Player Matchup

Nike
Nike
ChuckieBoi94
Nike
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 159L
1,242 Elo+
Party 3
Artemis
Artemis
Game_KiLL3r2-0
Artemis
Level 122
God Stats
6W - 4L
1,619 SR
Queue Stats
131W - 163L
1,397 Elo+
Party 3
Thoth
Thoth
HeibanBellBeefer
Thoth
Level 184
God Stats
7W - 17L
1,168 SR
Queue Stats
1,194W - 1,227L
1,490 Elo+
Party 2
Rama
Rama
MangledManMeat
Rama
Level 144
God Stats
1W - 3L
1,213 SR
Queue Stats
353W - 370L
1,520 Elo+
Party 2
Fenrir
Fenrir
R4WD3N1M
Fenrir
Level 85
God Stats
2W - 6L
1,157 SR
Queue Stats
123W - 162L
1,371 Elo+
Party 3
Team Averages
Level 119
1,331 SR
1,404 Elo+

VS

Team Averages
Level 101
1,528 SR
1,420 Elo+
Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
SirLonster
Kumbhakarna
Level 103
God Stats
4W - 1L
1,629 SR
Queue Stats
226W - 230L
1,408 Elo+
Party 1
Fenrir
Fenrir
XLGmarshin
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 45L
1,394 Elo+
Party 1
Shiva
Shiva
Xwwwwwwwww
Shiva
Level 68
God Stats
5W - 1L
1,883 SR
Queue Stats
107W - 122L
1,400 Elo+
Solo
Charybdis
Charybdis
sweethearts4ever
Charybdis
Level 169
God Stats
2W - 8L
1,129 SR
Queue Stats
270W - 263L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,509
751
6,953
15,207
11,376
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 3 / 4
7,588
759
14,882
9,013
4,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 2 / 4
7,758
776
15,992
5,969
2,539
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 1
6,762
676
5,330
7,775
3,187
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
R4WD3N1M
Fenrir
11
1 / 5 / 3
6,725
673
4,022
8,375
3,670
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 1 / 6
7,928
793
7,366
8,438
5,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
SirLonster
Kumbhakarna
13
1 / 2 / 10
8,030
803
6,647
13,815
12,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
XLGmarshin
Fenrir
14
2 / 2 / 8
7,659
766
4,437
11,148
11,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Shiva
15
6 / 2 / 9
8,644
864
14,228
14,414
17,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
16
4 / 1 / 8
8,595
860
9,062
9,833
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
6
Kills
17
17
Deaths
8
16
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
6
7
L
1
4
4
0.75
L
2
3
4
1.33
L
1
2
4
1.5
L
1
3
1
0.5
L
Fenrir
R4WD3N1M
Fenrir
1
5
3
0.5
W
Kumbhakarna
SirLonster
Kumbhakarna
1
2
10
3
W
Fenrir
XLGmarshin
Fenrir
2
2
8
3
W
Shiva
6
2
9
5.25
W
Charybdis
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,179
Damage
41,740
46,339
Taken
57,648
25,098
Mitigated
51,061
12,796
Healing
21,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,366
672
1,066
2,397
8,438
5,351
767
1,549
6,889
18,108
0
L
6,953
702
1,469
4,394
15,207
11,376
0
4,425
10,395
2,159
8,601
L
14,882
6,159
979
2,447
9,013
4,326
0
3,492
5,335
0
28,128
L
15,992
853
859
1,078
5,969
2,539
0
2,553
3,324
32,918
0
L
5,330
4,129
157
338
7,775
3,187
0
1,157
6,363
0
9,690
L
Fenrir
R4WD3N1M
Fenrir
4,022
1,468
615
460
8,375
3,670
0
2,386
5,718
0
6,407
W
Kumbhakarna
SirLonster
Kumbhakarna
6,647
171
2,618
3,118
13,815
12,517
0
4,405
9,410
10,099
0
W
Fenrir
XLGmarshin
Fenrir
4,437
444
854
1,063
11,148
11,361
0
3,367
7,781
0
7,474
W
Shiva
14,228
1,621
3,849
3,272
14,414
17,088
243
4,284
10,130
0
20,152
W
Charybdis
9,062
4,129
667
2,965
9,833
4,744
320
3,789
6,044
0
31,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,342
Gold Earned
40,856
97
Minions Killed
99
0
Camps Cleared
0
836,655
Distance Traveled
936,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,928
793
19
2
0
159,519
0
L
Nike
7,509
751
24
2
0
162,195
0
L
Artemis
7,588
759
22
2
0
161,717
0
L
Thoth
7,758
776
34
3
0
180,095
0
L
Rama
6,762
676
11
1
0
174,631
0
L
Fenrir
6,725
673
6
1
0
158,017
0
W
Kumbhakarna
8,030
803
5
1
0
209,255
0
W
Fenrir
7,659
766
6
1
0
214,466
0
W
Shiva
8,644
864
13
1
0
190,643
0
W
Charybdis
8,595
860
56
6
0
162,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role