Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ArmageddontDeath
Nu Wa
Level 121
God Stats
4W - 1L
1,811 SR
Queue Stats
322W - 313L
1,403 Elo+
Party 2
Hou Yi
Hou Yi
DelinquentUU
Hou Yi
Level 89
God Stats
1W - 1L
1,289 SR
Queue Stats
244W - 248L
1,510 Elo+
Solo
Geb
Geb
JaydynJayse
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
madi_tenille
Merlin
Level 69
God Stats
2W - 5L
1,420 SR
Queue Stats
125W - 109L
1,412 Elo+
Party 2
Team Averages
Level 91
1,504 SR
1,465 Elo+

VS

Team Averages
Level 32
1,513 SR
1,435 Elo+
Jormungandr
Jormungandr
CRANDUS
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,282 Elo+
Solo
Da Ji
Da Ji
FatherHumphrey2
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,496 Elo+
Party 1
Hun Batz
Hun Batz
Hippybearcub
Hun Batz
Level 37
God Stats
2W - 4L
1,544 SR
Queue Stats
211W - 260L
1,428 Elo+
Solo
Chronos
Chronos
J E White
Chronos
Level 67
God Stats
2W - 2L
1,519 SR
Queue Stats
115W - 122L
1,467 Elo+
Solo
Camazotz
Camazotz
Stixxx9000
Camazotz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 4 / 8
8,124
812
8,096
12,696
14,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 2 / 11
8,524
852
11,009
7,809
3,411
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
17
6 / 1 / 9
9,499
950
11,410
6,830
3,166
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 6
7,959
796
1,985
9,241
6,769
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
16
5 / 3 / 5
8,990
899
6,579
6,952
3,100
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CRANDUS
Jormungandr
16
5 / 3 / 6
8,716
872
16,019
10,964
8,990
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 4 / 2
7,055
706
4,018
8,622
4,549
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Hippybearcub
Hun Batz
12
2 / 2 / 6
7,498
750
4,261
6,292
6,927
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
J E White
Chronos
15
1 / 2 / 7
7,798
780
5,612
6,660
2,503
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Camazotz
Stixxx9000
Camazotz
13
1 / 5 / 2
7,111
711
1,397
10,626
4,524
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
16
Kills
12
12
Deaths
16
39
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
4
8
1.5
W
2
2
11
3.75
L
Jormungandr
CRANDUS
Jormungandr
5
3
6
2.67
W
Hou Yi
6
1
9
10.5
L
3
4
2
1
L
Hun Batz
Hippybearcub
Hun Batz
2
2
6
2.5
L
Chronos
J E White
Chronos
1
2
7
2.25
W
1
2
6
2
L
Camazotz
Stixxx9000
Camazotz
1
5
2
0.4
W
Merlin
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,079
Damage
31,307
43,528
Taken
43,164
30,567
Mitigated
27,493
13,245
Healing
12,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,096
2,489
415
1,643
12,696
14,121
0
6,157
6,539
0
17,596
W
11,009
3,423
2,022
2,220
7,809
3,411
869
3,688
4,121
20,326
0
L
Jormungandr
CRANDUS
Jormungandr
16,019
2,268
1,551
2,642
10,964
8,990
0
5,066
5,591
35,478
0
W
Hou Yi
11,410
5,009
1,149
2,038
6,830
3,166
1,563
3,731
3,099
0
22,418
L
4,018
417
0
1,100
8,622
4,549
0
4,174
4,359
0
7,081
L
Hun Batz
Hippybearcub
Hun Batz
4,261
588
165
1,561
6,292
6,927
0
1,835
4,371
0
8,708
L
Chronos
J E White
Chronos
5,612
954
768
1,726
6,660
2,503
0
3,632
2,938
18,329
0
W
1,985
154
1,215
1,966
9,241
6,769
0
5,013
4,228
6,343
0
L
Camazotz
Stixxx9000
Camazotz
1,397
510
635
2,399
10,626
4,524
0
4,866
5,543
0
11,657
W
Merlin
6,579
588
182
395
6,952
3,100
879
3,042
3,910
16,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,096
Gold Earned
38,178
108
Minions Killed
103
0
Camps Cleared
0
910,601
Distance Traveled
865,368
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,124
812
25
3
0
185,263
0
W
Nu Wa
8,524
852
27
3
0
183,633
0
L
Jormungandr
8,716
872
33
3
0
196,644
0
W
Hou Yi
9,499
950
22
2
0
202,994
0
L
Da Ji
7,055
706
5
1
0
187,837
0
L
Hun Batz
7,498
750
10
1
0
96,011
0
L
Chronos
7,798
780
31
3
0
201,264
0
W
Geb
7,959
796
10
1
0
154,968
0
L
Camazotz
7,111
711
24
2
0
183,612
0
W
Merlin
8,990
899
24
2
0
183,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role