Player Matchup

Artemis
Artemis
A-K-S89
Artemis
Level 124
God Stats
6W - 15L
1,365 SR
Queue Stats
878W - 892L
1,532 Elo+
Solo
Pele
Pele
AlastorXY
Pele
Level 33
God Stats
1W - 1L
1,671 SR
Queue Stats
48W - 44L
1,404 Elo+
Solo
Baron Samedi
Baron Samedi
Damsikk
Baron Samedi
Level 121
God Stats
3W - 1L
1,633 SR
Queue Stats
168W - 137L
1,569 Elo+
Party 1
Kuzenbo
Kuzenbo
IxIslayIxI
Kuzenbo
Level 103
God Stats
8W - 13L
1,518 SR
Queue Stats
153W - 136L
1,495 Elo+
Party 1
Odin
Odin
NA-Ghost01
Odin
Level 51
God Stats
12W - 4L
1,800 SR
Queue Stats
47W - 47L
1,451 Elo+
Solo
Team Averages
Level 86
1,597 SR
1,490 Elo+

VS

Team Averages
Level 112
1,626 SR
1,493 Elo+
Sylvanus
Sylvanus
Davo94
Sylvanus
Level 146
God Stats
3W - 0L
1,516 SR
Queue Stats
97W - 82L
1,453 Elo+
Party 2
Ishtar
Ishtar
MintMan3357
Ishtar
Level 68
God Stats
10W - 4L
1,766 SR
Queue Stats
211W - 213L
1,534 Elo+
Solo
Vulcan
Vulcan
iPaciolist
Vulcan
Level 61
God Stats
2W - 3L
1,834 SR
Queue Stats
52W - 45L
1,505 Elo+
Solo
Tyr
Tyr
sockdown10
Tyr
Level 159
God Stats
19W - 23L
1,502 SR
Queue Stats
188W - 188L
1,486 Elo+
Party 2
Arachne
Arachne
wuetender_Ninja1
Arachne
Level 127
God Stats
10W - 6L
1,513 SR
Queue Stats
296W - 278L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
A-K-S89
Artemis
15
1 / 1 / 0
8,227
484
5,355
8,169
3,347
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
14
3 / 3 / 0
7,920
466
4,383
14,302
5,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Damsikk
Baron Samedi
14
3 / 4 / 3
8,181
481
13,678
13,276
6,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
IxIslayIxI
Kuzenbo
12
1 / 2 / 4
7,840
461
5,515
10,493
11,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 0
7,670
451
7,214
17,033
13,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Davo94
Sylvanus
12
2 / 2 / 5
8,572
504
5,403
14,402
11,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
16
0 / 0 / 3
9,535
561
5,108
7,549
3,279
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
iPaciolist
Vulcan
12
2 / 4 / 4
8,130
478
12,624
11,500
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 5
9,011
530
12,676
19,328
13,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 1 / 2
10,204
600
9,259
13,491
6,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
9
Kills
13
13
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artemis
A-K-S89
Artemis
1
1
0
1
L
Pele
3
3
0
1
L
Baron Samedi
Damsikk
Baron Samedi
3
4
3
1.13
W
Sylvanus
Davo94
Sylvanus
2
2
5
2.25
L
Kuzenbo
IxIslayIxI
Kuzenbo
1
2
4
1.5
W
Ishtar
0
0
3
1.5
L
1
3
0
0.33
W
Vulcan
iPaciolist
Vulcan
2
4
4
1
W
0
3
5
0.83
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,145
Damage
45,070
63,273
Taken
66,270
40,207
Mitigated
39,930
16,791
Healing
28,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
A-K-S89
Artemis
5,355
1,535
0
5,058
8,169
3,347
0
1,069
7,100
0
68,519
L
Pele
4,383
587
0
3,786
14,302
5,745
0
2,996
11,144
0
72,756
L
Baron Samedi
Damsikk
Baron Samedi
13,678
1,317
655
2,904
13,276
6,353
0
9,558
3,270
59,864
920
W
Sylvanus
Davo94
Sylvanus
5,403
1,234
3,165
5,148
14,402
11,969
0
6,193
7,978
18,820
0
L
Kuzenbo
IxIslayIxI
Kuzenbo
5,515
1,958
0
2,543
10,493
11,365
0
4,004
6,270
27,734
0
W
Ishtar
5,108
3,133
0
4,495
7,549
3,279
690
905
6,614
0
92,614
L
7,214
739
0
1,845
17,033
13,397
0
84
16,949
0
51,733
W
Vulcan
iPaciolist
Vulcan
12,624
3,596
70
1,935
11,500
4,895
0
6,015
5,175
51,763
0
W
12,676
1,054
0
9,743
19,328
13,435
0
1,324
17,998
87
67,506
W
9,259
6,889
0
3,647
13,491
6,352
0
3,506
9,799
0
95,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
45,452
470
Minions Killed
474
0
Camps Cleared
0
1,679,155
Distance Traveled
1,676,044
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,227
484
131
8
0
278,518
2
L
Pele
7,920
466
101
6
0
408,385
0
L
Baron Samedi
8,181
481
115
7
0
311,048
2
W
Sylvanus
8,572
504
25
1
0
310,384
0
L
Kuzenbo
7,840
461
36
2
0
344,705
4
W
Ishtar
9,535
561
149
9
0
321,535
0
L
Odin
7,670
451
87
5
0
336,499
4
W
Vulcan
8,130
478
84
5
0
327,755
8
W
Tyr
9,011
530
88
5
0
338,609
2
W
Arachne
10,204
600
128
8
0
377,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role