Player Matchup

Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
XansXans
Da Ji
Level 87
God Stats
3W - 3L
1,475 SR
Queue Stats
164W - 170L
1,565 Elo+
Solo
Yemoja
Yemoja
banbeicha
Yemoja
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 229L
1,515 Elo+
Solo
Amaterasu
Amaterasu
lesaxd
Amaterasu
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
nikfil
Yu Huang
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 67
1,495 SR
1,516 Elo+

VS

Team Averages
Level 120
1,430 SR
1,455 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
NemezisPrime
Hel
Level 87
God Stats
1W - 2L
1,203 SR
Queue Stats
130W - 139L
1,460 Elo+
Solo
Neith
Neith
ShauniosuS
Neith
Level 150
God Stats
6W - 7L
1,445 SR
Queue Stats
345W - 348L
1,409 Elo+
Solo
Jing Wei
Jing Wei
zoteil
Jing Wei
Level 140
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 29L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
1 / 2 / 2
7,021
702
6,794
8,362
3,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
XansXans
Da Ji
10
3 / 5 / 1
6,752
675
5,403
9,919
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
banbeicha
Yemoja
15
0 / 1 / 4
7,426
743
5,614
8,256
6,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
lesaxd
Amaterasu
13
0 / 4 / 3
6,582
658
8,331
12,698
7,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
nikfil
Yu Huang
12
2 / 3 / 2
6,695
670
8,911
7,129
3,374
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 2 / 10
9,080
908
13,010
16,088
15,517
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
 
Bacchus
15
5 / 0 / 9
8,217
822
7,998
7,074
7,760
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 0 / 13
8,024
802
5,823
6,868
4,079
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
13
3 / 4 / 8
7,660
766
13,616
12,065
6,381
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
zoteil
Jing Wei
13
0 / 0 / 12
7,803
780
2,254
5,898
3,136
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
6
Kills
15
15
Deaths
6
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
2
2
1
W
Jormungandr
 
Jormungandr
5
2
10
5
W
Bacchus
 
Bacchus
5
0
9
9.5
W
2
0
13
8.5
W
Neith
3
4
8
1.75
L
Da Ji
XansXans
Da Ji
3
5
1
0.7
L
Yemoja
banbeicha
Yemoja
0
1
4
2
L
Amaterasu
lesaxd
Amaterasu
0
4
3
0.38
L
Yu Huang
nikfil
Yu Huang
2
3
2
1
W
Jing Wei
zoteil
Jing Wei
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,053
Damage
42,701
46,364
Taken
47,993
27,958
Mitigated
36,873
16,166
Healing
25,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,794
1,286
608
2,285
8,362
3,998
0
3,998
4,364
0
21,696
W
Jormungandr
 
Jormungandr
13,010
1,904
618
2,244
16,088
15,517
48
3,394
12,694
28,676
0
W
Bacchus
 
Bacchus
7,998
928
342
811
7,074
7,760
234
2,169
4,905
10,758
0
W
5,823
484
11,675
5,300
6,868
4,079
298
3,209
3,659
11,806
0
W
Neith
13,616
5,062
455
2,796
12,065
6,381
224
3,216
8,849
0
23,896
L
Da Ji
XansXans
Da Ji
5,403
440
1,060
2,219
9,919
5,976
0
6,044
3,875
0
6,775
L
Yemoja
banbeicha
Yemoja
5,614
392
3,099
1,794
8,256
6,699
0
4,377
3,879
13,301
0
L
Amaterasu
lesaxd
Amaterasu
8,331
3,147
673
3,421
12,698
7,911
0
8,203
4,495
0
12,705
L
Yu Huang
nikfil
Yu Huang
8,911
946
147
860
7,129
3,374
0
4,209
2,920
16,194
0
W
Jing Wei
zoteil
Jing Wei
2,254
1,745
361
715
5,898
3,136
455
2,537
3,361
0
12,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,476
Gold Earned
40,784
79
Minions Killed
105
0
Camps Cleared
0
816,895
Distance Traveled
984,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,021
702
34
3
0
156,194
0
W
Jormungandr
9,080
908
32
3
0
192,665
0
W
Bacchus
8,217
822
8
1
0
191,246
0
W
Hel
8,024
802
17
2
0
222,668
0
W
Neith
7,660
766
19
2
0
187,198
0
L
Da Ji
6,752
675
5
1
0
130,153
0
L
Yemoja
7,426
743
18
2
0
178,840
0
L
Amaterasu
6,582
658
10
1
0
203,122
0
L
Yu Huang
6,695
670
12
1
0
148,586
0
W
Jing Wei
7,803
780
29
3
0
190,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role