028
5,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
 
Nu Wa
12
1 / 3 / 4
7,190
553
8,082
9,003
3,502
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 3
6,466
497
3,478
8,525
5,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
IriaZeph
Zhong Kui
1
0 / 0 / 0
4,204
323
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
biscobibble
Hachiman
12
1 / 2 / 1
6,946
534
5,364
7,938
2,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 3 / 2
7,740
595
6,913
9,904
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
13
1 / 3 / 2
7,272
559
4,277
9,642
3,455
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
11
0 / 3 / 3
6,702
516
3,276
5,584
1,958
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Megabriel
Ao Kuang
14
5 / 0 / 1
8,310
639
6,741
11,630
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
paillalef
Bacchus
11
5 / 0 / 2
7,847
604
4,821
10,125
11,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
12
12
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
2
1
3.25
L
Nu Wa
 
Nu Wa
1
3
4
1
W
Sol
 
Sol
1
3
2
0.67
L
0
5
3
0.3
W
Charybdis
1
3
2
0.67
W
Janus
0
3
3
0.5
L
Zhong Kui
IriaZeph
Zhong Kui
0
0
0
0
W
Ao Kuang
Megabriel
Ao Kuang
5
0
1
5.5
L
Hachiman
biscobibble
Hachiman
1
2
1
0.75
W
Bacchus
paillalef
Bacchus
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,138
Damage
26,028
38,494
Taken
46,885
17,908
Mitigated
25,239
8,139
Healing
14,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,214
2,459
0
2,177
13,028
5,786
0
7,685
5,343
0
52,616
L
Nu Wa
 
Nu Wa
8,082
1,712
42
2,602
9,003
3,502
0
4,586
4,417
49,361
0
W
Sol
 
Sol
6,913
1,872
0
3,155
9,904
4,137
2,999
2,792
7,112
47,678
7,678
L
3,478
612
0
1,520
8,525
5,708
0
5,817
2,708
37,246
0
W
Charybdis
4,277
1,947
146
2,701
9,642
3,455
1,265
1,412
8,230
0
56,537
W
Janus
3,276
304
0
0
5,584
1,958
232
2,097
3,487
46,715
0
L
Zhong Kui
IriaZeph
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
Megabriel
Ao Kuang
6,741
1,793
0
5,643
11,630
4,532
69
2,308
9,322
60,457
8,850
L
Hachiman
biscobibble
Hachiman
5,364
2,228
0
1,798
7,938
2,912
1,019
3,404
4,534
0
42,845
W
Bacchus
paillalef
Bacchus
4,821
485
0
2,399
10,125
11,157
95
2,951
7,174
17,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,427
Gold Earned
37,871
291
Minions Killed
376
0
Camps Cleared
0
994,376
Distance Traveled
1,262,259
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,621
586
71
5
0
289,578
4
L
Nu Wa
7,190
553
69
5
0
224,825
0
W
Sol
7,740
595
86
7
0
218,492
2
L
Tiamat
6,466
497
68
5
0
236,295
0
W
Charybdis
7,272
559
92
7
0
236,991
0
W
Janus
6,702
516
78
6
0
239,509
0
L
Zhong Kui
4,204
323
0
0
0
6,058
0
W
Ao Kuang
8,310
639
93
7
0
291,660
0
L
Hachiman
6,946
534
83
6
0
237,620
4
W
Bacchus
7,847
604
27
2
0
275,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role