Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Gallito572904
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 58L
1,403 Elo+
Solo
Guan Yu
Guan Yu
OmniFizzle
Guan Yu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,381 Elo+
Solo
Ao Kuang
Ao Kuang
Sephiroth61
Ao Kuang
Level 89
God Stats
4W - 2L
1,583 SR
Queue Stats
220W - 221L
1,425 Elo+
Solo
Agni
Agni
SultanOfSmoke
Agni
Level 128
God Stats
1W - 7L
1,011 SR
Queue Stats
312W - 310L
1,421 Elo+
Solo
Team Averages
Level 72
1,419 SR
1,426 Elo+

VS

Team Averages
Level 107
1,426 SR
1,476 Elo+
Terra
Terra
DipperCorduroy
Terra
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 50L
1,488 Elo+
Solo
Apollo
Apollo
MachoShrimp9911
Apollo
Level 129
God Stats
9W - 10L
1,376 SR
Queue Stats
518W - 492L
1,393 Elo+
Party 1
Medusa
Medusa
Mediumjay
Medusa
Level 68
God Stats
6W - 3L
1,305 SR
Queue Stats
277W - 279L
1,493 Elo+
Solo
Da Ji
Da Ji
ShadowLynx86
Da Ji
Level 153
God Stats
5W - 4L
1,448 SR
Queue Stats
600W - 582L
1,539 Elo+
Party 1
Hun Batz
Hun Batz
Squintzzz
Hun Batz
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 84L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
4 / 2 / 5
8,427
936
10,020
6,801
7,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 6
6,884
765
3,094
5,586
2,341
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
OmniFizzle
Guan Yu
5
0 / 0 / 0
5,228
581
0
0
0
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
Sephiroth61
Ao Kuang
13
5 / 4 / 2
7,352
817
7,275
10,827
9,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 4
6,318
702
5,065
4,070
1,460
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
8,428
936
5,807
15,410
9,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 6
8,477
942
5,026
5,799
2,973
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Mediumjay
Medusa
16
4 / 0 / 4
9,454
1,050
4,385
4,873
2,200
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 3 / 6
8,177
909
8,022
8,253
4,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Squintzzz
Hun Batz
10
0 / 1 / 4
6,930
770
1,878
2,911
1,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
10
Kills
10
10
Deaths
10
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
2
5
3.25
W
1
5
6
0.8
L
1
2
6
2
W
2
1
6
5
W
Medusa
Mediumjay
Medusa
4
0
4
6
L
Guan Yu
OmniFizzle
Guan Yu
0
0
0
0
L
Ao Kuang
Sephiroth61
Ao Kuang
5
4
2
1.5
W
3
3
6
2
W
Hun Batz
Squintzzz
Hun Batz
0
1
4
2
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,454
Damage
25,118
27,284
Taken
37,246
21,430
Mitigated
21,260
6,441
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,020
409
492
1,154
6,801
7,657
0
1,629
5,172
21,316
0
W
5,807
699
2,383
2,692
15,410
9,765
1,020
10,634
4,433
12,358
0
L
3,094
1,180
182
614
5,586
2,341
0
1,113
4,473
8,538
0
W
5,026
2,397
527
862
5,799
2,973
2,402
4,065
1,687
0
11,984
W
Medusa
Mediumjay
Medusa
4,385
1,746
578
2,098
4,873
2,200
1,787
3,363
1,431
0
20,751
L
Guan Yu
OmniFizzle
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
Sephiroth61
Ao Kuang
7,275
2,030
114
2,574
10,827
9,972
0
1,906
8,921
10,296
0
W
8,022
937
735
471
8,253
4,722
612
4,319
3,887
0
15,740
W
Hun Batz
Squintzzz
Hun Batz
1,878
97
396
147
2,911
1,600
1,604
2,509
354
0
5,546
L
5,065
398
680
631
4,070
1,460
0
1,159
2,911
12,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,209
Gold Earned
41,466
63
Minions Killed
95
0
Camps Cleared
0
612,864
Distance Traveled
767,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,427
936
25
3
0
178,040
0
W
Terra
8,428
936
12
1
0
146,086
0
L
He Bo
6,884
765
11
1
0
170,752
0
W
Apollo
8,477
942
28
3
0
176,785
0
W
Medusa
9,454
1,050
34
4
0
182,803
0
L
Guan Yu
5,228
581
0
0
0
17,231
0
L
Ao Kuang
7,352
817
6
1
0
139,218
0
W
Da Ji
8,177
909
10
1
0
174,419
0
W
Hun Batz
6,930
770
11
1
0
87,156
0
L
Agni
6,318
702
21
2
0
107,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role