Player Matchup

Maui
Maui
RavenousRamone
Maui
Level 126
God Stats
1W - 3L
1,581 SR
Queue Stats
100W - 119L
1,478 Elo+
Party 2
Bastet
Bastet
Wentanio98
Bastet
Level 85
God Stats
31W - 26L
1,574 SR
Queue Stats
409W - 358L
1,592 Elo+
Solo
Da Ji
Da Ji
firefoot3
Da Ji
Level 124
God Stats
0W - 2L
1,228 SR
Queue Stats
150W - 159L
1,515 Elo+
Party 2
Janus
Janus
iBlueFlxme
Janus
Level 137
God Stats
11W - 20L
1,445 SR
Queue Stats
375W - 350L
1,490 Elo+
Solo
Ullr
Ullr
niamul2001
Ullr
Level 17
God Stats
3W - 9L
1,334 SR
Queue Stats
19W - 28L
1,462 Elo+
Party 2
Team Averages
Level 98
1,432 SR
1,508 Elo+

VS

Team Averages
Level 105
1,504 SR
1,571 Elo+
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
CRAZYkash44
Chaac
Level 89
God Stats
6W - 1L
1,752 SR
Queue Stats
95W - 75L
1,508 Elo+
Party 1
Jormungandr
Jormungandr
DecimatorDrone
Jormungandr
Level 24
God Stats
2W - 1L
1,575 SR
Queue Stats
2W - 1L
1,712 Elo+
Party 1
He Bo
He Bo
NoDaddyStopIt
He Bo
Level 165
God Stats
34W - 28L
1,601 SR
Queue Stats
590W - 497L
1,619 Elo+
Solo
Chernobog
Chernobog
Unmichi
Chernobog
Level 118
God Stats
2W - 3L
1,092 SR
Queue Stats
118W - 124L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
4,607
576
1,377
6,225
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
Wentanio98
Bastet
9
1 / 1 / 1
5,074
634
3,667
8,059
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
firefoot3
Da Ji
9
0 / 1 / 0
4,780
598
3,086
6,561
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Janus
6
1 / 1 / 0
4,033
504
538
1,881
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
4 / 1 / 0
5,013
627
3,183
5,081
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 1 / 0
5,433
679
1,774
3,307
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 0 / 1
5,377
672
3,823
6,529
5,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
DecimatorDrone
Jormungandr
7
0 / 2 / 3
4,257
532
2,126
4,413
2,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 0 / 1
5,642
705
3,942
4,887
1,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Unmichi
Chernobog
7
1 / 3 / 2
4,620
578
2,313
5,701
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
6
6
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
0
2
W
0
0
1
0.5
W
Jormungandr
DecimatorDrone
Jormungandr
0
2
3
0.75
W
3
0
1
3.5
L
0
2
3
0.75
W
Chernobog
Unmichi
Chernobog
1
3
2
0.67
L
Bastet
Wentanio98
Bastet
1
1
1
1.5
L
Da Ji
firefoot3
Da Ji
0
1
0
0
L
Janus
1
1
0
1
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,851
Damage
13,978
27,807
Taken
24,837
10,331
Mitigated
11,292
7,685
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,774
167
0
664
3,307
952
0
468
2,819
33,868
0
W
3,823
752
0
3,466
6,529
5,362
0
0
6,529
0
35,747
W
Jormungandr
DecimatorDrone
Jormungandr
2,126
737
0
380
4,413
2,108
540
397
4,016
20,526
0
W
3,942
394
0
3,625
4,887
1,299
0
483
4,384
41,234
0
L
1,377
573
106
980
6,225
2,928
0
2,588
3,524
12,889
5,491
W
Chernobog
Unmichi
Chernobog
2,313
1,590
0
983
5,701
1,571
98
397
5,304
0
22,534
L
Bastet
Wentanio98
Bastet
3,667
1,119
0
4,417
8,059
2,665
0
2,017
5,970
0
34,785
L
Da Ji
firefoot3
Da Ji
3,086
558
0
1,275
6,561
2,658
0
519
6,042
0
26,712
L
Janus
538
133
0
500
1,881
509
0
713
1,104
14,753
0
L
3,183
1,494
0
407
5,081
1,571
0
1,471
3,325
0
22,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,507
Gold Earned
25,329
221
Minions Killed
271
0
Camps Cleared
0
699,826
Distance Traveled
872,182
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,433
679
72
9
0
177,337
4
W
Chaac
5,377
672
58
7
0
177,505
0
W
Jormungandr
4,257
532
22
3
0
160,566
0
W
He Bo
5,642
705
73
9
0
191,392
0
L
Maui
4,607
576
38
5
0
155,375
2
W
Chernobog
4,620
578
46
6
0
165,382
4
L
Bastet
5,074
634
60
8
0
180,653
0
L
Da Ji
4,780
598
55
7
0
144,803
0
L
Janus
4,033
504
27
3
0
54,539
0
L
Ullr
5,013
627
41
5
0
164,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role