Player Matchup

Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DON VertiN
Artemis
Level 86
God Stats
2W - 6L
1,270 SR
Queue Stats
221W - 219L
1,497 Elo+
Party 1
Anhur
Anhur
Daiderson
Anhur
Level 88
God Stats
3W - 1L
1,444 SR
Queue Stats
321W - 315L
1,428 Elo+
Party 1
Hachiman
Hachiman
Izumii2474
Hachiman
Level 185
God Stats
4W - 5L
1,387 SR
Queue Stats
123W - 116L
1,590 Elo+
Solo
Yemoja
Yemoja
JustCallMeSonic
Yemoja
Level 127
God Stats
6W - 7L
1,352 SR
Queue Stats
500W - 514L
1,512 Elo+
Solo
Team Averages
Level 129
1,390 SR
1,505 Elo+

VS

Team Averages
Level 129
1,432 SR
1,467 Elo+
Tiamat
Tiamat
DustntheWind241
Tiamat
Level 117
God Stats
7W - 5L
1,583 SR
Queue Stats
542W - 543L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Gonza987
Sun Wukong
Level 129
God Stats
0W - 4L
1,137 SR
Queue Stats
29W - 33L
1,482 Elo+
Solo
Hel
Hel
Miss_Rockerr
Hel
Level 129
God Stats
3W - 2L
1,570 SR
Queue Stats
70W - 147L
1,355 Elo+
Solo
Nu Wa
Nu Wa
ScrummyBears
Nu Wa
Level 143
God Stats
1W - 3L
1,373 SR
Queue Stats
73W - 77L
1,514 Elo+
Solo
Charybdis
Charybdis
iAmJeht
Charybdis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 1 / 9
7,801
975
7,376
15,160
8,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
DON VertiN
Artemis
12
4 / 2 / 7
7,313
914
6,906
6,865
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Daiderson
Anhur
13
5 / 1 / 10
7,951
994
5,312
8,344
3,690
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
Izumii2474
Hachiman
14
5 / 3 / 8
8,262
1,033
8,286
9,170
3,847
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 1 / 10
7,488
936
1,135
7,569
5,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
6,879
860
9,795
6,507
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Gonza987
Sun Wukong
13
2 / 2 / 4
7,004
876
7,988
8,264
11,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

7
0 / 5 / 2
5,287
661
251
5,164
1,599
11
1 / 5 / 3
6,277
785
8,382
7,574
2,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
iAmJeht
Charybdis
13
2 / 4 / 3
6,922
865
8,790
7,149
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
17
Kills
7
8
Deaths
19
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
9
7.5
W
Artemis
DON VertiN
Artemis
4
2
7
3.75
W
Anhur
Daiderson
Anhur
5
1
10
10
L
2
3
5
1.5
L
Sun Wukong
Gonza987
Sun Wukong
2
2
4
2
W
Hachiman
Izumii2474
Hachiman
5
3
8
3
W
0
1
10
5
L
0
5
2
0.2
L
1
5
3
0.5
L
Charybdis
iAmJeht
Charybdis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,015
Damage
35,206
47,108
Taken
34,658
24,366
Mitigated
22,918
24,297
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,376
954
1,091
6,144
15,160
8,537
0
4,645
10,150
0
15,679
W
Artemis
DON VertiN
Artemis
6,906
2,827
514
852
6,865
2,907
1,368
3,506
3,185
0
11,655
W
Anhur
Daiderson
Anhur
5,312
3,388
90
722
8,344
3,690
1,868
3,956
4,252
0
13,657
L
9,795
432
302
961
6,507
4,633
0
323
6,184
18,064
0
L
Sun Wukong
Gonza987
Sun Wukong
7,988
955
586
2,133
8,264
11,566
0
259
8,005
0
12,327
W
Hachiman
Izumii2474
Hachiman
8,286
4,119
1,129
1,115
9,170
3,847
1,076
3,900
5,136
0
23,278
W
1,135
306
9,575
3,065
7,569
5,385
442
2,421
5,104
5,238
0
L
251
251
25
65
5,164
1,599
15
78
5,086
831
0
L
8,382
709
239
970
7,574
2,405
0
280
7,294
15,806
0
L
Charybdis
iAmJeht
Charybdis
8,790
3,883
617
573
7,149
2,715
0
195
6,954
0
14,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,815
Gold Earned
32,369
84
Minions Killed
61
0
Camps Cleared
0
680,886
Distance Traveled
645,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,801
975
16
2
0
165,943
0
W
Artemis
7,313
914
12
2
0
131,011
0
W
Anhur
7,951
994
22
3
0
129,209
0
L
Tiamat
6,879
860
19
2
0
141,589
0
L
Sun Wukong
7,004
876
12
2
0
149,876
0
W
Hachiman
8,262
1,033
24
3
0
119,539
0
W
Yemoja
7,488
936
10
1
0
135,184
0
L
Hel
5,287
661
2
0
0
86,938
0
L
Nu Wa
6,277
785
11
1
0
134,490
0
L
Charybdis
6,922
865
17
2
0
132,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role